// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Log.h" #include "D3DBase.h" #include "GfxState.h" namespace DX11 { namespace D3D { std::unique_ptr stateman; void StateManager::Apply() { if (blendstates.empty() || depthstates.empty() || raststates.empty()) { ERROR_LOG(VIDEO, "Tried to apply without complete state!"); return; } D3D::g_context->OMSetBlendState(blendstates.top(), NULL, 0xFFFFFFFF); D3D::g_context->OMSetDepthStencilState(depthstates.top(), 0); D3D::g_context->RSSetState(raststates.top()); } } // namespace } // namespace DX11