// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "VideoCommon/CPMemory.h" #include "VideoCommon/NativeVertexFormat.h" class DataReader; class VertexLoaderUID { std::array vid; size_t hash; public: VertexLoaderUID() {} VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat) { vid[0] = vtx_desc.Hex & 0xFFFFFFFF; vid[1] = vtx_desc.Hex >> 32; vid[2] = vat.g0.Hex; vid[3] = vat.g1.Hex; vid[4] = vat.g2.Hex; hash = CalculateHash(); } bool operator==(const VertexLoaderUID& rh) const { return vid == rh.vid; } size_t GetHash() const { return hash; } private: size_t CalculateHash() const { size_t h = -1; for (auto word : vid) { h = h * 137 + word; } return h; } }; namespace std { template <> struct hash { size_t operator()(const VertexLoaderUID& uid) const { return uid.GetHash(); } }; } class VertexLoaderBase { public: static std::unique_ptr CreateVertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr); virtual ~VertexLoaderBase() {} virtual int RunVertices(DataReader src, DataReader dst, int count) = 0; virtual bool IsInitialized() = 0; // For debugging / profiling void AppendToString(std::string* dest) const; virtual std::string GetName() const = 0; // per loader public state int m_VertexSize; // number of bytes of a raw GC vertex PortableVertexDeclaration m_native_vtx_decl; u32 m_native_components; // used by VertexLoaderManager NativeVertexFormat* m_native_vertex_format; int m_numLoadedVertices; protected: VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr); void SetVAT(const VAT& vat); // GC vertex format TVtxAttr m_VtxAttr; // VAT decoded into easy format TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided. VAT m_vat; };