///////////////////////////////////////////////////////////////////////////// // Name: src/msw/dcclient.cpp // Purpose: wxClientDC class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id: dcclient.cpp 39021 2006-05-04 07:57:04Z ABX $ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // =========================================================================== // declarations // =========================================================================== // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #include "wx/dcclient.h" #ifndef WX_PRECOMP #include "wx/string.h" #include "wx/log.h" #include "wx/window.h" #endif #include "wx/msw/private.h" // ---------------------------------------------------------------------------- // array/list types // ---------------------------------------------------------------------------- struct WXDLLEXPORT wxPaintDCInfo { wxPaintDCInfo(wxWindow *win, wxDC *dc) { hwnd = win->GetHWND(); hdc = dc->GetHDC(); count = 1; } WXHWND hwnd; // window for this DC WXHDC hdc; // the DC handle size_t count; // usage count }; #include "wx/arrimpl.cpp" WX_DEFINE_OBJARRAY(wxArrayDCInfo) // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC) IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC) IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxClientDC) IMPLEMENT_CLASS(wxPaintDCEx, wxPaintDC) // ---------------------------------------------------------------------------- // global variables // ---------------------------------------------------------------------------- static PAINTSTRUCT g_paintStruct; #ifdef __WXDEBUG__ // a global variable which we check to verify that wxPaintDC are only // created in response to WM_PAINT message - doing this from elsewhere is a // common programming error among wxWidgets programmers and might lead to // very subtle and difficult to debug refresh/repaint bugs. int g_isPainting = 0; #endif // __WXDEBUG__ // =========================================================================== // implementation // =========================================================================== // ---------------------------------------------------------------------------- // wxWindowDC // ---------------------------------------------------------------------------- wxWindowDC::wxWindowDC() { m_canvas = NULL; } wxWindowDC::wxWindowDC(wxWindow *canvas) { wxCHECK_RET( canvas, _T("invalid window in wxWindowDC") ); m_canvas = canvas; m_hDC = (WXHDC) ::GetWindowDC(GetHwndOf(m_canvas)); // m_bOwnsDC was already set to false in the base class ctor, so the DC // will be released (and not deleted) in ~wxDC InitDC(); } void wxWindowDC::InitDC() { // the background mode is only used for text background and is set in // DrawText() to OPAQUE as required, otherwise always TRANSPARENT, ::SetBkMode(GetHdc(), TRANSPARENT); // default bg colour is pne of the window SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID)); // since we are a window dc we need to grab the palette from the window #if wxUSE_PALETTE InitializePalette(); #endif } void wxWindowDC::DoGetSize(int *width, int *height) const { wxCHECK_RET( m_canvas, _T("wxWindowDC without a window?") ); m_canvas->GetSize(width, height); } // ---------------------------------------------------------------------------- // wxClientDC // ---------------------------------------------------------------------------- wxClientDC::wxClientDC() { m_canvas = NULL; } wxClientDC::wxClientDC(wxWindow *canvas) { wxCHECK_RET( canvas, _T("invalid window in wxClientDC") ); m_canvas = canvas; m_hDC = (WXHDC)::GetDC(GetHwndOf(m_canvas)); // m_bOwnsDC was already set to false in the base class ctor, so the DC // will be released (and not deleted) in ~wxDC InitDC(); } void wxClientDC::InitDC() { wxWindowDC::InitDC(); // in wxUniv build we must manually do some DC adjustments usually // performed by Windows for us // // we also need to take the menu/toolbar manually into account under // Windows CE because they're just another control there, not anything // special as usually under Windows #if defined(__WXUNIVERSAL__) || defined(__WXWINCE__) wxPoint ptOrigin = m_canvas->GetClientAreaOrigin(); if ( ptOrigin.x || ptOrigin.y ) { // no need to shift DC origin if shift is null SetDeviceOrigin(ptOrigin.x, ptOrigin.y); } // clip the DC to avoid overwriting the non client area SetClippingRegion(wxPoint(0,0), m_canvas->GetClientSize()); #endif // __WXUNIVERSAL__ || __WXWINCE__ } wxClientDC::~wxClientDC() { } void wxClientDC::DoGetSize(int *width, int *height) const { wxCHECK_RET( m_canvas, _T("wxClientDC without a window?") ); m_canvas->GetClientSize(width, height); } // ---------------------------------------------------------------------------- // wxPaintDC // ---------------------------------------------------------------------------- // VZ: initial implementation (by JACS) only remembered the last wxPaintDC // created and tried to reuse it - this was supposed to take care of a // situation when a derived class OnPaint() calls base class OnPaint() // because in this case ::BeginPaint() shouldn't be called second time. // // I'm not sure how useful this is, however we must remember the HWND // associated with the last HDC as well - otherwise we may (and will!) try // to reuse the HDC for another HWND which is a nice recipe for disaster. // // So we store a list of windows for which we already have the DC and not // just one single hDC. This seems to work, but I'm really not sure about // the usefullness of the whole idea - IMHO it's much better to not call // base class OnPaint() at all, or, if we really want to allow it, add a // "wxPaintDC *" parameter to wxPaintEvent which should be used if it's // !NULL instead of creating a new DC. wxArrayDCInfo wxPaintDC::ms_cache; wxPaintDC::wxPaintDC() { m_canvas = NULL; } wxPaintDC::wxPaintDC(wxWindow *canvas) { wxCHECK_RET( canvas, wxT("NULL canvas in wxPaintDC ctor") ); #ifdef __WXDEBUG__ if ( g_isPainting <= 0 ) { wxFAIL_MSG( wxT("wxPaintDC may be created only in EVT_PAINT handler!") ); return; } #endif // __WXDEBUG__ m_canvas = canvas; // do we have a DC for this window in the cache? wxPaintDCInfo *info = FindInCache(); if ( info ) { m_hDC = info->hdc; info->count++; } else // not in cache, create a new one { m_hDC = (WXHDC)::BeginPaint(GetHwndOf(m_canvas), &g_paintStruct); if (m_hDC) ms_cache.Add(new wxPaintDCInfo(m_canvas, this)); } // (re)set the DC parameters. // Note: at this point m_hDC can be NULL under MicroWindows, when dragging. if (GetHDC()) InitDC(); } wxPaintDC::~wxPaintDC() { if ( m_hDC ) { SelectOldObjects(m_hDC); size_t index; wxPaintDCInfo *info = FindInCache(&index); wxCHECK_RET( info, wxT("existing DC should have a cache entry") ); if ( --info->count == 0 ) { ::EndPaint(GetHwndOf(m_canvas), &g_paintStruct); ms_cache.RemoveAt(index); // Reduce the number of bogus reports of non-freed memory // at app exit if (ms_cache.IsEmpty()) ms_cache.Clear(); } //else: cached DC entry is still in use // prevent the base class dtor from ReleaseDC()ing it again m_hDC = 0; } } wxPaintDCInfo *wxPaintDC::FindInCache(size_t *index) const { wxPaintDCInfo *info = NULL; size_t nCache = ms_cache.GetCount(); for ( size_t n = 0; n < nCache; n++ ) { wxPaintDCInfo *info1 = &ms_cache[n]; if ( info1->hwnd == m_canvas->GetHWND() ) { info = info1; if ( index ) *index = n; break; } } return info; } // find the entry for this DC in the cache (keyed by the window) WXHDC wxPaintDC::FindDCInCache(wxWindow* win) { size_t nCache = ms_cache.GetCount(); for ( size_t n = 0; n < nCache; n++ ) { wxPaintDCInfo *info = &ms_cache[n]; if ( info->hwnd == win->GetHWND() ) { return info->hdc; } } return 0; } /* * wxPaintDCEx */ // TODO: don't duplicate wxPaintDC code here!! wxPaintDCEx::wxPaintDCEx(wxWindow *canvas, WXHDC dc) : saveState(0) { wxCHECK_RET( dc, wxT("wxPaintDCEx requires an existing device context") ); m_canvas = canvas; wxPaintDCInfo *info = FindInCache(); if ( info ) { m_hDC = info->hdc; info->count++; } else // not in cache, create a new one { m_hDC = dc; ms_cache.Add(new wxPaintDCInfo(m_canvas, this)); saveState = SaveDC((HDC) dc); } } wxPaintDCEx::~wxPaintDCEx() { size_t index; wxPaintDCInfo *info = FindInCache(&index); wxCHECK_RET( info, wxT("existing DC should have a cache entry") ); if ( --info->count == 0 ) { RestoreDC((HDC) m_hDC, saveState); ms_cache.RemoveAt(index); // Reduce the number of bogus reports of non-freed memory // at app exit if (ms_cache.IsEmpty()) ms_cache.Clear(); } //else: cached DC entry is still in use // prevent the base class dtor from ReleaseDC()ing it again m_hDC = 0; }