// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include "AudioCommon/AudioCommon.h" #include "Common/Common.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "DolphinWX/Config/AudioConfigPane.h" #include "DolphinWX/WxUtils.h" AudioConfigPane::AudioConfigPane(wxWindow* parent, wxWindowID id) : wxPanel(parent, id) { InitializeGUI(); LoadGUIValues(); RefreshGUI(); } void AudioConfigPane::InitializeGUI() { m_dsp_engine_strings.Add(_("DSP HLE emulation (fast)")); m_dsp_engine_strings.Add(_("DSP LLE recompiler")); m_dsp_engine_strings.Add(_("DSP LLE interpreter (slow)")); m_dsp_engine_radiobox = new wxRadioBox(this, wxID_ANY, _("DSP Emulator Engine"), wxDefaultPosition, wxDefaultSize, m_dsp_engine_strings, 0, wxRA_SPECIFY_ROWS); m_dpl2_decoder_checkbox = new wxCheckBox(this, wxID_ANY, _("Dolby Pro Logic II decoder")); m_volume_slider = new wxSlider(this, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL | wxSL_INVERSE); m_volume_text = new wxStaticText(this, wxID_ANY, ""); m_audio_backend_choice = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_audio_backend_strings); m_audio_latency_spinctrl = new wxSpinCtrl(this, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 30); m_dsp_engine_radiobox->Bind(wxEVT_RADIOBOX, &AudioConfigPane::OnDSPEngineRadioBoxChanged, this); m_dpl2_decoder_checkbox->Bind(wxEVT_CHECKBOX, &AudioConfigPane::OnDPL2DecoderCheckBoxChanged, this); m_volume_slider->Bind(wxEVT_SLIDER, &AudioConfigPane::OnVolumeSliderChanged, this); m_audio_backend_choice->Bind(wxEVT_CHOICE, &AudioConfigPane::OnAudioBackendChanged, this); m_audio_latency_spinctrl->Bind(wxEVT_SPINCTRL, &AudioConfigPane::OnLatencySpinCtrlChanged, this); m_audio_backend_choice->SetToolTip( _("Changing this will have no effect while the emulator is running.")); m_audio_latency_spinctrl->SetToolTip(_( "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL backend only.")); #if defined(__APPLE__) m_dpl2_decoder_checkbox->SetToolTip( _("Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS X.")); #else m_dpl2_decoder_checkbox->SetToolTip( _("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse backends only.")); #endif wxStaticBoxSizer* const dsp_engine_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Sound Settings")); dsp_engine_sizer->Add(m_dsp_engine_radiobox, 0, wxALL | wxEXPAND, 5); dsp_engine_sizer->Add(m_dpl2_decoder_checkbox, 0, wxALL, 5); wxStaticBoxSizer* const volume_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Volume")); volume_sizer->Add(m_volume_slider, 1, wxLEFT | wxRIGHT, 13); volume_sizer->Add(m_volume_text, 0, wxALIGN_CENTER | wxALL, 5); wxGridBagSizer* const backend_grid_sizer = new wxGridBagSizer(); backend_grid_sizer->Add(new wxStaticText(this, wxID_ANY, _("Audio Backend:")), wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5); backend_grid_sizer->Add(m_audio_backend_choice, wxGBPosition(0, 1), wxDefaultSpan, wxALL, 5); backend_grid_sizer->Add(new wxStaticText(this, wxID_ANY, _("Latency:")), wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL | wxALL, 5); backend_grid_sizer->Add(m_audio_latency_spinctrl, wxGBPosition(1, 1), wxDefaultSpan, wxALL, 5); wxStaticBoxSizer* const backend_static_box_sizer = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Backend Settings")); backend_static_box_sizer->Add(backend_grid_sizer, 0, wxEXPAND); wxBoxSizer* const dsp_audio_sizer = new wxBoxSizer(wxHORIZONTAL); dsp_audio_sizer->Add(dsp_engine_sizer, 1, wxEXPAND | wxALL, 5); dsp_audio_sizer->Add(volume_sizer, 0, wxEXPAND | wxALL, 5); wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL); main_sizer->Add(dsp_audio_sizer, 0, wxALL | wxEXPAND); main_sizer->Add(backend_static_box_sizer, 0, wxALL | wxEXPAND, 5); SetSizerAndFit(main_sizer); } void AudioConfigPane::LoadGUIValues() { PopulateBackendChoiceBox(); const SConfig& startup_params = SConfig::GetInstance(); // Audio DSP Engine if (startup_params.bDSPHLE) m_dsp_engine_radiobox->SetSelection(0); else m_dsp_engine_radiobox->SetSelection(SConfig::GetInstance().m_DSPEnableJIT ? 1 : 2); m_volume_slider->Enable(SupportsVolumeChanges(SConfig::GetInstance().sBackend)); m_volume_slider->SetValue(SConfig::GetInstance().m_Volume); m_volume_text->SetLabel(wxString::Format("%d %%", SConfig::GetInstance().m_Volume)); m_dpl2_decoder_checkbox->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL || std::string(SConfig::GetInstance().sBackend) == BACKEND_PULSEAUDIO); m_dpl2_decoder_checkbox->SetValue(startup_params.bDPL2Decoder); m_audio_latency_spinctrl->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL); m_audio_latency_spinctrl->SetValue(startup_params.iLatency); } void AudioConfigPane::RefreshGUI() { if (Core::IsRunning()) { m_audio_latency_spinctrl->Disable(); m_audio_backend_choice->Disable(); m_dpl2_decoder_checkbox->Disable(); m_dsp_engine_radiobox->Disable(); } } void AudioConfigPane::OnDSPEngineRadioBoxChanged(wxCommandEvent& event) { SConfig::GetInstance().bDSPHLE = m_dsp_engine_radiobox->GetSelection() == 0; SConfig::GetInstance().m_DSPEnableJIT = m_dsp_engine_radiobox->GetSelection() == 1; AudioCommon::UpdateSoundStream(); } void AudioConfigPane::OnDPL2DecoderCheckBoxChanged(wxCommandEvent&) { SConfig::GetInstance().bDPL2Decoder = m_dpl2_decoder_checkbox->IsChecked(); } void AudioConfigPane::OnVolumeSliderChanged(wxCommandEvent& event) { SConfig::GetInstance().m_Volume = m_volume_slider->GetValue(); AudioCommon::UpdateSoundStream(); m_volume_text->SetLabel(wxString::Format("%d %%", m_volume_slider->GetValue())); } void AudioConfigPane::OnAudioBackendChanged(wxCommandEvent& event) { m_volume_slider->Enable( SupportsVolumeChanges(WxStrToStr(m_audio_backend_choice->GetStringSelection()))); m_audio_latency_spinctrl->Enable(WxStrToStr(m_audio_backend_choice->GetStringSelection()) == BACKEND_OPENAL); m_dpl2_decoder_checkbox->Enable( WxStrToStr(m_audio_backend_choice->GetStringSelection()) == BACKEND_OPENAL || WxStrToStr(m_audio_backend_choice->GetStringSelection()) == BACKEND_PULSEAUDIO); // Don't save the translated BACKEND_NULLSOUND string SConfig::GetInstance().sBackend = m_audio_backend_choice->GetSelection() ? WxStrToStr(m_audio_backend_choice->GetStringSelection()) : BACKEND_NULLSOUND; AudioCommon::UpdateSoundStream(); } void AudioConfigPane::OnLatencySpinCtrlChanged(wxCommandEvent& event) { SConfig::GetInstance().iLatency = m_audio_latency_spinctrl->GetValue(); } void AudioConfigPane::PopulateBackendChoiceBox() { for (const std::string& backend : AudioCommon::GetSoundBackends()) { m_audio_backend_choice->Append(wxGetTranslation(StrToWxStr(backend))); int num = m_audio_backend_choice->FindString(StrToWxStr(SConfig::GetInstance().sBackend)); m_audio_backend_choice->SetSelection(num); } } bool AudioConfigPane::SupportsVolumeChanges(const std::string& backend) { // FIXME: this one should ask the backend whether it supports it. // but getting the backend from string etc. is probably // too much just to enable/disable a stupid slider... return (backend == BACKEND_COREAUDIO || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2); }