// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include "Common/ColorUtil.h" #include "Common/CommonFuncs.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Common/Logging/Log.h" #include "DiscIO/Volume.h" namespace DiscIO { static const unsigned int WII_BANNER_WIDTH = 192; static const unsigned int WII_BANNER_HEIGHT = 64; static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2; static const unsigned int WII_BANNER_OFFSET = 0xA0; std::vector IVolume::GetBanner(int* width, int* height) const { *width = 0; *height = 0; u64 TitleID = 0; GetTitleID((u8*)&TitleID); TitleID = Common::swap64(TitleID); std::string file_name = StringFromFormat("%stitle/%08x/%08x/data/banner.bin", File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(TitleID >> 32), (u32)TitleID); if (!File::Exists(file_name)) return std::vector(); if (File::GetSize(file_name) < WII_BANNER_OFFSET + WII_BANNER_SIZE) return std::vector(); File::IOFile file(file_name, "rb"); if (!file.Seek(WII_BANNER_OFFSET, SEEK_SET)) return std::vector(); std::vector banner_file(WII_BANNER_SIZE); if (!file.ReadBytes(banner_file.data(), banner_file.size())) return std::vector(); std::vector image_buffer(WII_BANNER_WIDTH * WII_BANNER_HEIGHT); ColorUtil::decode5A3image(image_buffer.data(), (u16*)banner_file.data(), WII_BANNER_WIDTH, WII_BANNER_HEIGHT); *width = WII_BANNER_WIDTH; *height = WII_BANNER_HEIGHT; return image_buffer; } std::map IVolume::ReadWiiNames(std::vector& data) { std::map names; for (size_t i = 0; i < NUMBER_OF_LANGUAGES; ++i) { size_t name_start = NAME_BYTES_LENGTH * i; size_t name_end = name_start + NAME_BYTES_LENGTH; if (data.size() >= name_end) { u16* temp = (u16*)(data.data() + name_start); std::wstring out_temp(NAME_STRING_LENGTH, '\0'); std::transform(temp, temp + out_temp.size(), out_temp.begin(), (u16(&)(u16))Common::swap16); out_temp.erase(std::find(out_temp.begin(), out_temp.end(), 0x00), out_temp.end()); std::string name = UTF16ToUTF8(out_temp); if (!name.empty()) names[(IVolume::ELanguage)i] = name; } } return names; } // Increment CACHE_REVISION if the code below is modified (ISOFile.cpp & GameFile.cpp) IVolume::ECountry CountrySwitch(u8 country_code) { switch (country_code) { // Region free - Uses European flag as placeholder case 'A': return IVolume::COUNTRY_WORLD; // PAL case 'D': return IVolume::COUNTRY_GERMANY; case 'X': // Used by a couple PAL games case 'Y': // German, French case 'L': // Japanese import to PAL regions case 'M': // Japanese import to PAL regions case 'P': return IVolume::COUNTRY_EUROPE; case 'U': return IVolume::COUNTRY_AUSTRALIA; case 'F': return IVolume::COUNTRY_FRANCE; case 'I': return IVolume::COUNTRY_ITALY; case 'H': return IVolume::COUNTRY_NETHERLANDS; case 'R': return IVolume::COUNTRY_RUSSIA; case 'S': return IVolume::COUNTRY_SPAIN; // NTSC case 'E': case 'N': // Japanese import to USA and other NTSC regions case 'Z': // Prince of Persia - The Forgotten Sands (Wii) case 'B': // Ufouria: The Saga (Virtual Console) return IVolume::COUNTRY_USA; case 'J': return IVolume::COUNTRY_JAPAN; case 'K': case 'Q': // Korea with Japanese language case 'T': // Korea with English language return IVolume::COUNTRY_KOREA; case 'W': return IVolume::COUNTRY_TAIWAN; default: if (country_code > 'A') // Silently ignore IOS wads WARN_LOG(DISCIO, "Unknown Country Code! %c", country_code); return IVolume::COUNTRY_UNKNOWN; } } u8 GetSysMenuRegion(u16 _TitleVersion) { switch (_TitleVersion) { case 128: case 192: case 224: case 256: case 288: case 352: case 384: case 416: case 448: case 480: case 512: return 'J'; case 97: case 193: case 225: case 257: case 289: case 353: case 385: case 417: case 449: case 481: case 513: return 'E'; case 130: case 162: case 194: case 226: case 258: case 290: case 354: case 386: case 418: case 450: case 482: case 514: return 'P'; case 326: case 390: case 454: case 486: case 518: return 'K'; default: return 'A'; } } }