// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "VideoCommon/RenderBase.h" namespace DX11 { namespace D3D { void InitUtils(); void ShutdownUtils(); void SetPointCopySampler(); void SetLinearCopySampler(); void drawShadedTexQuad(ID3D11ShaderResourceView* texture, const D3D11_RECT* rSource, int SourceWidth, int SourceHeight, ID3D11PixelShader* PShader, ID3D11VertexShader* VShader, ID3D11InputLayout* layout, ID3D11GeometryShader* GShader = nullptr, u32 slice = 0); void drawClearQuad(u32 Color, float z); void drawColorQuad(u32 Color, float z, float x1, float y1, float x2, float y2); void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_points); void DrawTextScaled(float x, float y, float size, float spacing, u32 color, const std::string& text); } }