// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DBlob.h" #include "VideoCommon/AsyncShaderCompiler.h" #include "VideoCommon/UberShaderVertex.h" #include "VideoCommon/VertexShaderGen.h" namespace DX11 { class D3DVertexFormat; class VertexShaderCache { public: static void Init(); static void Shutdown(); static ID3D11Buffer*& GetConstantBuffer(); static ID3D11VertexShader* GetSimpleVertexShader(); static ID3D11VertexShader* GetClearVertexShader(); static ID3D11InputLayout* GetSimpleInputLayout(); static ID3D11InputLayout* GetClearInputLayout(); }; } // namespace DX11