// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include "Common/Logging/Log.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/DInput/DInput.h" #include "InputCommon/ControllerInterface/DInput/DInputJoystick.h" #include "InputCommon/ControllerInterface/DInput/XInputFilter.h" namespace ciface { namespace DInput { #define DATA_BUFFER_SIZE 32 void InitJoystick(IDirectInput8* const idi8, HWND hwnd) { std::list joysticks; idi8->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY); std::unordered_set xinput_guids = GetXInputGUIDS(); for (DIDEVICEINSTANCE& joystick : joysticks) { // skip XInput Devices if (xinput_guids.count(joystick.guidProduct.Data1)) { continue; } LPDIRECTINPUTDEVICE8 js_device; if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, nullptr))) { if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick))) { if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE))) { WARN_LOG( PAD, "DInput: Failed to acquire device exclusively. Force feedback will be unavailable."); // Fall back to non-exclusive mode, with no rumble if (FAILED( js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) { // PanicAlert("SetCooperativeLevel failed!"); js_device->Release(); continue; } } auto js = std::make_shared(js_device); // only add if it has some inputs/outputs if (js->Inputs().size() || js->Outputs().size()) g_controller_interface.AddDevice(std::move(js)); } else { // PanicAlert("SetDataFormat failed!"); js_device->Release(); } } } } Joystick::Joystick(/*const LPCDIDEVICEINSTANCE lpddi, */ const LPDIRECTINPUTDEVICE8 device) : m_device(device) //, m_name(TStringToString(lpddi->tszInstanceName)) { // seems this needs to be done before GetCapabilities // polled or buffered data DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = DATA_BUFFER_SIZE; // set the buffer size, // if we can't set the property, we can't use buffered data m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph)); // seems this needs to be done after SetProperty of buffer size m_device->Acquire(); // get joystick caps DIDEVCAPS js_caps; js_caps.dwSize = sizeof(js_caps); if (FAILED(m_device->GetCapabilities(&js_caps))) return; // max of 32 buttons and 4 hats / the limit of the data format I am using js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons); js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs); // m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0; // buttons for (u8 i = 0; i != js_caps.dwButtons; ++i) AddInput(new Button(i, m_state_in.rgbButtons[i])); // hats for (u8 i = 0; i != js_caps.dwPOVs; ++i) { // each hat gets 4 input instances associated with it, (up down left right) for (u8 d = 0; d != 4; ++d) AddInput(new Hat(i, m_state_in.rgdwPOV[i], d)); } // get up to 6 axes and 2 sliders DIPROPRANGE range; range.diph.dwSize = sizeof(range); range.diph.dwHeaderSize = sizeof(range.diph); range.diph.dwHow = DIPH_BYOFFSET; // screw EnumObjects, just go through all the axis offsets and try to GetProperty // this should be more foolproof, less code, and probably faster for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset) { range.diph.dwObj = offset * sizeof(LONG); // Try to set a range with 16 bits of precision: range.lMin = std::numeric_limits::min(); range.lMax = std::numeric_limits::max(); m_device->SetProperty(DIPROP_RANGE, &range.diph); // Not all devices support setting DIPROP_RANGE so we must GetProperty right back. // This also checks that the axis is present. // Note: Even though not all devices support setting DIPROP_RANGE, some require it. if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph))) { const LONG base = (range.lMin + range.lMax) / 2; const LONG& ax = (&m_state_in.lX)[offset]; // each axis gets a negative and a positive input instance associated with it AddAnalogInputs(new Axis(offset, ax, base, range.lMin - base), new Axis(offset, ax, base, range.lMax - base)); } } // Force feedback: std::list objects; if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS))) { const int num_ff_axes = std::count_if(std::begin(objects), std::end(objects), [](DIDEVICEOBJECTINSTANCE& pdidoi) { return pdidoi.dwFlags && DIDOI_FFACTUATOR; }); InitForceFeedback(m_device, num_ff_axes); } // Zero inputs: m_state_in = {}; // Set hats to center: std::fill(std::begin(m_state_in.rgdwPOV), std::end(m_state_in.rgdwPOV), 0xFF); } Joystick::~Joystick() { DeInitForceFeedback(); m_device->Unacquire(); m_device->Release(); } std::string Joystick::GetName() const { return GetDeviceName(m_device); } std::string Joystick::GetSource() const { return DINPUT_SOURCE_NAME; } // update IO void Joystick::UpdateInput() { HRESULT hr = 0; // just always poll, // MSDN says if this isn't needed it doesn't do anything m_device->Poll(); if (m_buffered) { DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE]; DWORD numevents = DATA_BUFFER_SIZE; hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0); if (SUCCEEDED(hr)) { for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt) { // all the buttons are at the end of the data format // they are bytes rather than longs if (evt->dwOfs < DIJOFS_BUTTON(0)) *(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData; else ((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData; } // seems like this needs to be done maybe... if (DI_BUFFEROVERFLOW == hr) hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in); } } else { hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in); } // try reacquire if input lost if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) m_device->Acquire(); } // get name std::string Joystick::Button::GetName() const { std::ostringstream ss; ss << "Button " << (int)m_index; return ss.str(); } std::string Joystick::Axis::GetName() const { std::ostringstream ss; // axis if (m_index < 6) { ss << "Axis " << (char)('X' + (m_index % 3)); if (m_index > 2) ss << 'r'; } // slider else { ss << "Slider " << (int)(m_index - 6); } ss << (m_range < 0 ? '-' : '+'); return ss.str(); } std::string Joystick::Hat::GetName() const { static char tmpstr[] = "Hat . ."; tmpstr[4] = (char)('0' + m_index); tmpstr[6] = "NESW"[m_direction]; return tmpstr; } // get / set state ControlState Joystick::Axis::GetState() const { return ControlState(m_axis - m_base) / m_range; } ControlState Joystick::Button::GetState() const { return ControlState(m_button > 0); } ControlState Joystick::Hat::GetState() const { // can this func be simplified ? // hat centered code from MSDN if (0xFFFF == LOWORD(m_hat)) return 0; return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2); } } // namespace DInput } // namespace ciface