// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "pluginspecs_video.h" #include "../../../Core/VideoCommon/Src/VideoCommon.h" #include "main.h" #include "BPMemLoader.h" #include "EfbCopy.h" #include "Rasterizer.h" #include "PixelEngine.h" #include "../../../Core/VideoCommon/Src/TextureDecoder.h" BPMemory bpmem; void InitBPMemory() { memset(&bpmem, 0, sizeof(bpmem)); bpmem.bpMask = 0xFFFFFF; } void BPWritten(int address, int newvalue); void LoadBPReg(u32 value) { //handle the mask register int address = value >> 24; int oldval = ((u32*)&bpmem)[address]; int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask); ((u32*)&bpmem)[address] = newval; //reset the mask register if (address != 0xFE) bpmem.bpMask = 0xFFFFFF; BPWritten(address, newval); } void BPWritten(int address, int newvalue) { switch (address) { case BPMEM_SCISSORTL: case BPMEM_SCISSORBR: case BPMEM_SCISSOROFFSET: Rasterizer::SetScissor(); break; case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();) switch (bpmem.drawdone & 0xFF) { case 0x02: PixelEngine::SetFinish(); // may generate interrupt DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF)); break; default: WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF)); break; } break; case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF)); PixelEngine::SetToken(static_cast(bpmem.petokenint & 0xFFFF), false); break; case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF)); PixelEngine::SetToken(static_cast(bpmem.petokenint & 0xFFFF), TRUE); break; case BPMEM_TRIGGER_EFB_COPY: EfbCopy::CopyEfb(); break; case BPMEM_CLEARBBOX1: PixelEngine::pereg.boxRight = newvalue >> 10; PixelEngine::pereg.boxLeft = newvalue & 0x3ff; break; case BPMEM_CLEARBBOX2: PixelEngine::pereg.boxBottom = newvalue >> 10; PixelEngine::pereg.boxTop = newvalue & 0x3ff; break; case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here. break; case BPMEM_LOADTLUT1: // Load a Texture Look Up Table { u32 tlutTMemAddr = (newvalue & 0x3FF) << 9; u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5; u8 *ptr = 0; // TODO - figure out a cleaner way. if (g_VideoInitialize.bWii) ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5); else ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5); if (ptr) memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount); else PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5); break; } case BPMEM_TEV_REGISTER_L: // Reg 1 case BPMEM_TEV_REGISTER_L+2: // Reg 2 case BPMEM_TEV_REGISTER_L+4: // Reg 3 case BPMEM_TEV_REGISTER_L+6: // Reg 4 { int regNum = (address >> 1 ) & 0x3; ColReg& reg = bpmem.tevregs[regNum].low; bool konst = reg.type; Rasterizer::SetTevReg(regNum, 3, konst, reg.b); // A Rasterizer::SetTevReg(regNum, 0, konst, reg.a); // R break; } case BPMEM_TEV_REGISTER_H: // Reg 1 case BPMEM_TEV_REGISTER_H+2: // Reg 2 case BPMEM_TEV_REGISTER_H+4: // Reg 3 case BPMEM_TEV_REGISTER_H+6: // Reg 4 { int regNum = (address >> 1 ) & 0x3; ColReg& reg = bpmem.tevregs[regNum].high; bool konst = reg.type; Rasterizer::SetTevReg(regNum, 1, konst, reg.b); // G Rasterizer::SetTevReg(regNum, 2, konst, reg.a); // B break; } } }