// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "Common/MathUtil.h" #include "VideoCommon/TextureConfig.h" class AbstractTexture { public: explicit AbstractTexture(const TextureConfig& c); virtual ~AbstractTexture(); virtual void Bind(unsigned int stage) = 0; virtual void CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect, u32 dst_layer, u32 dst_level) = 0; virtual void ScaleRectangleFromTexture(const AbstractTexture* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) = 0; virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) = 0; bool Save(const std::string& filename, unsigned int level); static bool IsCompressedFormat(AbstractTextureFormat format); static size_t CalculateStrideForFormat(AbstractTextureFormat format, u32 row_length); static size_t GetTexelSizeForFormat(AbstractTextureFormat format); const TextureConfig& GetConfig() const; protected: const TextureConfig m_config; };