// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #ifdef _WIN32 #include // for SHGetFolderPath #endif #include "Common/CommonPaths.h" #include "Common/FileUtil.h" #include "Common/Logging/LogManager.h" #include "Common/MsgHandler.h" #include "Core/ConfigManager.h" #include "Core/HW/Wiimote.h" #include "InputCommon/GCAdapter.h" #include "UICommon/UICommon.h" #include "VideoCommon/VideoBackendBase.h" namespace UICommon { void Init() { LogManager::Init(); SConfig::Init(); VideoBackendBase::PopulateList(); WiimoteReal::LoadSettings(); GCAdapter::Init(); VideoBackendBase::ActivateBackend(SConfig::GetInstance().m_strVideoBackend); SetEnableAlert(SConfig::GetInstance().bUsePanicHandlers); } void Shutdown() { GCAdapter::Shutdown(); WiimoteReal::Shutdown(); VideoBackendBase::ClearList(); SConfig::Shutdown(); LogManager::Shutdown(); } void CreateDirectories() { // Copy initial Wii NAND data from Sys to User. File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, File::GetUserPath(D_WIIROOT_IDX)); File::CreateFullPath(File::GetUserPath(D_USER_IDX)); File::CreateFullPath(File::GetUserPath(D_CACHE_IDX)); File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX)); File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX)); File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX)); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX)); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX)); File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX)); File::CreateFullPath(File::GetUserPath(D_MAPS_IDX)); File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX)); File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX)); File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP); File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX)); File::CreateFullPath(File::GetUserPath(D_THEMES_IDX)); } void SetUserDirectory(const std::string& custom_path) { if (!custom_path.empty()) { File::CreateFullPath(custom_path + DIR_SEP); File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP); return; } std::string user_path = ""; #ifdef _WIN32 // Detect where the User directory is. There are five different cases // (on top of the command line flag, which overrides all this): // 1. GetExeDirectory()\portable.txt exists // -> Use GetExeDirectory()\User // 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true // -> Use GetExeDirectory()\User // 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists // -> Use this as the user directory path // 4. My Documents exists // -> Use My Documents\Dolphin Emulator as the User directory path // 5. Default // -> Use GetExeDirectory()\User // Check our registry keys HKEY hkey; DWORD local = 0; TCHAR configPath[MAX_PATH] = {0}; if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS) { DWORD size = 4; if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast(&local), &size) != ERROR_SUCCESS) local = 0; size = MAX_PATH; if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS) configPath[0] = 0; RegCloseKey(hkey); } local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt"); // Get Program Files path in case we need it. TCHAR my_documents[MAX_PATH]; bool my_documents_found = SUCCEEDED( SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents)); if (local) // Case 1-2 user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP; else if (configPath[0]) // Case 3 user_path = TStrToUTF8(configPath); else if (my_documents_found) // Case 4 user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP; else // Case 5 user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP; // Prettify the path: it will be displayed in some places, we don't want a mix // of \ and /. user_path = ReplaceAll(user_path, "\\", DIR_SEP); // Make sure it ends in DIR_SEP. if (*user_path.rbegin() != DIR_SEP_CHR) user_path += DIR_SEP; #else if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) { user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP; } else { const char* home = getenv("HOME"); if (!home) home = getenv("PWD"); if (!home) home = ""; std::string home_path = std::string(home) + DIR_SEP; #if defined(__APPLE__) || defined(ANDROID) user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP; #else // We are on a non-Apple and non-Android POSIX system, there are 3 cases: // 1. GetExeDirectory()/portable.txt exists // -> Use GetExeDirectory/User // 2. ~/.dolphin-emu directory exists // -> Use ~/.dolphin-emu // 3. Default // -> Use XDG basedir, see // http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP; std::string exe_path = File::GetExeDirectory(); if (File::Exists(exe_path + DIR_SEP "portable.txt")) { user_path = exe_path + DIR_SEP "User" DIR_SEP; } else if (!File::Exists(user_path)) { const char* data_home = getenv("XDG_DATA_HOME"); std::string data_path = std::string(data_home && data_home[0] == '/' ? data_home : (home_path + ".local" DIR_SEP "share")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP; const char* config_home = getenv("XDG_CONFIG_HOME"); std::string config_path = std::string(config_home && config_home[0] == '/' ? config_home : (home_path + ".config")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP; const char* cache_home = getenv("XDG_CACHE_HOME"); std::string cache_path = std::string(cache_home && cache_home[0] == '/' ? cache_home : (home_path + ".cache")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP; File::SetUserPath(D_USER_IDX, data_path); File::SetUserPath(D_CONFIG_IDX, config_path); File::SetUserPath(D_CACHE_IDX, cache_path); return; } #endif } #endif File::SetUserPath(D_USER_IDX, user_path); } } // namespace UICommon