// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Common/CommonTypes.h" #include "Common/MemoryUtil.h" #include "Common/StringUtil.h" #include "Common/x64ABI.h" #include "Common/x64Emitter.h" #include "Core/Host.h" #include "VideoCommon/BoundingBox.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/LookUpTables.h" #include "VideoCommon/PixelEngine.h" #include "VideoCommon/VertexLoader.h" #include "VideoCommon/VertexLoader_Color.h" #include "VideoCommon/VertexLoader_Normal.h" #include "VideoCommon/VertexLoader_Position.h" #include "VideoCommon/VertexLoader_TextCoord.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" #define COMPILED_CODE_SIZE 4096 #ifndef _WIN32 #undef inline #define inline #endif // Matrix components are first in GC format but later in PC format - we need to store it temporarily // when decoding each vertex. static u8 s_curposmtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx; static u8 s_curtexmtx[8]; static int s_texmtxwrite = 0; static int s_texmtxread = 0; // Vertex loaders read these. Although the scale ones should be baked into the shader. int tcIndex; int colIndex; int colElements[2]; // Duplicated (4x and 2x respectively) and used in SSE code in the vertex loader JIT GC_ALIGNED128(float posScale[4]); GC_ALIGNED64(float tcScale[8][2]); static const float fractionTable[32] = { 1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3), 1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7), 1.0f / (1U << 8), 1.0f / (1U << 9), 1.0f / (1U << 10), 1.0f / (1U << 11), 1.0f / (1U << 12), 1.0f / (1U << 13), 1.0f / (1U << 14), 1.0f / (1U << 15), 1.0f / (1U << 16), 1.0f / (1U << 17), 1.0f / (1U << 18), 1.0f / (1U << 19), 1.0f / (1U << 20), 1.0f / (1U << 21), 1.0f / (1U << 22), 1.0f / (1U << 23), 1.0f / (1U << 24), 1.0f / (1U << 25), 1.0f / (1U << 26), 1.0f / (1U << 27), 1.0f / (1U << 28), 1.0f / (1U << 29), 1.0f / (1U << 30), 1.0f / (1U << 31), }; using namespace Gen; static void LOADERDECL PosMtx_ReadDirect_UByte() { BoundingBox::posMtxIdx = s_curposmtx = DataReadU8() & 0x3f; PRIM_LOG("posmtx: %d, ", s_curposmtx); } static void LOADERDECL PosMtx_Write() { // u8, 0, 0, 0 DataWrite(s_curposmtx); } static void LOADERDECL TexMtx_ReadDirect_UByte() { BoundingBox::texMtxIdx[s_texmtxread] = s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f; PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]); s_texmtxread++; } static void LOADERDECL TexMtx_Write_Float() { DataWrite(float(s_curtexmtx[s_texmtxwrite++])); } static void LOADERDECL TexMtx_Write_Float2() { DataWrite(0.f); DataWrite(float(s_curtexmtx[s_texmtxwrite++])); } static void LOADERDECL TexMtx_Write_Float4() { #if _M_SSE >= 0x200 __m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), s_curtexmtx[s_texmtxwrite++]); _mm_storeu_ps((float*)VertexManager::s_pCurBufferPointer, _mm_shuffle_ps(output, output, 0x45 /* 1, 1, 0, 1 */)); VertexManager::s_pCurBufferPointer += sizeof(float) * 4; #else DataWrite(0.f); DataWrite(0.f); DataWrite(float(s_curtexmtx[s_texmtxwrite++])); // Just to fill out with 0. DataWrite(0.f); #endif } VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr) { m_compiledCode = nullptr; m_numLoadedVertices = 0; m_VertexSize = 0; m_native_vertex_format = nullptr; VertexLoader_Normal::Init(); VertexLoader_Position::Init(); VertexLoader_TextCoord::Init(); m_VtxDesc = vtx_desc; SetVAT(vtx_attr); #ifdef USE_VERTEX_LOADER_JIT AllocCodeSpace(COMPILED_CODE_SIZE); CompileVertexTranslator(); WriteProtect(); #else m_numPipelineStages = 0; CompileVertexTranslator(); #endif } VertexLoader::~VertexLoader() { #ifdef USE_VERTEX_LOADER_JIT FreeCodeSpace(); #endif } void VertexLoader::CompileVertexTranslator() { m_VertexSize = 0; const TVtxAttr &vtx_attr = m_VtxAttr; #ifdef USE_VERTEX_LOADER_JIT if (m_compiledCode) PanicAlert("Trying to recompile a vertex translator"); m_compiledCode = GetCodePtr(); // We only use RAX (caller saved) and RBX (callee saved). ABI_PushRegistersAndAdjustStack({RBX}, 8); // save count MOV(64, R(RBX), R(ABI_PARAM1)); // Start loop here const u8 *loop_start = GetCodePtr(); // Reset component counters if present in vertex format only. if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord || m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord) { WriteSetVariable(32, &tcIndex, Imm32(0)); } if (m_VtxDesc.Color0 || m_VtxDesc.Color1) { WriteSetVariable(32, &colIndex, Imm32(0)); } if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx || m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx) { WriteSetVariable(32, &s_texmtxwrite, Imm32(0)); WriteSetVariable(32, &s_texmtxread, Imm32(0)); } #else // Reset pipeline m_numPipelineStages = 0; #endif // Get the pointer to this vertex's buffer data for the bounding box if (!g_ActiveConfig.backend_info.bSupportsBBox) WriteCall(BoundingBox::SetVertexBufferPosition); // Colors const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; // TextureCoord const u64 tc[8] = { m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord }; u32 components = 0; // Position in pc vertex format. int nat_offset = 0; memset(&m_native_vtx_decl, 0, sizeof(m_native_vtx_decl)); // Position Matrix Index if (m_VtxDesc.PosMatIdx) { WriteCall(PosMtx_ReadDirect_UByte); components |= VB_HAS_POSMTXIDX; m_VertexSize += 1; } if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } // Write vertex position loader WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements)); m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements); nat_offset += 12; m_native_vtx_decl.position.components = 3; m_native_vtx_decl.position.enable = true; m_native_vtx_decl.position.offset = 0; m_native_vtx_decl.position.type = VAR_FLOAT; m_native_vtx_decl.position.integer = false; // Normals if (m_VtxDesc.Normal != NOT_PRESENT) { m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3); TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3); if (pFunc == nullptr) { PanicAlert("VertexLoader_Normal::GetFunction(%i %i %i %i) returned zero!", (u32)m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3); } WriteCall(pFunc); for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++) { m_native_vtx_decl.normals[i].components = 3; m_native_vtx_decl.normals[i].enable = true; m_native_vtx_decl.normals[i].offset = nat_offset; m_native_vtx_decl.normals[i].type = VAR_FLOAT; m_native_vtx_decl.normals[i].integer = false; nat_offset += 12; } components |= VB_HAS_NRM0; if (m_VtxAttr.NormalElements == 1) components |= VB_HAS_NRM1 | VB_HAS_NRM2; } for (int i = 0; i < 2; i++) { m_native_vtx_decl.colors[i].components = 4; m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE; m_native_vtx_decl.colors[i].integer = false; switch (col[i]) { case NOT_PRESENT: break; case DIRECT: switch (m_VtxAttr.color[i].Comp) { case FORMAT_16B_565: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break; case FORMAT_24B_888: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break; case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break; case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break; case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break; case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break; default: _assert_(0); break; } break; case INDEX8: m_VertexSize += 1; switch (m_VtxAttr.color[i].Comp) { case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break; case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break; case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break; case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break; case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break; case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break; default: _assert_(0); break; } break; case INDEX16: m_VertexSize += 2; switch (m_VtxAttr.color[i].Comp) { case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break; case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break; case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break; case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break; case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break; case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break; default: _assert_(0); break; } break; } // Common for the three bottom cases if (col[i] != NOT_PRESENT) { components |= VB_HAS_COL0 << i; m_native_vtx_decl.colors[i].offset = nat_offset; m_native_vtx_decl.colors[i].enable = true; nat_offset += 4; } } // Texture matrix indices (remove if corresponding texture coordinate isn't enabled) for (int i = 0; i < 8; i++) { m_native_vtx_decl.texcoords[i].offset = nat_offset; m_native_vtx_decl.texcoords[i].type = VAR_FLOAT; m_native_vtx_decl.texcoords[i].integer = false; const int format = m_VtxAttr.texCoord[i].Format; const int elements = m_VtxAttr.texCoord[i].Elements; if (tc[i] == NOT_PRESENT) { components &= ~(VB_HAS_UV0 << i); } else { _assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]); _assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format); _assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements); components |= VB_HAS_UV0 << i; WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements)); m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements); } if (components & (VB_HAS_TEXMTXIDX0 << i)) { m_native_vtx_decl.texcoords[i].enable = true; if (tc[i] != NOT_PRESENT) { // if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index m_native_vtx_decl.texcoords[i].components = 3; nat_offset += 12; WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2); } else { components |= VB_HAS_UV0 << i; // have to include since using now m_native_vtx_decl.texcoords[i].components = 4; nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes WriteCall(TexMtx_Write_Float4); } } else { if (tc[i] != NOT_PRESENT) { m_native_vtx_decl.texcoords[i].enable = true; m_native_vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1; nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1); } } if (tc[i] == NOT_PRESENT) { // if there's more tex coords later, have to write a dummy call int j = i + 1; for (; j < 8; ++j) { if (tc[j] != NOT_PRESENT) { WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right! break; } } // tricky! if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) { // no more tex coords and tex matrices, so exit loop break; } } } // Update the bounding box if (!g_ActiveConfig.backend_info.bSupportsBBox) WriteCall(BoundingBox::Update); if (m_VtxDesc.PosMatIdx) { WriteCall(PosMtx_Write); m_native_vtx_decl.posmtx.components = 4; m_native_vtx_decl.posmtx.enable = true; m_native_vtx_decl.posmtx.offset = nat_offset; m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE; m_native_vtx_decl.posmtx.integer = true; nat_offset += 4; } m_native_components = components; m_native_vtx_decl.stride = nat_offset; #ifdef USE_VERTEX_LOADER_JIT // End loop here SUB(64, R(RBX), Imm8(1)); J_CC(CC_NZ, loop_start); ABI_PopRegistersAndAdjustStack({RBX}, 8); RET(); #endif } void VertexLoader::WriteCall(TPipelineFunction func) { #ifdef USE_VERTEX_LOADER_JIT ABI_CallFunction((const void*)func); #else m_PipelineStages[m_numPipelineStages++] = func; #endif } // ARMTODO: This should be done in a better way #ifndef _M_GENERIC void VertexLoader::WriteGetVariable(int bits, OpArg dest, void *address) { #ifdef USE_VERTEX_LOADER_JIT MOV(64, R(RAX), Imm64((u64)address)); MOV(bits, dest, MatR(RAX)); #endif } void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value) { #ifdef USE_VERTEX_LOADER_JIT MOV(64, R(RAX), Imm64((u64)address)); MOV(bits, MatR(RAX), value); #endif } #endif void VertexLoader::SetupRunVertices(const VAT& vat, int primitive, int const count) { m_numLoadedVertices += count; // Load position and texcoord scale factors. m_VtxAttr.PosFrac = vat.g0.PosFrac; m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac; m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac; m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac; m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac; m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac; m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac; m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac; m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac; posScale[0] = posScale[1] = posScale[2] = posScale[3] = fractionTable[m_VtxAttr.PosFrac]; if (m_native_components & VB_HAS_UVALL) for (int i = 0; i < 8; i++) tcScale[i][0] = tcScale[i][1] = fractionTable[m_VtxAttr.texCoord[i].Frac]; for (int i = 0; i < 2; i++) colElements[i] = m_VtxAttr.color[i].Elements; // Prepare bounding box if (!g_ActiveConfig.backend_info.bSupportsBBox) BoundingBox::Prepare(vat, primitive, m_VtxDesc, m_native_vtx_decl); } void VertexLoader::ConvertVertices ( int count ) { #ifdef USE_VERTEX_LOADER_JIT if (count > 0) { ((void (*)(int))(void*)m_compiledCode)(count); } #else for (int s = 0; s < count; s++) { tcIndex = 0; colIndex = 0; s_texmtxwrite = s_texmtxread = 0; for (int i = 0; i < m_numPipelineStages; i++) m_PipelineStages[i](); PRIM_LOG("\n"); } #endif } void VertexLoader::RunVertices(const VAT& vat, int primitive, int const count) { SetupRunVertices(vat, primitive, count); ConvertVertices(count); } void VertexLoader::SetVAT(const VAT& vat) { m_VtxAttr.PosElements = vat.g0.PosElements; m_VtxAttr.PosFormat = vat.g0.PosFormat; m_VtxAttr.PosFrac = vat.g0.PosFrac; m_VtxAttr.NormalElements = vat.g0.NormalElements; m_VtxAttr.NormalFormat = vat.g0.NormalFormat; m_VtxAttr.color[0].Elements = vat.g0.Color0Elements; m_VtxAttr.color[0].Comp = vat.g0.Color0Comp; m_VtxAttr.color[1].Elements = vat.g0.Color1Elements; m_VtxAttr.color[1].Comp = vat.g0.Color1Comp; m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements; m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat; m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac; m_VtxAttr.ByteDequant = vat.g0.ByteDequant; m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3; m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements; m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat; m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac; m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements; m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat; m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac; m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements; m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat; m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac; m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements; m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat; m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac; m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements; m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat; m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac; m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements; m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat; m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac; m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements; m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat; m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac; if (!m_VtxAttr.ByteDequant) { ERROR_LOG(VIDEO, "ByteDequant is set to zero"); } }; void VertexLoader::AppendToString(std::string *dest) const { dest->reserve(250); static const char *posMode[4] = { "Inv", "Dir", "I8", "I16", }; static const char *posFormats[5] = { "u8", "s8", "u16", "s16", "flt", }; static const char *colorFormat[8] = { "565", "888", "888x", "4444", "6666", "8888", "Inv", "Inv", }; dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ", m_VertexSize, (u32)m_VtxDesc.PosMatIdx, m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat])); if (m_VtxDesc.Normal) { dest->append(StringFromFormat("Nrm: %i %s-%s ", m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat])); } u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; for (int i = 0; i < 2; i++) { if (color_mode[i]) { dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp])); } } u64 tex_mode[8] = { m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord }; for (int i = 0; i < 8; i++) { if (tex_mode[i]) { dest->append(StringFromFormat("T%i: %i %s-%s ", i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format])); } } dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices)); } NativeVertexFormat* VertexLoader::GetNativeVertexFormat() { if (m_native_vertex_format) return m_native_vertex_format; auto& native = s_native_vertex_map[m_native_vtx_decl]; if (!native) { auto raw_pointer = g_vertex_manager->CreateNativeVertexFormat(); native = std::unique_ptr(raw_pointer); native->Initialize(m_native_vtx_decl); native->m_components = m_native_components; } m_native_vertex_format = native.get(); return native.get(); } std::unordered_map> VertexLoader::s_native_vertex_map;