// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "Common/GL/GLUtil.h" #include "VideoBackends/OGL/ProgramShaderCache.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/TextureConversionShader.h" #include "VideoCommon/TextureConverterShaderGen.h" #include "VideoCommon/VideoCommon.h" class AbstractTexture; class StreamBuffer; struct TextureConfig; namespace OGL { class TextureCache : public TextureCacheBase { public: TextureCache(); ~TextureCache(); static TextureCache* GetInstance(); bool SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format) override; void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size, TextureFormat format, u32 width, u32 height, u32 aligned_width, u32 aligned_height, u32 row_stride, const u8* palette, TLUTFormat palette_format) override; const SHADER& GetColorCopyProgram() const; GLuint GetColorCopyPositionUniform() const; private: struct PaletteShader { SHADER shader; GLuint buffer_offset_uniform; GLuint multiplier_uniform; GLuint copy_position_uniform; }; struct TextureDecodingProgramInfo { const TextureConversionShaderTiled::DecodingShaderInfo* base_info = nullptr; SHADER program; GLint uniform_dst_size = -1; GLint uniform_src_size = -1; GLint uniform_src_row_stride = -1; GLint uniform_src_offset = -1; GLint uniform_palette_offset = -1; bool valid = false; }; void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette, TLUTFormat format) override; void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half) override; void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity) override; bool CompileShaders() override; void DeleteShaders() override; bool CompilePaletteShader(TLUTFormat tlutfmt, const std::string& vcode, const std::string& pcode, const std::string& gcode); void CreateTextureDecodingResources(); void DestroyTextureDecodingResources(); struct EFBCopyShader { SHADER shader; GLuint position_uniform; }; std::map m_efb_copy_programs; SHADER m_colorCopyProgram; GLuint m_colorCopyPositionUniform; std::array m_palette_shaders; std::unique_ptr m_palette_stream_buffer; GLuint m_palette_resolv_texture = 0; std::map, TextureDecodingProgramInfo> m_texture_decoding_program_info; std::array m_texture_decoding_buffer_views; }; }