// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef GCOGL_RENDER #define GCOGL_RENDER #include "TextureMngr.h" #include #include extern CGcontext g_cgcontext; extern CGprofile g_cgvProf, g_cgfProf; extern float MValueX, MValueY; extern int frameCount; class Renderer { static void FlushZBufferAlphaToTarget(); public: enum RenderMode { RM_Normal=0, // normal target as color0, ztarget as color1 RM_ZBufferOnly, // zbuffer as color 0 RM_ZBufferAlpha // zbuffer as color0, also will dump alpha info to regular target once mode is switched // use stencil buffer to indicate what pixels were written }; static bool Create2(); static void Shutdown(); // initialize opengl standard values (like viewport) static bool Initialize(); static void AddMessage(const char* str, u32 ms); static void ProcessMessages(); // draw the current messages on the screen static void RenderText(const char* pstr, int left, int top, u32 color); static void SetAA(int aa); // sets the anti-aliasing level static void ReinitView(int nNewWidth, int nNewHeight); static int GetTargetWidth(); static int GetTargetHeight(); static bool CanBlendLogicOp(); static void SetCgErrorOutput(bool bOutput); static void ResetGLState(); static void RestoreGLState(); static bool IsUsingATIDrawBuffers(); static bool HaveStencilBuffer(); static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs static u32 GetZBufferTarget(); static void SetRenderMode(RenderMode mode); static RenderMode GetRenderMode(); static void SetRenderTarget(u32 targ); // if targ is 0, sets to original render target static void SetDepthTarget(u32 targ); static void SetFramebuffer(u32 fb); static u32 GetRenderTarget(); // Finish up the current frame, print some stats static void Swap(const TRectangle& rc); static void SwapBuffers(); static bool SaveRenderTarget(const char* filename, int jpeg); }; #endif