// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "VideoCommon/BPFunctions.h" struct Statistics { int num_pixel_shaders_created = 0; int num_pixel_shaders_alive = 0; int num_vertex_shaders_created = 0; int num_vertex_shaders_alive = 0; int num_textures_created = 0; int num_textures_uploaded = 0; int num_textures_alive = 0; int num_vertex_loaders = 0; std::array proj{}; std::array gproj{}; std::array g2proj{}; std::vector scissors{}; size_t current_scissor = 0; // 0 => all, otherwise index + 1 int scissor_scale = 10; int scissor_expected_count = 0; bool allow_duplicate_scissors = false; bool show_scissors = true; bool show_raw_scissors = true; bool show_viewports = false; bool show_text = true; struct ThisFrame { int num_bp_loads = 0; int num_cp_loads = 0; int num_xf_loads = 0; int num_bp_loads_in_dl = 0; int num_cp_loads_in_dl = 0; int num_xf_loads_in_dl = 0; int num_prims = 0; int num_dl_prims = 0; int num_shader_changes = 0; int num_primitive_joins = 0; int num_draw_calls = 0; int num_dlists_called = 0; int bytes_vertex_streamed = 0; int bytes_index_streamed = 0; int bytes_uniform_streamed = 0; int num_triangles_clipped = 0; int num_triangles_in = 0; int num_triangles_rejected = 0; int num_triangles_culled = 0; int num_drawn_objects = 0; int rasterized_pixels = 0; int num_triangles_drawn = 0; int num_vertices_loaded = 0; int tev_pixels_in = 0; int tev_pixels_out = 0; int num_efb_peeks = 0; int num_efb_pokes = 0; int num_draw_done = 0; int num_token = 0; int num_token_int = 0; }; ThisFrame this_frame; void ResetFrame(); void SwapDL(); void AddScissorRect(); void Display() const; void DisplayProj() const; void DisplayScissor(); }; extern Statistics g_stats; #define STATISTICS #ifdef STATISTICS #define INCSTAT(a) \ do \ { \ (a)++; \ } while (false) #define ADDSTAT(a, b) \ do \ { \ (a) += (b); \ } while (false) #define SETSTAT(a, x) \ do \ { \ (a) = static_cast(x); \ } while (false) #else #define INCSTAT(a) \ do \ { \ } while (false) #define ADDSTAT(a, b) \ do \ { \ } while (false) #define SETSTAT(a, x) \ do \ { \ } while (false) #endif