// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "Common/CommonTypes.h" #include "Common/EnumMap.h" #include "Common/Inline.h" #include "VideoCommon/CPMemory.h" #include "VideoCommon/VertexLoader.h" class VertexLoader_Normal { public: static DOLPHIN_FORCE_INLINE u32 GetSize(VertexComponentFormat type, ComponentFormat format, NormalComponentCount elements, bool index3) { return s_table_size[type][index3][elements][format]; } static TPipelineFunction GetFunction(VertexComponentFormat type, ComponentFormat format, NormalComponentCount elements, bool index3); private: template using EnumMap = typename Common::EnumMap; using SizeTable = EnumMap< std::array, NormalComponentCount::NTB>, 2>, VertexComponentFormat::Index16>; static constexpr SizeTable s_table_size = []() consteval { SizeTable table{}; using VCF = VertexComponentFormat; using NCC = NormalComponentCount; using FMT = ComponentFormat; table[VCF::Direct][false][NCC::N][FMT::UByte] = 3; table[VCF::Direct][false][NCC::N][FMT::Byte] = 3; table[VCF::Direct][false][NCC::N][FMT::UShort] = 6; table[VCF::Direct][false][NCC::N][FMT::Short] = 6; table[VCF::Direct][false][NCC::N][FMT::Float] = 12; table[VCF::Direct][false][NCC::NTB][FMT::UByte] = 9; table[VCF::Direct][false][NCC::NTB][FMT::Byte] = 9; table[VCF::Direct][false][NCC::NTB][FMT::UShort] = 18; table[VCF::Direct][false][NCC::NTB][FMT::Short] = 18; table[VCF::Direct][false][NCC::NTB][FMT::Float] = 36; // Same as above, since there are no indices table[VCF::Direct][true][NCC::N][FMT::UByte] = 3; table[VCF::Direct][true][NCC::N][FMT::Byte] = 3; table[VCF::Direct][true][NCC::N][FMT::UShort] = 6; table[VCF::Direct][true][NCC::N][FMT::Short] = 6; table[VCF::Direct][true][NCC::N][FMT::Float] = 12; table[VCF::Direct][true][NCC::NTB][FMT::UByte] = 9; table[VCF::Direct][true][NCC::NTB][FMT::Byte] = 9; table[VCF::Direct][true][NCC::NTB][FMT::UShort] = 18; table[VCF::Direct][true][NCC::NTB][FMT::Short] = 18; table[VCF::Direct][true][NCC::NTB][FMT::Float] = 36; table[VCF::Index8][false][NCC::N][FMT::UByte] = 1; table[VCF::Index8][false][NCC::N][FMT::Byte] = 1; table[VCF::Index8][false][NCC::N][FMT::UShort] = 1; table[VCF::Index8][false][NCC::N][FMT::Short] = 1; table[VCF::Index8][false][NCC::N][FMT::Float] = 1; table[VCF::Index8][false][NCC::NTB][FMT::UByte] = 1; table[VCF::Index8][false][NCC::NTB][FMT::Byte] = 1; table[VCF::Index8][false][NCC::NTB][FMT::UShort] = 1; table[VCF::Index8][false][NCC::NTB][FMT::Short] = 1; table[VCF::Index8][false][NCC::NTB][FMT::Float] = 1; // Same for NormalComponentCount::N; differs for NTB table[VCF::Index8][true][NCC::N][FMT::UByte] = 1; table[VCF::Index8][true][NCC::N][FMT::Byte] = 1; table[VCF::Index8][true][NCC::N][FMT::UShort] = 1; table[VCF::Index8][true][NCC::N][FMT::Short] = 1; table[VCF::Index8][true][NCC::N][FMT::Float] = 1; table[VCF::Index8][true][NCC::NTB][FMT::UByte] = 3; table[VCF::Index8][true][NCC::NTB][FMT::Byte] = 3; table[VCF::Index8][true][NCC::NTB][FMT::UShort] = 3; table[VCF::Index8][true][NCC::NTB][FMT::Short] = 3; table[VCF::Index8][true][NCC::NTB][FMT::Float] = 3; table[VCF::Index16][false][NCC::N][FMT::UByte] = 2; table[VCF::Index16][false][NCC::N][FMT::Byte] = 2; table[VCF::Index16][false][NCC::N][FMT::UShort] = 2; table[VCF::Index16][false][NCC::N][FMT::Short] = 2; table[VCF::Index16][false][NCC::N][FMT::Float] = 2; table[VCF::Index16][false][NCC::NTB][FMT::UByte] = 2; table[VCF::Index16][false][NCC::NTB][FMT::Byte] = 2; table[VCF::Index16][false][NCC::NTB][FMT::UShort] = 2; table[VCF::Index16][false][NCC::NTB][FMT::Short] = 2; table[VCF::Index16][false][NCC::NTB][FMT::Float] = 2; // Same for NormalComponentCount::N; differs for NTB table[VCF::Index16][true][NCC::N][FMT::UByte] = 2; table[VCF::Index16][true][NCC::N][FMT::Byte] = 2; table[VCF::Index16][true][NCC::N][FMT::UShort] = 2; table[VCF::Index16][true][NCC::N][FMT::Short] = 2; table[VCF::Index16][true][NCC::N][FMT::Float] = 2; table[VCF::Index16][true][NCC::NTB][FMT::UByte] = 6; table[VCF::Index16][true][NCC::NTB][FMT::Byte] = 6; table[VCF::Index16][true][NCC::NTB][FMT::UShort] = 6; table[VCF::Index16][true][NCC::NTB][FMT::Short] = 6; table[VCF::Index16][true][NCC::NTB][FMT::Float] = 6; return table; } (); };