// Copyright 2009 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/CommonTypes.h" #include "VideoBackends/Software/Vec3.h" struct Vec4 { float x; float y; float z; float w; }; struct InputVertexData { u8 posMtx; std::array texMtx; Vec3 position; std::array normal; std::array, 2> color; std::array, 8> texCoords; }; struct OutputVertexData { // components in color channels enum { RED_C, GRN_C, BLU_C, ALP_C }; Vec3 mvPosition = {}; Vec4 projectedPosition = {}; Vec3 screenPosition = {}; std::array normal{}; std::array, 2> color{}; std::array texCoords{}; void Lerp(float t, const OutputVertexData* a, const OutputVertexData* b) { #define LINTERP(T, OUT, IN) (OUT) + ((IN - OUT) * T) #define LINTERP_INT(T, OUT, IN) (OUT) + (((IN - OUT) * T) >> 8) mvPosition = LINTERP(t, a->mvPosition, b->mvPosition); projectedPosition.x = LINTERP(t, a->projectedPosition.x, b->projectedPosition.x); projectedPosition.y = LINTERP(t, a->projectedPosition.y, b->projectedPosition.y); projectedPosition.z = LINTERP(t, a->projectedPosition.z, b->projectedPosition.z); projectedPosition.w = LINTERP(t, a->projectedPosition.w, b->projectedPosition.w); for (std::size_t i = 0; i < normal.size(); ++i) { normal[i] = LINTERP(t, a->normal[i], b->normal[i]); } const u16 t_int = static_cast(t * 256); for (std::size_t i = 0; i < color[0].size(); ++i) { color[0][i] = LINTERP_INT(t_int, a->color[0][i], b->color[0][i]); color[1][i] = LINTERP_INT(t_int, a->color[1][i], b->color[1][i]); } for (std::size_t i = 0; i < texCoords.size(); ++i) { texCoords[i] = LINTERP(t, a->texCoords[i], b->texCoords[i]); } #undef LINTERP #undef LINTERP_INT } };