///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/dde.h // Purpose: DDE class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id: dde.h 67254 2011-03-20 00:14:35Z DS $ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DDE_H_ #define _WX_DDE_H_ #include "wx/ipcbase.h" /* * Mini-DDE implementation Most transactions involve a topic name and an item name (choose these as befits your application). A client can: - ask the server to execute commands (data) associated with a topic - request data from server by topic and item - poke data into the server - ask the server to start an advice loop on topic/item - ask the server to stop an advice loop A server can: - respond to execute, request, poke and advice start/stop - send advise data to client Note that this limits the server in the ways it can send data to the client, i.e. it can't send unsolicited information. * */ class WXDLLIMPEXP_FWD_BASE wxDDEServer; class WXDLLIMPEXP_FWD_BASE wxDDEClient; class WXDLLIMPEXP_BASE wxDDEConnection : public wxConnectionBase { public: wxDDEConnection(void *buffer, size_t size); // use external buffer wxDDEConnection(); // use internal buffer virtual ~wxDDEConnection(); // implement base class pure virtual methods virtual const void *Request(const wxString& item, size_t *size = NULL, wxIPCFormat format = wxIPC_TEXT); virtual bool StartAdvise(const wxString& item); virtual bool StopAdvise(const wxString& item); virtual bool Disconnect(); protected: virtual bool DoExecute(const void *data, size_t size, wxIPCFormat format); virtual bool DoPoke(const wxString& item, const void *data, size_t size, wxIPCFormat format); virtual bool DoAdvise(const wxString& item, const void *data, size_t size, wxIPCFormat format); public: wxString m_topicName; wxDDEServer* m_server; wxDDEClient* m_client; WXHCONV m_hConv; const void* m_sendingData; int m_dataSize; wxIPCFormat m_dataType; wxDECLARE_NO_COPY_CLASS(wxDDEConnection); DECLARE_DYNAMIC_CLASS(wxDDEConnection) }; class WXDLLIMPEXP_BASE wxDDEServer : public wxServerBase { public: wxDDEServer(); bool Create(const wxString& server_name); virtual ~wxDDEServer(); virtual wxConnectionBase *OnAcceptConnection(const wxString& topic); // Find/delete wxDDEConnection corresponding to the HCONV wxDDEConnection *FindConnection(WXHCONV conv); bool DeleteConnection(WXHCONV conv); wxString& GetServiceName() const { return (wxString&) m_serviceName; } wxDDEConnectionList& GetConnections() const { return (wxDDEConnectionList&) m_connections; } protected: int m_lastError; wxString m_serviceName; wxDDEConnectionList m_connections; DECLARE_DYNAMIC_CLASS(wxDDEServer) }; class WXDLLIMPEXP_BASE wxDDEClient: public wxClientBase { public: wxDDEClient(); virtual ~wxDDEClient(); bool ValidHost(const wxString& host); // Call this to make a connection. Returns NULL if cannot. virtual wxConnectionBase *MakeConnection(const wxString& host, const wxString& server, const wxString& topic); // Tailor this to return own connection. virtual wxConnectionBase *OnMakeConnection(); // Find/delete wxDDEConnection corresponding to the HCONV wxDDEConnection *FindConnection(WXHCONV conv); bool DeleteConnection(WXHCONV conv); wxDDEConnectionList& GetConnections() const { return (wxDDEConnectionList&) m_connections; } protected: int m_lastError; wxDDEConnectionList m_connections; DECLARE_DYNAMIC_CLASS(wxDDEClient) }; void WXDLLIMPEXP_BASE wxDDEInitialize(); void WXDLLIMPEXP_BASE wxDDECleanUp(); #endif // _WX_DDE_H_