// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _VERTEXSHADERCACHE_H #define _VERTEXSHADERCACHE_H #include "D3DBase.h" #include #include #include "D3DBase.h" #include "VertexShaderGen.h" class VertexShaderCache { private: struct VSCacheEntry { LPDIRECT3DVERTEXSHADER9 shader; int frameCount; #if defined(_DEBUG) || defined(DEBUGFAST) std::string code; #endif VSCacheEntry() : shader(NULL), frameCount(0) {} void Destroy() { if (shader) shader->Release(); shader = NULL; } }; typedef std::map VSCache; static VSCache vshaders; static const VSCacheEntry *last_entry; public: static void Init(); static void Clear(); static void Cleanup(); static void Shutdown(); static bool SetShader(u32 components); #if defined(_DEBUG) || defined(DEBUGFAST) static std::string GetCurrentShaderCode(); #endif static LPDIRECT3DVERTEXSHADER9 CompileCgShader(const char *pstrprogram); }; #endif // _VERTEXSHADERCACHE_H