// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "InputCommon/ControllerInterface/Device.h" namespace ciface { namespace ExpressionParser { class ControlQualifier { public: bool has_device; Core::DeviceQualifier device_qualifier; std::string control_name; ControlQualifier() : has_device(false) {} operator std::string() { if (has_device) return device_qualifier.ToString() + ":" + control_name; else return control_name; } }; class ControlFinder { public: ControlFinder(const Core::DeviceContainer& container_, const Core::DeviceQualifier& default_, const bool is_input_) : container(container_), default_device(default_), is_input(is_input_) { } std::shared_ptr FindDevice(ControlQualifier qualifier); Core::Device::Control* FindControl(ControlQualifier qualifier); private: const Core::DeviceContainer& container; const Core::DeviceQualifier& default_device; bool is_input; }; class ExpressionNode; class Expression { public: Expression() : node(nullptr) {} Expression(ExpressionNode* node); ~Expression(); ControlState GetValue(); void SetValue(ControlState state); int num_controls; ExpressionNode* node; }; enum ExpressionParseStatus { EXPRESSION_PARSE_SUCCESS = 0, EXPRESSION_PARSE_SYNTAX_ERROR, EXPRESSION_PARSE_NO_DEVICE, }; ExpressionParseStatus ParseExpression(const std::string& expr, ControlFinder& finder, Expression** expr_out); } }