// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _XFBENCODER_H #define _XFBENCODER_H #include "VideoCommon.h" struct ID3D11Texture2D; struct ID3D11RenderTargetView; struct ID3D11Buffer; struct ID3D11VertexShader; struct ID3D11PixelShader; struct ID3D11InputLayout; struct ID3D11BlendState; struct ID3D11DepthStencilState; struct ID3D11RasterizerState; struct ID3D11SamplerState; namespace DX11 { class XFBEncoder { public: XFBEncoder(); void Init(); void Shutdown(); void Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcRect, float gamma); private: ID3D11Texture2D* m_out; ID3D11RenderTargetView* m_outRTV; ID3D11Texture2D* m_outStage; ID3D11Buffer* m_encodeParams; ID3D11Buffer* m_quad; ID3D11VertexShader* m_vShader; ID3D11InputLayout* m_quadLayout; ID3D11PixelShader* m_pShader; ID3D11BlendState* m_xfbEncodeBlendState; ID3D11DepthStencilState* m_xfbEncodeDepthState; ID3D11RasterizerState* m_xfbEncodeRastState; ID3D11SamplerState* m_efbSampler; }; } #endif