// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/CDUtils.h" #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/MathUtil.h" #include "Common/StringUtil.h" #include "Common/SysConf.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/Movie.h" #include "Core/Boot/Boot.h" #include "Core/HW/DVDInterface.h" #include "Core/HW/WiiSaveCrypted.h" #include "DiscIO/Blob.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeCreator.h" #include "DolphinWX/Frame.h" #include "DolphinWX/GameListCtrl.h" #include "DolphinWX/Globals.h" #include "DolphinWX/ISOFile.h" #include "DolphinWX/ISOProperties.h" #include "DolphinWX/Main.h" #include "DolphinWX/WxUtils.h" #include "DolphinWX/resources/Flag_Australia.xpm" #include "DolphinWX/resources/Flag_Europe.xpm" #include "DolphinWX/resources/Flag_France.xpm" #include "DolphinWX/resources/Flag_Germany.xpm" #include "DolphinWX/resources/Flag_Italy.xpm" #include "DolphinWX/resources/Flag_Japan.xpm" #include "DolphinWX/resources/Flag_Korea.xpm" #include "DolphinWX/resources/Flag_Netherlands.xpm" #include "DolphinWX/resources/Flag_Russia.xpm" #include "DolphinWX/resources/Flag_Spain.xpm" #include "DolphinWX/resources/Flag_Taiwan.xpm" #include "DolphinWX/resources/Flag_Unknown.xpm" #include "DolphinWX/resources/Flag_USA.xpm" #include "DolphinWX/resources/Platform_Gamecube.xpm" #include "DolphinWX/resources/Platform_Wad.xpm" #include "DolphinWX/resources/Platform_Wii.xpm" #include "DolphinWX/resources/rating_gamelist.h" size_t CGameListCtrl::m_currentItem = 0; size_t CGameListCtrl::m_numberItem = 0; std::string CGameListCtrl::m_currentFilename; static bool sorted = false; static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2, long sortData = CGameListCtrl::COLUMN_TITLE) { int t = 1; if (sortData < 0) { t = -1; sortData = -sortData; } switch (sortData) { case CGameListCtrl::COLUMN_TITLE: if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str())) { if (iso1->GetUniqueID() != iso2->GetUniqueID()) return t * (iso1->GetUniqueID() > iso2->GetUniqueID() ? 1 : -1); if (iso1->GetRevision() != iso2->GetRevision()) return t * (iso1->GetRevision() > iso2->GetRevision() ? 1 : -1); if (iso1->GetDiscNumber() != iso2->GetDiscNumber()) return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1); } return strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t; case CGameListCtrl::COLUMN_MAKER: return strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t; case CGameListCtrl::COLUMN_ID: return strcasecmp(iso1->GetUniqueID().c_str(), iso2->GetUniqueID().c_str()) * t; case CGameListCtrl::COLUMN_COUNTRY: if (iso1->GetCountry() > iso2->GetCountry()) return 1 * t; if (iso1->GetCountry() < iso2->GetCountry()) return -1 * t; return 0; case CGameListCtrl::COLUMN_SIZE: if (iso1->GetFileSize() > iso2->GetFileSize()) return 1 * t; if (iso1->GetFileSize() < iso2->GetFileSize()) return -1 * t; return 0; case CGameListCtrl::COLUMN_PLATFORM: if (iso1->GetPlatform() > iso2->GetPlatform()) return 1 * t; if (iso1->GetPlatform() < iso2->GetPlatform()) return -1 * t; return 0; case CGameListCtrl::COLUMN_EMULATION_STATE: { const int nState1 = iso1->GetEmuState(), nState2 = iso2->GetEmuState(); if (nState1 > nState2) return 1 * t; if (nState1 < nState2) return -1 * t; else return 0; } break; } return 0; } CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size, long style) : wxListCtrl(parent, id, pos, size, style), toolTip(nullptr) { Bind(wxEVT_SIZE, &CGameListCtrl::OnSize, this); Bind(wxEVT_RIGHT_DOWN, &CGameListCtrl::OnRightClick, this); Bind(wxEVT_LEFT_DOWN, &CGameListCtrl::OnLeftClick, this); Bind(wxEVT_MOTION, &CGameListCtrl::OnMouseMotion, this); Bind(wxEVT_LIST_KEY_DOWN, &CGameListCtrl::OnKeyPress, this); Bind(wxEVT_LIST_COL_BEGIN_DRAG, &CGameListCtrl::OnColBeginDrag, this); Bind(wxEVT_LIST_COL_CLICK, &CGameListCtrl::OnColumnClick, this); Bind(wxEVT_MENU, &CGameListCtrl::OnProperties, this, IDM_PROPERTIES); Bind(wxEVT_MENU, &CGameListCtrl::OnWiki, this, IDM_GAME_WIKI); Bind(wxEVT_MENU, &CGameListCtrl::OnOpenContainingFolder, this, IDM_OPEN_CONTAINING_FOLDER); Bind(wxEVT_MENU, &CGameListCtrl::OnOpenSaveFolder, this, IDM_OPEN_SAVE_FOLDER); Bind(wxEVT_MENU, &CGameListCtrl::OnExportSave, this, IDM_EXPORT_SAVE); Bind(wxEVT_MENU, &CGameListCtrl::OnSetDefaultISO, this, IDM_SET_DEFAULT_ISO); Bind(wxEVT_MENU, &CGameListCtrl::OnCompressISO, this, IDM_COMPRESS_ISO); Bind(wxEVT_MENU, &CGameListCtrl::OnMultiCompressISO, this, IDM_MULTI_COMPRESS_ISO); Bind(wxEVT_MENU, &CGameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO); Bind(wxEVT_MENU, &CGameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO); Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC); } CGameListCtrl::~CGameListCtrl() { if (m_imageListSmall) delete m_imageListSmall; ClearIsoFiles(); } void CGameListCtrl::InitBitmaps() { m_imageListSmall = new wxImageList(96, 32); SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL); m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = m_imageListSmall->Add(wxBitmap(Flag_Japan_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = m_imageListSmall->Add(wxBitmap(Flag_Europe_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = m_imageListSmall->Add(wxBitmap(Flag_USA_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = m_imageListSmall->Add(wxBitmap(Flag_Australia_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = m_imageListSmall->Add(wxBitmap(Flag_France_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = m_imageListSmall->Add(wxBitmap(Flag_Germany_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = m_imageListSmall->Add(wxBitmap(Flag_Italy_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = m_imageListSmall->Add(wxBitmap(Flag_Korea_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = m_imageListSmall->Add(wxBitmap(Flag_Netherlands_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = m_imageListSmall->Add(wxBitmap(Flag_Russia_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = m_imageListSmall->Add(wxBitmap(Flag_Spain_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = m_imageListSmall->Add(wxBitmap(Flag_Taiwan_xpm)); m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = m_imageListSmall->Add(wxBitmap(Flag_Europe_xpm)); // Uses European flag as a placeholder m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = m_imageListSmall->Add(wxBitmap(Flag_Unknown_xpm)); m_PlatformImageIndex.resize(4); m_PlatformImageIndex[0] = m_imageListSmall->Add(wxBitmap(Platform_Gamecube_xpm)); m_PlatformImageIndex[1] = m_imageListSmall->Add(wxBitmap(Platform_Wii_xpm)); m_PlatformImageIndex[2] = m_imageListSmall->Add(wxBitmap(Platform_Wad_xpm)); m_PlatformImageIndex[3] = m_imageListSmall->Add(wxBitmap(StrToWxStr(File::GetThemeDir(SConfig::GetInstance().theme_name) + "fileplatform.png"), wxBITMAP_TYPE_PNG)); m_EmuStateImageIndex.resize(6); m_EmuStateImageIndex[0] = m_imageListSmall->Add(wxBitmap(rating_0)); m_EmuStateImageIndex[1] = m_imageListSmall->Add(wxBitmap(rating_1)); m_EmuStateImageIndex[2] = m_imageListSmall->Add(wxBitmap(rating_2)); m_EmuStateImageIndex[3] = m_imageListSmall->Add(wxBitmap(rating_3)); m_EmuStateImageIndex[4] = m_imageListSmall->Add(wxBitmap(rating_4)); m_EmuStateImageIndex[5] = m_imageListSmall->Add(wxBitmap(rating_5)); } void CGameListCtrl::BrowseForDirectory() { wxString dirHome; wxGetHomeDir(&dirHome); // browse wxDirDialog dialog(this, _("Browse for a directory to add"), dirHome, wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST); if (dialog.ShowModal() == wxID_OK) { std::string sPath(WxStrToStr(dialog.GetPath())); std::vector::iterator itResult = std::find( SConfig::GetInstance().m_ISOFolder.begin(), SConfig::GetInstance().m_ISOFolder.end(), sPath); if (itResult == SConfig::GetInstance().m_ISOFolder.end()) { SConfig::GetInstance().m_ISOFolder.push_back(sPath); SConfig::GetInstance().SaveSettings(); } Update(); } } void CGameListCtrl::Update() { int scrollPos = wxWindow::GetScrollPos(wxVERTICAL); // Don't let the user refresh it while a game is running if (Core::GetState() != Core::CORE_UNINITIALIZED) return; if (m_imageListSmall) { delete m_imageListSmall; m_imageListSmall = nullptr; } Hide(); ScanForISOs(); ClearAll(); if (m_ISOFiles.size() != 0) { // Don't load bitmaps unless there are games to list InitBitmaps(); // add columns InsertColumn(COLUMN_DUMMY, ""); InsertColumn(COLUMN_PLATFORM, ""); InsertColumn(COLUMN_BANNER, _("Banner")); InsertColumn(COLUMN_TITLE, _("Title")); InsertColumn(COLUMN_MAKER, _("Maker")); InsertColumn(COLUMN_ID, _("ID")); InsertColumn(COLUMN_COUNTRY, ""); InsertColumn(COLUMN_SIZE, _("Size")); InsertColumn(COLUMN_EMULATION_STATE, _("State")); #ifdef __WXMSW__ const int platform_padding = 0; #else const int platform_padding = 8; #endif // set initial sizes for columns SetColumnWidth(COLUMN_DUMMY,0); SetColumnWidth(COLUMN_PLATFORM, SConfig::GetInstance().m_showSystemColumn ? 35 + platform_padding : 0); SetColumnWidth(COLUMN_BANNER, SConfig::GetInstance().m_showBannerColumn ? 96 + platform_padding : 0); SetColumnWidth(COLUMN_TITLE, 175 + platform_padding); SetColumnWidth(COLUMN_MAKER, SConfig::GetInstance().m_showMakerColumn ? 150 + platform_padding : 0); SetColumnWidth(COLUMN_ID, SConfig::GetInstance().m_showIDColumn ? 75 + platform_padding : 0); SetColumnWidth(COLUMN_COUNTRY, SConfig::GetInstance().m_showRegionColumn ? 32 + platform_padding : 0); SetColumnWidth(COLUMN_EMULATION_STATE, SConfig::GetInstance().m_showStateColumn ? 50 + platform_padding : 0); // add all items for (int i = 0; i < (int)m_ISOFiles.size(); i++) { InsertItemInReportView(i); if (SConfig::GetInstance().m_ColorCompressed && m_ISOFiles[i]->IsCompressed()) SetItemTextColour(i, wxColour(0xFF0000)); } // Sort items by Title if (!sorted) last_column = 0; sorted = false; wxListEvent event; event.m_col = SConfig::GetInstance().m_ListSort2; OnColumnClick(event); event.m_col = SConfig::GetInstance().m_ListSort; OnColumnClick(event); sorted = true; SetColumnWidth(COLUMN_SIZE, SConfig::GetInstance().m_showSizeColumn ? wxLIST_AUTOSIZE : 0); } else { wxString errorString; // We just check for one hide setting to be enabled, as we may only // have GC games for example, and hide them, so we should show the // second message instead if ((SConfig::GetInstance().m_ListGC && SConfig::GetInstance().m_ListWii && SConfig::GetInstance().m_ListWad) && (SConfig::GetInstance().m_ListJap && SConfig::GetInstance().m_ListUsa && SConfig::GetInstance().m_ListPal)) { errorString = _("Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to browse for files..."); } else { errorString = _("Dolphin is currently set to hide all games. Double-click here to show all games..."); } InsertColumn(0, ""); long index = InsertItem(0, errorString); SetItemFont(index, *wxITALIC_FONT); SetColumnWidth(0, wxLIST_AUTOSIZE); } if (GetSelectedISO() == nullptr) main_frame->UpdateGUI(); Show(); AutomaticColumnWidth(); ScrollLines(scrollPos); SetFocus(); } static wxString NiceSizeFormat(u64 _size) { // Return a pretty filesize string from byte count. // e.g. 1134278 -> "1.08 MiB" const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB"}; // Find largest power of 2 less than _size. // div 10 to get largest named unit less than _size // 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc) const u64 unit = IntLog2(std::max(_size, 1)) / 10; const u64 unit_size = (1ull << (unit * 10)); // mul 1000 for 3 decimal places, add 5 to round up, div 10 for 2 decimal places std::string value = std::to_string((_size * 1000 / unit_size + 5) / 10); // Insert decimal point. value.insert(value.size() - 2, "."); return StrToWxStr(StringFromFormat("%s %s", value.c_str(), unit_symbols[unit])); } void CGameListCtrl::InsertItemInReportView(long _Index) { // When using wxListCtrl, there is no hope of per-column text colors. // But for reference, here are the old colors that were used: (BGR) // title: 0xFF0000 // company: 0x007030 int ImageIndex = -1; GameListItem& rISOFile = *m_ISOFiles[_Index]; // Insert a first row with nothing in it, that will be used as the Index long ItemIndex = InsertItem(_Index, wxEmptyString); // Insert the platform's image in the first (visible) column SetItemColumnImage(_Index, COLUMN_PLATFORM, m_PlatformImageIndex[rISOFile.GetPlatform()]); if (rISOFile.GetBitmap().IsOk()) ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap()); // Set the game's banner in the second column SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex); wxString name = StrToWxStr(rISOFile.GetName()); int disc_number = rISOFile.GetDiscNumber() + 1; if (disc_number > 1 && name.Lower().find(wxString::Format("disc %i", disc_number)) == std::string::npos && name.Lower().find(wxString::Format("disc%i", disc_number)) == std::string::npos) { name = wxString::Format(_("%s (Disc %i)"), name.c_str(), disc_number); } SetItem(_Index, COLUMN_TITLE, name, -1); SetItem(_Index, COLUMN_MAKER, StrToWxStr(rISOFile.GetCompany()), -1); // Emulation state SetItemColumnImage(_Index, COLUMN_EMULATION_STATE, m_EmuStateImageIndex[rISOFile.GetEmuState()]); // Country SetItemColumnImage(_Index, COLUMN_COUNTRY, m_FlagImageIndex[rISOFile.GetCountry()]); // File size SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1); // Game ID SetItem(_Index, COLUMN_ID, rISOFile.GetUniqueID(), -1); // Background color SetBackgroundColor(); // Item data SetItemData(_Index, ItemIndex); } static wxColour blend50(const wxColour& c1, const wxColour& c2) { unsigned char r,g,b,a; r = c1.Red()/2 + c2.Red()/2; g = c1.Green()/2 + c2.Green()/2; b = c1.Blue()/2 + c2.Blue()/2; a = c1.Alpha()/2 + c2.Alpha()/2; return a << 24 | b << 16 | g << 8 | r; } void CGameListCtrl::SetBackgroundColor() { for (long i = 0; i < GetItemCount(); i++) { wxColour color = (i & 1) ? blend50(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT), wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) : wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW); CGameListCtrl::SetItemBackgroundColour(i, color); } } void CGameListCtrl::ScanForISOs() { ClearIsoFiles(); // Load custom game titles from titles.txt // http://www.gametdb.com/Wii/Downloads std::unordered_map custom_title_map; std::ifstream titlestxt; OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "titles.txt", std::ios::in); if (!titlestxt.is_open()) OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "wiitdb.txt", std::ios::in); if (titlestxt.is_open()) { std::string line; while (!titlestxt.eof() && std::getline(titlestxt, line)) { const size_t equals_index = line.find('='); if (equals_index != std::string::npos) custom_title_map.emplace(StripSpaces(line.substr(0, equals_index)), StripSpaces(line.substr(equals_index + 1))); } titlestxt.close(); } std::vector Extensions; if (SConfig::GetInstance().m_ListGC) Extensions.push_back(".gcm"); if (SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListGC) { Extensions.push_back(".iso"); Extensions.push_back(".ciso"); Extensions.push_back(".gcz"); Extensions.push_back(".wbfs"); } if (SConfig::GetInstance().m_ListWad) Extensions.push_back(".wad"); if (SConfig::GetInstance().m_ListElfDol) { Extensions.push_back(".dol"); Extensions.push_back(".elf"); } auto rFilenames = DoFileSearch(Extensions, SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder); if (rFilenames.size() > 0) { wxProgressDialog dialog( _("Scanning for ISOs"), _("Scanning..."), (int)rFilenames.size() - 1, this, wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH // - makes updates as small as possible (down to 1px) ); for (u32 i = 0; i < rFilenames.size(); i++) { std::string FileName; SplitPath(rFilenames[i], nullptr, &FileName, nullptr); // Update with the progress (i) and the message dialog.Update(i, wxString::Format(_("Scanning %s"), StrToWxStr(FileName))); if (dialog.WasCancelled()) break; auto iso_file = std::make_unique(rFilenames[i], custom_title_map); if (iso_file->IsValid()) { bool list = true; switch(iso_file->GetPlatform()) { case DiscIO::IVolume::WII_DISC: if (!SConfig::GetInstance().m_ListWii) list = false; break; case DiscIO::IVolume::WII_WAD: if (!SConfig::GetInstance().m_ListWad) list = false; break; default: if (!SConfig::GetInstance().m_ListGC) list = false; break; } switch(iso_file->GetCountry()) { case DiscIO::IVolume::COUNTRY_AUSTRALIA: if (!SConfig::GetInstance().m_ListAustralia) list = false; break; case DiscIO::IVolume::COUNTRY_EUROPE: if (!SConfig::GetInstance().m_ListPal) list = false; break; case DiscIO::IVolume::COUNTRY_FRANCE: if (!SConfig::GetInstance().m_ListFrance) list = false; break; case DiscIO::IVolume::COUNTRY_GERMANY: if (!SConfig::GetInstance().m_ListGermany) list = false; break; case DiscIO::IVolume::COUNTRY_ITALY: if (!SConfig::GetInstance().m_ListItaly) list = false; break; case DiscIO::IVolume::COUNTRY_JAPAN: if (!SConfig::GetInstance().m_ListJap) list = false; break; case DiscIO::IVolume::COUNTRY_KOREA: if (!SConfig::GetInstance().m_ListKorea) list = false; break; case DiscIO::IVolume::COUNTRY_NETHERLANDS: if (!SConfig::GetInstance().m_ListNetherlands) list = false; break; case DiscIO::IVolume::COUNTRY_RUSSIA: if (!SConfig::GetInstance().m_ListRussia) list = false; break; case DiscIO::IVolume::COUNTRY_SPAIN: if (!SConfig::GetInstance().m_ListSpain) list = false; break; case DiscIO::IVolume::COUNTRY_TAIWAN: if (!SConfig::GetInstance().m_ListTaiwan) list = false; break; case DiscIO::IVolume::COUNTRY_USA: if (!SConfig::GetInstance().m_ListUsa) list = false; break; case DiscIO::IVolume::COUNTRY_WORLD: if (!SConfig::GetInstance().m_ListWorld) list = false; break; case DiscIO::IVolume::COUNTRY_UNKNOWN: default: if (!SConfig::GetInstance().m_ListUnknown) list = false; break; } if (list) m_ISOFiles.push_back(iso_file.release()); } } } if (SConfig::GetInstance().m_ListDrives) { const std::vector drives = cdio_get_devices(); for (const auto& drive : drives) { auto gli = std::make_unique(drive, custom_title_map); if (gli->IsValid()) m_ISOFiles.push_back(gli.release()); } } std::sort(m_ISOFiles.begin(), m_ISOFiles.end()); } void CGameListCtrl::OnColBeginDrag(wxListEvent& event) { if (event.GetColumn() != COLUMN_TITLE && event.GetColumn() != COLUMN_MAKER) event.Veto(); } const GameListItem* CGameListCtrl::GetISO(size_t index) const { if (index < m_ISOFiles.size()) return m_ISOFiles[index]; else return nullptr; } static CGameListCtrl* caller; static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData) { // return 1 if item1 > item2 // return -1 if item1 < item2 // return 0 for identity const GameListItem* iso1 = caller->GetISO(item1); const GameListItem* iso2 = caller->GetISO(item2); return CompareGameListItems(iso1, iso2, sortData); } void CGameListCtrl::OnColumnClick(wxListEvent& event) { if (event.GetColumn() != COLUMN_BANNER) { int current_column = event.GetColumn(); if (sorted) { if (last_column == current_column) { last_sort = -last_sort; } else { SConfig::GetInstance().m_ListSort2 = last_sort; last_column = current_column; last_sort = current_column; } SConfig::GetInstance().m_ListSort = last_sort; } else { last_sort = current_column; last_column = current_column; } caller = this; SortItems(wxListCompare, last_sort); } SetBackgroundColor(); event.Skip(); } // This is used by keyboard gamelist search void CGameListCtrl::OnKeyPress(wxListEvent& event) { static int lastKey = 0, sLoop = 0; int Loop = 0; for (int i = 0; i < (int)m_ISOFiles.size(); i++) { // Easy way to get game string wxListItem bleh; bleh.SetId(i); bleh.SetColumn(COLUMN_TITLE); bleh.SetMask(wxLIST_MASK_TEXT); GetItem(bleh); wxString text = bleh.GetText(); if (text.MakeUpper()[0] == event.GetKeyCode()) { if (lastKey == event.GetKeyCode() && Loop < sLoop) { Loop++; if (i+1 == (int)m_ISOFiles.size()) i = -1; continue; } else if (lastKey != event.GetKeyCode()) { sLoop = 0; } lastKey = event.GetKeyCode(); sLoop++; UnselectAll(); SetItemState(i, wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED, wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED); EnsureVisible(i); break; } // If we get past the last game in the list, // we'll have to go back to the first one. if (i+1 == (int)m_ISOFiles.size() && sLoop > 0 && Loop > 0) i = -1; } event.Skip(); } // This shows a little tooltip with the current Game's emulation state void CGameListCtrl::OnMouseMotion(wxMouseEvent& event) { int flags; long subitem = 0; const long item = HitTest(event.GetPosition(), flags, &subitem); static int lastItem = -1; if (GetColumnCount() <= 1) return; if (item != wxNOT_FOUND) { wxRect Rect; #ifdef __WXMSW__ if (subitem == COLUMN_EMULATION_STATE) #else // The subitem parameter of HitTest is only implemented for wxMSW. On // all other platforms it will always be -1. Check the x position // instead. GetItemRect(item, Rect); if (Rect.GetX() + Rect.GetWidth() - GetColumnWidth(COLUMN_EMULATION_STATE) < event.GetX()) #endif { if (toolTip || lastItem == item || this != FindFocus()) { if (lastItem != item) lastItem = -1; event.Skip(); return; } // Emulation status static const char* const emuState[] = { "Broken", "Intro", "In-Game", "Playable", "Perfect" }; const GameListItem& rISO = *m_ISOFiles[GetItemData(item)]; const int emu_state = rISO.GetEmuState(); const std::string& issues = rISO.GetIssues(); // Show a tooltip containing the EmuState and the state description if (emu_state > 0 && emu_state < 6) { char temp[2048]; sprintf(temp, "^ %s%s%s", emuState[emu_state - 1], issues.size() > 0 ? " :\n" : "", issues.c_str()); toolTip = new wxEmuStateTip(this, StrToWxStr(temp), &toolTip); } else { toolTip = new wxEmuStateTip(this, _("Not Set"), &toolTip); } // Get item Coords GetItemRect(item, Rect); int mx = Rect.GetWidth(); int my = Rect.GetY(); #ifndef __WXMSW__ // For some reason the y position does not account for the header // row, so subtract the y position of the first visible item. GetItemRect(GetTopItem(), Rect); my -= Rect.GetY(); #endif // Convert to screen coordinates ClientToScreen(&mx, &my); toolTip->SetBoundingRect(wxRect(mx - GetColumnWidth(COLUMN_EMULATION_STATE), my, GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight())); toolTip->SetPosition(wxPoint(mx - GetColumnWidth(COLUMN_EMULATION_STATE), my - 5 + Rect.GetHeight())); lastItem = item; } } if (!toolTip) lastItem = -1; event.Skip(); } void CGameListCtrl::OnLeftClick(wxMouseEvent& event) { // Focus the clicked item. int flags; long item = HitTest(event.GetPosition(), flags); if ((item != wxNOT_FOUND) && (GetSelectedItemCount() == 0) && (!event.ControlDown()) && (!event.ShiftDown())) { SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED ); SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED); wxGetApp().GetCFrame()->UpdateGUI(); } event.Skip(); } void CGameListCtrl::OnRightClick(wxMouseEvent& event) { // Focus the clicked item. int flags; long item = HitTest(event.GetPosition(), flags); if (item != wxNOT_FOUND) { if (GetItemState(item, wxLIST_STATE_SELECTED) != wxLIST_STATE_SELECTED) { UnselectAll(); SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED ); } SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED); } if (GetSelectedItemCount() == 1) { const GameListItem* selected_iso = GetSelectedISO(); if (selected_iso) { wxMenu popupMenu; DiscIO::IVolume::EPlatform platform = selected_iso->GetPlatform(); if (platform != DiscIO::IVolume::ELF_DOL) { popupMenu.Append(IDM_PROPERTIES, _("&Properties")); popupMenu.Append(IDM_GAME_WIKI, _("&Wiki")); popupMenu.AppendSeparator(); } if (platform == DiscIO::IVolume::WII_DISC || platform == DiscIO::IVolume::WII_WAD) { popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder")); popupMenu.Append(IDM_EXPORT_SAVE, _("Export Wii save (Experimental)")); } popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder")); if (platform != DiscIO::IVolume::ELF_DOL) popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO")); // First we have to decide a starting value when we append it if (platform == SConfig::GetInstance().m_strDefaultISO) popupMenu.FindItem(IDM_SET_DEFAULT_ISO)->Check(); popupMenu.AppendSeparator(); popupMenu.Append(IDM_DELETE_ISO, _("&Delete File...")); if (platform == DiscIO::IVolume::GAMECUBE_DISC || platform == DiscIO::IVolume::WII_DISC) { if (selected_iso->GetBlobType() == DiscIO::BlobType::GCZ) popupMenu.Append(IDM_COMPRESS_ISO, _("Decompress ISO...")); else if (selected_iso->GetBlobType() == DiscIO::BlobType::PLAIN) popupMenu.Append(IDM_COMPRESS_ISO, _("Compress ISO...")); wxMenuItem* changeDiscItem = popupMenu.Append(IDM_LIST_CHANGE_DISC, _("Change &Disc")); changeDiscItem->Enable(Core::IsRunning()); } if (platform == DiscIO::IVolume::WII_WAD) popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to Wii Menu")); PopupMenu(&popupMenu); } } else if (GetSelectedItemCount() > 1) { wxMenu popupMenu; popupMenu.Append(IDM_DELETE_ISO, _("&Delete selected ISOs...")); popupMenu.AppendSeparator(); popupMenu.Append(IDM_MULTI_COMPRESS_ISO, _("Compress selected ISOs...")); popupMenu.Append(IDM_MULTI_DECOMPRESS_ISO, _("Decompress selected ISOs...")); PopupMenu(&popupMenu); } } const GameListItem * CGameListCtrl::GetSelectedISO() { if (m_ISOFiles.size() == 0) { return nullptr; } else if (GetSelectedItemCount() == 0) { return nullptr; } else { long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); if (item == wxNOT_FOUND) { return nullptr; } else { // Here is a little workaround for multiselections: // when > 1 item is selected, return info on the first one // and deselect it so the next time GetSelectedISO() is called, // the next item's info is returned if (GetSelectedItemCount() > 1) SetItemState(item, 0, wxLIST_STATE_SELECTED); return m_ISOFiles[GetItemData(item)]; } } } void CGameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED (event)) { const GameListItem* iso = GetSelectedISO(); if (!iso) return; wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName())); path.MakeAbsolute(); WxUtils::Explore(WxStrToStr(path.GetPath())); } void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED (event)) { const GameListItem* iso = GetSelectedISO(); if (!iso) return; std::string path = iso->GetWiiFSPath(); if (!path.empty()) WxUtils::Explore(path); } void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED (event)) { const GameListItem* iso = GetSelectedISO(); if (!iso) return; u64 title_id; std::unique_ptr volume(DiscIO::CreateVolumeFromFilename(iso->GetFileName())); if (volume && volume->GetTitleID(&title_id)) { CWiiSaveCrypted::ExportWiiSave(title_id); } } // Save this file as the default file void CGameListCtrl::OnSetDefaultISO(wxCommandEvent& event) { const GameListItem* iso = GetSelectedISO(); if (!iso) return; if (event.IsChecked()) { // Write the new default value and save it the ini file SConfig::GetInstance().m_strDefaultISO = iso->GetFileName(); SConfig::GetInstance().SaveSettings(); } else { // Otherwise blank the value and save it SConfig::GetInstance().m_strDefaultISO = ""; SConfig::GetInstance().SaveSettings(); } } void CGameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED (event)) { if (GetSelectedItemCount() == 1) { const GameListItem* iso = GetSelectedISO(); if (!iso) return; if (wxMessageBox(_("Are you sure you want to delete this file? It will be gone forever!"), wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES) { File::Delete(iso->GetFileName()); Update(); } } else { if (wxMessageBox(_("Are you sure you want to delete these files?\nThey will be gone forever!"), wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES) { int selected = GetSelectedItemCount(); for (int i = 0; i < selected; i++) { const GameListItem* iso = GetSelectedISO(); File::Delete(iso->GetFileName()); } Update(); } } } void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED (event)) { const GameListItem* iso = GetSelectedISO(); if (!iso) return; CISOProperties* ISOProperties = new CISOProperties(*iso, this); ISOProperties->Show(); } void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED (event)) { const GameListItem* iso = GetSelectedISO(); if (!iso) return; std::string wikiUrl = "https://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=" + iso->GetUniqueID(); WxUtils::Launch(wikiUrl); } bool CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg) { percent = (((float)m_currentItem) + percent) / (float)m_numberItem; wxString textString(StrToWxStr(StringFromFormat("%s (%i/%i) - %s", m_currentFilename.c_str(), (int)m_currentItem + 1, (int)m_numberItem, text.c_str()))); return ((wxProgressDialog*)arg)->Update((int)(percent * 1000), textString); } void CGameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/) { CompressSelection(true); } void CGameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/) { CompressSelection(false); } void CGameListCtrl::CompressSelection(bool _compress) { wxString dirHome; wxGetHomeDir(&dirHome); wxDirDialog browseDialog(this, _("Browse for output directory"), dirHome, wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST); if (browseDialog.ShowModal() != wxID_OK) return; bool all_good = true; { wxProgressDialog progressDialog( _compress ? _("Compressing ISO") : _("Decompressing ISO"), _("Working..."), 1000, this, wxPD_APP_MODAL | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH ); m_currentItem = 0; m_numberItem = GetSelectedItemCount(); for (u32 i = 0; i < m_numberItem; i++) { const GameListItem* iso = GetSelectedISO(); if (iso->GetPlatform() == DiscIO::IVolume::WII_WAD || iso->GetFileName().rfind(".wbfs") != std::string::npos) continue; if (!iso->IsCompressed() && _compress) { std::string FileName, FileExt; SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt); m_currentFilename = FileName; FileName.append(".gcz"); std::string OutputFileName; BuildCompleteFilename(OutputFileName, WxStrToStr(browseDialog.GetPath()), FileName); if (File::Exists(OutputFileName) && wxMessageBox( wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"), StrToWxStr(OutputFileName)), _("Confirm File Overwrite"), wxYES_NO) == wxNO) continue; all_good &= DiscIO::CompressFileToBlob(iso->GetFileName(), OutputFileName, (iso->GetPlatform() == DiscIO::IVolume::WII_DISC) ? 1 : 0, 16384, &MultiCompressCB, &progressDialog); } else if (iso->IsCompressed() && !_compress) { std::string FileName, FileExt; SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt); m_currentFilename = FileName; if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC) FileName.append(".iso"); else FileName.append(".gcm"); std::string OutputFileName; BuildCompleteFilename(OutputFileName, WxStrToStr(browseDialog.GetPath()), FileName); if (File::Exists(OutputFileName) && wxMessageBox( wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"), StrToWxStr(OutputFileName)), _("Confirm File Overwrite"), wxYES_NO) == wxNO) continue; all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), OutputFileName.c_str(), &MultiCompressCB, &progressDialog); } m_currentItem++; } } if (!all_good) WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action.")); Update(); } bool CGameListCtrl::CompressCB(const std::string& text, float percent, void* arg) { return ((wxProgressDialog*)arg)-> Update((int)(percent * 1000), StrToWxStr(text)); } void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED (event)) { const GameListItem* iso = GetSelectedISO(); if (!iso) return; bool is_compressed = iso->GetBlobType() == DiscIO::BlobType::GCZ; wxString path; std::string FileName, FilePath, FileExtension; SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension); do { if (is_compressed) { wxString FileType; if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC) FileType = _("All Wii ISO files (iso)") + "|*.iso"; else FileType = _("All GameCube GCM files (gcm)") + "|*.gcm"; path = wxFileSelector( _("Save decompressed GCM/ISO"), StrToWxStr(FilePath), StrToWxStr(FileName) + FileType.After('*'), wxEmptyString, FileType + "|" + wxGetTranslation(wxALL_FILES), wxFD_SAVE, this); } else { path = wxFileSelector( _("Save compressed GCM/ISO"), StrToWxStr(FilePath), StrToWxStr(FileName) + ".gcz", wxEmptyString, _("All compressed GC/Wii ISO files (gcz)") + wxString::Format("|*.gcz|%s", wxGetTranslation(wxALL_FILES)), wxFD_SAVE, this); } if (!path) return; } while (wxFileExists(path) && wxMessageBox( wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"), path.c_str()), _("Confirm File Overwrite"), wxYES_NO) == wxNO); bool all_good = false; { wxProgressDialog dialog( is_compressed ? _("Decompressing ISO") : _("Compressing ISO"), _("Working..."), 1000, this, wxPD_APP_MODAL | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH ); if (is_compressed) all_good = DiscIO::DecompressBlobToFile(iso->GetFileName(), WxStrToStr(path), &CompressCB, &dialog); else all_good = DiscIO::CompressFileToBlob(iso->GetFileName(), WxStrToStr(path), (iso->GetPlatform() == DiscIO::IVolume::WII_DISC) ? 1 : 0, 16384, &CompressCB, &dialog); } if (!all_good) WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action.")); Update(); } void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event)) { const GameListItem* iso = GetSelectedISO(); if (!iso || !Core::IsRunning()) return; DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName())); } void CGameListCtrl::OnSize(wxSizeEvent& event) { if (lastpos == event.GetSize()) return; lastpos = event.GetSize(); AutomaticColumnWidth(); event.Skip(); } void CGameListCtrl::AutomaticColumnWidth() { wxRect rc(GetClientRect()); if (GetColumnCount() == 1) { SetColumnWidth(0, rc.GetWidth()); } else if (GetColumnCount() > 0) { int resizable = rc.GetWidth() - ( GetColumnWidth(COLUMN_PLATFORM) + GetColumnWidth(COLUMN_BANNER) + GetColumnWidth(COLUMN_ID) + GetColumnWidth(COLUMN_COUNTRY) + GetColumnWidth(COLUMN_SIZE) + GetColumnWidth(COLUMN_EMULATION_STATE)); // We hide the Maker column if the window is too small if (resizable > 400) { if (SConfig::GetInstance().m_showMakerColumn) { SetColumnWidth(COLUMN_TITLE, resizable / 2); SetColumnWidth(COLUMN_MAKER, resizable / 2); } else { SetColumnWidth(COLUMN_TITLE, resizable); } } else { SetColumnWidth(COLUMN_TITLE, resizable); SetColumnWidth(COLUMN_MAKER, 0); } } } void CGameListCtrl::UnselectAll() { for (int i = 0; i < GetItemCount(); i++) { SetItemState(i, 0, wxLIST_STATE_SELECTED); } }