#pragma once #include "Common.h" #include "D3DShader.h" const char *GeneratePixelShader(); #define PS_CONST_COLORS 0 #define PS_CONST_KCOLORS 4 #define PS_CONST_CONSTALPHA 8 #define PS_CONST_ALPHAREF 9 // x,y #define PS_CONST_INDMTXSTART 10 #define PS_CONST_INDSIZE 2