// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // ------------------------------------------ // Video backend must define these functions // ------------------------------------------ #ifndef _BPFUNCTIONS_H #define _BPFUNCTIONS_H #include "BPMemory.h" #include "VideoCommon.h" namespace BPFunctions { enum { CONFIG_ISWII = 0, CONFIG_DISABLEFOG, CONFIG_SHOWEFBREGIONS }; void FlushPipeline(); void SetGenerationMode(); void SetScissor(); void SetLineWidth(); void SetDepthMode(); void SetBlendMode(); void SetDitherMode(); void SetLogicOpMode(); void SetColorMask(); void CopyEFB(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf); void ClearScreen(const EFBRectangle &rc); void OnPixelFormatChange(); u8 *GetPointer(const u32 &address); bool GetConfig(const int &type); void SetTextureMode(const BPCmd &bp); void SetInterlacingMode(const BPCmd &bp); }; #endif // _BPFUNCTIONS_H