// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "DolphinWX/InputConfigDiag.h" #include "DolphinWX/WxUtils.h" #include "InputCommon/ControllerEmu.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/Device.h" class wxTimerEvent; void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event)) { wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD); g_controller_interface.UpdateInput(); // don't want game thread updating input when we are using it here std::unique_lock lk(g_controller_interface.update_lock, std::try_to_lock); if (!lk.owns_lock()) return; GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection()); for (ControlGroupBox* g : current_page->control_groups) { // if this control group has a bitmap if (g->static_bitmap) { wxMemoryDC dc; wxBitmap bitmap(g->static_bitmap->GetBitmap()); dc.SelectObject(bitmap); dc.Clear(); dc.SetFont(small_font); dc.SetTextForeground(0xC0C0C0); // label for sticks and stuff if (64 == bitmap.GetHeight()) dc.DrawText(StrToWxStr(g->control_group->name).Upper(), 4, 2); switch (g->control_group->type) { case GROUP_TYPE_TILT : case GROUP_TYPE_STICK : case GROUP_TYPE_CURSOR : { // this is starting to be a mess combining all these in one case float x = 0, y = 0, z = 0; float xx, yy; switch (g->control_group->type) { case GROUP_TYPE_STICK : ((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y, 32.0, 32-1.5); break; case GROUP_TYPE_TILT : ((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y, 32.0, 32-1.5); break; case GROUP_TYPE_CURSOR : ((ControllerEmu::Cursor*)g->control_group)->GetState(&x, &y, &z); x *= (32-1.5); x+= 32; y *= (32-1.5); y+= 32; break; } xx = g->control_group->controls[3]->control_ref->State(); xx -= g->control_group->controls[2]->control_ref->State(); yy = g->control_group->controls[1]->control_ref->State(); yy -= g->control_group->controls[0]->control_ref->State(); xx *= 32 - 1; xx += 32; yy *= 32 - 1; yy += 32; // draw the shit // ir cursor forward movement if (GROUP_TYPE_CURSOR == g->control_group->type) { if (z) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); } else { dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); } dc.DrawRectangle(0, 31 - z*31, 64, 2); } // octagon for visual aid for diagonal adjustment dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); if (GROUP_TYPE_STICK == g->control_group->type) { // outline and fill colors wxBrush LightGrayBrush("#dddddd"); wxPen LightGrayPen("#bfbfbf"); dc.SetBrush(LightGrayBrush); dc.SetPen(LightGrayPen); // polygon offset float max , diagonal , box = 64 , d_of = box / 256.0 , x_of = box / 2.0; if (g->control_group->name == "Main Stick") { max = (87.0f / 127.0f) * 100; diagonal = (55.0f / 127.0f) * 100.0; } else if (g->control_group->name == "C-Stick") { max = (74.0f / 127.0f) * 100; diagonal = (46.0f / 127.0f) * 100; } else { max = (82.0f / 127.0f) * 100; diagonal = (58.0f / 127.0f) * 100; } // polygon corners wxPoint Points[8]; Points[0].x = (int)(0.0 * d_of + x_of); Points[0].y = (int)(max * d_of + x_of); Points[1].x = (int)(diagonal * d_of + x_of); Points[1].y = (int)(diagonal * d_of + x_of); Points[2].x = (int)(max * d_of + x_of); Points[2].y = (int)(0.0 * d_of + x_of); Points[3].x = (int)(diagonal * d_of + x_of); Points[3].y = (int)(-diagonal * d_of + x_of); Points[4].x = (int)(0.0 * d_of + x_of); Points[4].y = (int)(-max * d_of + x_of); Points[5].x = (int)(-diagonal * d_of + x_of); Points[5].y = (int)(-diagonal * d_of + x_of); Points[6].x = (int)(-max * d_of + x_of); Points[6].y = (int)(0.0 * d_of + x_of); Points[7].x = (int)(-diagonal * d_of + x_of); Points[7].y = (int)(diagonal * d_of + x_of); // draw polygon dc.DrawPolygon(8, Points); } else { dc.DrawRectangle(16, 16, 32, 32); } if (GROUP_TYPE_CURSOR != g->control_group->type) { // deadzone circle dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.DrawCircle(32, 32, g->control_group->settings[SETTING_DEADZONE]->value * 32); } // raw dot dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); // i like the dot better than the cross i think dc.DrawRectangle(xx - 2, yy - 2, 4, 4); //dc.DrawRectangle(xx-1, 64-yy-4, 2, 8); //dc.DrawRectangle(xx-4, 64-yy-1, 8, 2); // adjusted dot if (x!=32 || y!=32) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(x-2, 64-y-2, 4, 4); // i like the dot better than the cross i think //dc.DrawRectangle(x-1, 64-y-4, 2, 8); //dc.DrawRectangle(x-4, 64-y-1, 8, 2); } } break; case GROUP_TYPE_FORCE : { float raw_dot[3]; float adj_dot[3]; const float deadzone = 32 * g->control_group->settings[0]->value; // adjusted ((ControllerEmu::Force*)g->control_group)->GetState(adj_dot, 32.0, 32-1.5); // raw for (unsigned int i=0; i<3; ++i) { raw_dot[i] = g->control_group->controls[i*2 + 1]->control_ref->State() - g->control_group->controls[i*2]->control_ref->State(); raw_dot[i] *= 32 - 1; raw_dot[i] += 32; } // deadzone rect for forward/backward visual dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); dc.DrawRectangle(0, 32 - deadzone, 64, deadzone * 2); // raw forward/background line dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(0, raw_dot[2] - 1, 64, 2); // adjusted forward/background line if (adj_dot[2]!=32) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(0, adj_dot[2] - 1, 64, 2); } // a rectangle, for looks i guess dc.SetBrush(*wxWHITE_BRUSH); dc.SetPen(*wxLIGHT_GREY_PEN); dc.DrawRectangle(16, 16, 32, 32); // deadzone square dc.SetBrush(*wxLIGHT_GREY_BRUSH); dc.DrawRectangle(32 - deadzone, 32 - deadzone, deadzone * 2, deadzone * 2); // raw dot dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(raw_dot[1] - 2, raw_dot[0] - 2, 4, 4); // adjusted dot if (adj_dot[1]!=32 || adj_dot[0]!=32) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(adj_dot[1]-2, adj_dot[0]-2, 4, 4); } } break; case GROUP_TYPE_BUTTONS : { const unsigned int button_count = ((unsigned int)g->control_group->controls.size()); // draw the shit dc.SetPen(*wxGREY_PEN); unsigned int * const bitmasks = new unsigned int[ button_count ]; for (unsigned int n = 0; ncontrol_group)->GetState(&buttons, bitmasks); for (unsigned int n = 0; ncontrol_group->controls[n]->control_ref->State() * 128; dc.SetBrush(wxBrush(wxColour(amt, amt, amt))); } dc.DrawRectangle(n * 12, 0, 14, 12); // text const std::string name = g->control_group->controls[n]->name; // bit of hax so ZL, ZR show up as L, R dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n*12 + 2, 1); } delete[] bitmasks; } break; case GROUP_TYPE_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size())); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState deadzone = g->control_group->settings[0]->value; unsigned int* const trigs = new unsigned int[trigger_count]; ((ControllerEmu::Triggers*)g->control_group)->GetState(trigs, 64); for (unsigned int n = 0; n < trigger_count; ++n) { ControlState trig_r = g->control_group->controls[n]->control_ref->State(); // outline dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(0, n*12, 64, 14); // raw dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(0, n*12, trig_r*64, 14); // deadzone affected dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(0, n*12, trigs[n], 14); // text dc.DrawText(StrToWxStr(g->control_group->controls[n]->name), 3, n*12 + 1); } delete[] trigs; // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14); } break; case GROUP_TYPE_MIXED_TRIGGERS : { const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size() / 2)); // draw the shit dc.SetPen(*wxGREY_PEN); ControlState thresh = g->control_group->settings[0]->value; for (unsigned int n = 0; n < trigger_count; ++n) { dc.SetBrush(*wxRED_BRUSH); ControlState trig_d = g->control_group->controls[n]->control_ref->State(); ControlState trig_a = trig_d > thresh ? 1 : g->control_group->controls[n+trigger_count]->control_ref->State(); dc.DrawRectangle(0, n*12, 64+20, 14); if (trig_d <= thresh) dc.SetBrush(*wxWHITE_BRUSH); dc.DrawRectangle(trig_a*64, n*12, 64+20, 14); dc.DrawRectangle(64, n*12, 32, 14); // text dc.DrawText(StrToWxStr(g->control_group->controls[n+trigger_count]->name), 3, n*12 + 1); dc.DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])), 64 + 3, n*12 + 1); } // threshold box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14); } break; case GROUP_TYPE_SLIDER: { const ControlState deadzone = g->control_group->settings[0]->value; ControlState state = g->control_group->controls[1]->control_ref->State() - g->control_group->controls[0]->control_ref->State(); dc.SetPen(*wxGREY_PEN); dc.SetBrush(*wxGREY_BRUSH); dc.DrawRectangle(31 + state * 30, 0, 2, 14); ((ControllerEmu::Slider*)g->control_group)->GetState(&state, 1); if (state) { dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.DrawRectangle(31 + state * 30, 0, 2, 14); } // deadzone box dc.SetPen(*wxLIGHT_GREY_PEN); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14); } break; default : break; } // box outline // Windows XP color dc.SetPen(wxPen("#7f9db9")); dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight()); dc.SelectObject(wxNullBitmap); g->static_bitmap->SetBitmap(bitmap); } } }