#ifndef __H_RENDER__ #define __H_RENDER__ #include "PluginSpecs_Video.h" #include #include #include "D3DBase.h" class Renderer { // screen offset static float m_x,m_y,m_width, m_height,xScale,yScale; const static int MaxTextureStages = 9; const static int MaxRenderStates = 210; const static DWORD MaxTextureTypes = 33; const static DWORD MaxSamplerSize = 13; const static DWORD MaxSamplerTypes = 15; static std::vector m_Textures; static DWORD m_RenderStates[MaxRenderStates]; static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes]; static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes]; static DWORD m_FVF; public: static void Init(SVideoInitialize &_VideoInitialize); static void Shutdown(); // initialize opengl standard values (like view port) static void Initialize(void); // must be called if the window size has changed static void ReinitView(void); // // --- Render Functions --- // static void SwapBuffers(void); static void Flush(void); static float GetXScale(){return xScale;} static float GetYScale(){return yScale;} static void SetScissorBox(RECT &rc); static void SetViewport(float* _Viewport); static void SetProjection(float* _pProjection, int constantIndex = -1); static void AddMessage(const std::string &message, unsigned int ms); static void ProcessMessages(); static void RenderText(const std::string &text, int left, int top, unsigned int color); /** * Assigns a texture to a device stage. * @param Stage Stage to assign to. * @param pTexture Texture to be assigned. */ static void SetTexture( DWORD Stage, IDirect3DBaseTexture9 *pTexture ); /** * Sets the current vertex stream declaration. * @param FVF Fixed function vertex type */ static void SetFVF( DWORD FVF ); /** * Sets a single device render-state parameter. * @param State Device state variable that is being modified. * @param Value New value for the device render state to be set. */ static void SetRenderState( D3DRENDERSTATETYPE State, DWORD Value ); /** * Sets the state value for the currently assigned texture. * @param Stage Stage identifier of the texture for which the state value is set. * @param Type Texture state to set. * @param Value State value to set. */ static void SetTextureStageState( DWORD Stage, D3DTEXTURESTAGESTATETYPE Type,DWORD Value ); /** * Sets the sampler state value. * @param Sampler The sampler stage index. * @param Type Type of the sampler. * @param Value State value to set. */ static void SetSamplerState( DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value ); /** * Renders data specified by a user memory pointer as a sequence of geometric primitives of the specified type. * @param PrimitiveType Type of primitive to render. * @param PrimitiveCount Number of primitives to render. * @param pVertexStreamZeroData User memory pointer to the vertex data. * @param VertexStreamZeroStride The number of bytes of data for each vertex. */ static void DrawPrimitiveUP( D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void* pVertexStreamZeroData, UINT VertexStreamZeroStride ); /** * Renders a sequence of non indexed, geometric primitives of the specified type from the current set of data input streams. * @param PrimitiveType Type of primitive to render. * @param StartVertex Index of the first vertex to load. * @param PrimitiveCount Number of primitives to render. */ static void DrawPrimitive( D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount ); }; #endif // __H_RENDER__