// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include "Common/ChunkFile.h" #include "Common/CommonTypes.h" #include "VideoBackends/Software/CPMemLoader.h" #include "VideoBackends/Software/NativeVertexFormat.h" #include "VideoBackends/Software/SetupUnit.h" #include "VideoBackends/Software/SWStatistics.h" #include "VideoBackends/Software/SWVertexLoader.h" #include "VideoBackends/Software/TransformUnit.h" #include "VideoBackends/Software/XFMemLoader.h" #include "VideoCommon/VertexLoaderBase.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexLoaderUtils.h" SWVertexLoader::SWVertexLoader() : m_VertexSize(0) { m_SetupUnit = new SetupUnit; } SWVertexLoader::~SWVertexLoader() { delete m_SetupUnit; m_SetupUnit = nullptr; } void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType) { // Super Mario Sunshine requires those to be zero for those debug boxes. memset(&m_Vertex.color, 0, sizeof(m_Vertex.color)); m_attributeIndex = attributeIndex; VertexLoaderUID uid(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]); m_CurrentLoader = m_VertexLoaderMap[uid].get(); if (!m_CurrentLoader) { m_CurrentLoader = VertexLoaderBase::CreateVertexLoader(g_main_cp_state.vtx_desc, g_main_cp_state.vtx_attr[m_attributeIndex]); m_VertexLoaderMap[uid] = std::unique_ptr(m_CurrentLoader); } m_VertexSize = m_CurrentLoader->m_VertexSize; m_CurrentVat = &g_main_cp_state.vtx_attr[m_attributeIndex]; // matrix index from xf regs or cp memory? if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx || xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx || xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx || xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx || xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx || xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx || xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx || xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx || xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx) { ERROR_LOG(VIDEO, "Matrix indices don't match"); } m_Vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx; m_Vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx; m_Vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx; m_Vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx; m_Vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx; m_Vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx; m_Vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx; m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx; m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx; // special case if only pos and tex coord 0 and tex coord input is AB11 m_TexGenSpecialCase = ((g_main_cp_state.vtx_desc.Hex & 0x60600L) == g_main_cp_state.vtx_desc.Hex) && // only pos and tex coord 0 (g_main_cp_state.vtx_desc.Tex0Coord != NOT_PRESENT) && (xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST); m_SetupUnit->Init(primitiveType); } template static T ReadNormalized(I value) { T casted = (T) value; if (!std::numeric_limits::is_integer && std::numeric_limits::is_integer) { // normalize if non-float is converted to a float casted *= (T) (1.0 / std::numeric_limits::max()); } return casted; } template static void ReadVertexAttribute(T* dst, DataReader src, const AttributeFormat& format, int base_component, int components, bool reverse) { if (format.enable) { src.Skip(format.offset); src.Skip(base_component * (1<<(format.type>>1))); int i; for (i = 0; i < std::min(format.components - base_component, components); i++) { int i_dst = reverse ? components - i - 1 : i; switch (format.type) { case VAR_UNSIGNED_BYTE: dst[i_dst] = ReadNormalized(src.Read()); break; case VAR_BYTE: dst[i_dst] = ReadNormalized(src.Read()); break; case VAR_UNSIGNED_SHORT: dst[i_dst] = ReadNormalized(src.Read()); break; case VAR_SHORT: dst[i_dst] = ReadNormalized(src.Read()); break; case VAR_FLOAT: dst[i_dst] = ReadNormalized(src.Read()); break; } _assert_msg_(VIDEO, !format.integer || format.type != VAR_FLOAT, "only non-float values are allowed to be streamed as integer"); } for (; i < components; i++) { int i_dst = reverse ? components - i - 1 : i; dst[i_dst] = i == 3; } } } void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec) { DataReader src(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()); ReadVertexAttribute(&m_Vertex.position[0], src, vdec.position, 0, 3, false); for (int i = 0; i < 3; i++) { ReadVertexAttribute(&m_Vertex.normal[i][0], src, vdec.normals[i], 0, 3, false); } for (int i = 0; i < 2; i++) { ReadVertexAttribute(m_Vertex.color[i], src, vdec.colors[i], 0, 4, true); } for (int i = 0; i < 8; i++) { ReadVertexAttribute(m_Vertex.texCoords[i], src, vdec.texcoords[i], 0, 2, false); // the texmtr is stored as third component of the texCoord if (vdec.texcoords[i].components >= 3) { ReadVertexAttribute(&m_Vertex.texMtx[i], src, vdec.texcoords[i], 2, 1, false); } } ReadVertexAttribute(&m_Vertex.posMtx, src, vdec.posmtx, 0, 1, false); } void SWVertexLoader::LoadVertex() { const PortableVertexDeclaration& vdec = m_CurrentLoader->m_native_vtx_decl; // reserve memory for the destination of the vertex loader m_LoadedVertices.resize(vdec.stride + 4); VertexLoaderManager::UpdateVertexArrayPointers(); // convert the vertex from the gc format to the videocommon (hardware optimized) format u8* old = g_video_buffer_read_ptr; int converted_vertices = m_CurrentLoader->RunVertices( DataReader(g_video_buffer_read_ptr, nullptr), // src DataReader(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()), // dst 1 // vertices ); g_video_buffer_read_ptr = old + m_CurrentLoader->m_VertexSize; if (converted_vertices == 0) return; // parse the videocommon format to our own struct format (m_Vertex) ParseVertex(vdec); // transform this vertex so that it can be used for rasterization (outVertex) OutputVertexData* outVertex = m_SetupUnit->GetVertex(); TransformUnit::TransformPosition(&m_Vertex, outVertex); memset(&outVertex->normal, 0, sizeof(outVertex->normal)); if (g_main_cp_state.vtx_desc.Normal != NOT_PRESENT) { TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex); } TransformUnit::TransformColor(&m_Vertex, outVertex); TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase); // assemble and rasterize the primitive m_SetupUnit->SetupVertex(); INCSTAT(swstats.thisFrame.numVerticesLoaded) } void SWVertexLoader::DoState(PointerWrap &p) { p.Do(m_VertexSize); p.Do(*m_CurrentVat); m_SetupUnit->DoState(p); p.Do(m_TexGenSpecialCase); }