// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/Software/Clipper.h" #include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/SetupUnit.h" #include "VideoBackends/Software/TransformUnit.h" #include "VideoCommon/BoundingBox.h" #include "VideoCommon/PixelShaderManager.h" namespace BoundingBox { // External vars bool active = false; u16 coords[4] = { 0x80, 0xA0, 0x80, 0xA0 }; // Save state void DoState(PointerWrap &p) { p.Do(active); p.Do(coords); } } // namespace BoundingBox