// Copyright 2018 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/TAS/WiiTASInputWindow.h" #include #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/MathUtil.h" #include "Core/Core.h" #include "Core/HW/Wiimote.h" #include "Core/HW/WiimoteEmu/Extension/Classic.h" #include "Core/HW/WiimoteEmu/Extension/Extension.h" #include "Core/HW/WiimoteEmu/Extension/Nunchuk.h" #include "Core/HW/WiimoteEmu/MotionPlus.h" #include "Core/HW/WiimoteEmu/WiimoteEmu.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #include "DolphinQt/QtUtils/AspectRatioWidget.h" #include "DolphinQt/QtUtils/QueueOnObject.h" #include "DolphinQt/QtUtils/SetWindowDecorations.h" #include "DolphinQt/TAS/IRWidget.h" #include "DolphinQt/TAS/TASCheckBox.h" #include "DolphinQt/TAS/TASSpinBox.h" #include "InputCommon/ControllerEmu/ControlGroup/Attachments.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/StickGate.h" #include "InputCommon/InputConfig.h" using namespace WiimoteCommon; WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow(parent), m_num(num) { const QKeySequence ir_x_shortcut_key_sequence = QKeySequence(Qt::ALT | Qt::Key_X); const QKeySequence ir_y_shortcut_key_sequence = QKeySequence(Qt::ALT | Qt::Key_C); m_ir_box = new QGroupBox(QStringLiteral("%1 (%2/%3)") .arg(tr("IR"), ir_x_shortcut_key_sequence.toString(QKeySequence::NativeText), ir_y_shortcut_key_sequence.toString(QKeySequence::NativeText))); const int ir_x_center = static_cast(std::round(ir_max_x / 2.)); const int ir_y_center = static_cast(std::round(ir_max_y / 2.)); auto* x_layout = new QHBoxLayout; m_ir_x_value = CreateSliderValuePair( WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE, &m_wiimote_overrider, x_layout, ir_x_center, ir_x_center, ir_min_x, ir_max_x, ir_x_shortcut_key_sequence, Qt::Horizontal, m_ir_box); auto* y_layout = new QVBoxLayout; m_ir_y_value = CreateSliderValuePair( WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE, &m_wiimote_overrider, y_layout, ir_y_center, ir_y_center, ir_min_y, ir_max_y, ir_y_shortcut_key_sequence, Qt::Vertical, m_ir_box); m_ir_y_value->setMaximumWidth(60); auto* visual = new IRWidget(this); visual->SetX(ir_x_center); visual->SetY(ir_y_center); connect(m_ir_x_value, &QSpinBox::valueChanged, visual, &IRWidget::SetX); connect(m_ir_y_value, &QSpinBox::valueChanged, visual, &IRWidget::SetY); connect(visual, &IRWidget::ChangedX, m_ir_x_value, &QSpinBox::setValue); connect(visual, &IRWidget::ChangedY, m_ir_y_value, &QSpinBox::setValue); auto* visual_ar = new AspectRatioWidget(visual, ir_max_x, ir_max_y); auto* visual_layout = new QHBoxLayout; visual_layout->addWidget(visual_ar); visual_layout->addLayout(y_layout); auto* ir_layout = new QVBoxLayout; ir_layout->addLayout(x_layout); ir_layout->addLayout(visual_layout); m_ir_box->setLayout(ir_layout); m_nunchuk_stick_box = CreateStickInputs(tr("Nunchuk Stick"), WiimoteEmu::Nunchuk::STICK_GROUP, &m_nunchuk_overrider, 0, 0, 255, 255, Qt::Key_F, Qt::Key_G); m_classic_left_stick_box = CreateStickInputs(tr("Left Stick"), WiimoteEmu::Classic::LEFT_STICK_GROUP, &m_classic_overrider, 0, 0, 63, 63, Qt::Key_F, Qt::Key_G); m_classic_right_stick_box = CreateStickInputs(tr("Right Stick"), WiimoteEmu::Classic::RIGHT_STICK_GROUP, &m_classic_overrider, 0, 0, 31, 31, Qt::Key_Q, Qt::Key_W); // Need to enforce the same minimum width because otherwise the different lengths in the labels // used on the QGroupBox will cause the StickWidgets to have different sizes. m_ir_box->setMinimumWidth(20); m_nunchuk_stick_box->setMinimumWidth(20); auto* top_layout = new QHBoxLayout; top_layout->addWidget(m_ir_box); top_layout->addWidget(m_nunchuk_stick_box); top_layout->addWidget(m_classic_left_stick_box); top_layout->addWidget(m_classic_right_stick_box); m_remote_accelerometer_box = new QGroupBox(tr("Wii Remote Accelerometer")); constexpr u16 ACCEL_ZERO_G = WiimoteEmu::Wiimote::ACCEL_ZERO_G << 2; constexpr u16 ACCEL_ONE_G = WiimoteEmu::Wiimote::ACCEL_ONE_G << 2; constexpr u16 ACCEL_MIN = 0; constexpr u16 ACCEL_MAX = (1 << 10) - 1; constexpr double ACCEL_SCALE = (ACCEL_ONE_G - ACCEL_ZERO_G) / MathUtil::GRAVITY_ACCELERATION; auto* remote_accelerometer_x_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(tr("X"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE, &m_wiimote_overrider, ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_Q, m_remote_accelerometer_box, ACCEL_SCALE); auto* remote_accelerometer_y_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(tr("Y"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE, &m_wiimote_overrider, ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_W, m_remote_accelerometer_box, ACCEL_SCALE); auto* remote_accelerometer_z_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(tr("Z"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP, ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE, &m_wiimote_overrider, ACCEL_ZERO_G, ACCEL_ONE_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_E, m_remote_accelerometer_box, ACCEL_SCALE); auto* remote_accelerometer_layout = new QVBoxLayout; remote_accelerometer_layout->addLayout(remote_accelerometer_x_layout); remote_accelerometer_layout->addLayout(remote_accelerometer_y_layout); remote_accelerometer_layout->addLayout(remote_accelerometer_z_layout); m_remote_accelerometer_box->setLayout(remote_accelerometer_layout); m_remote_gyroscope_box = new QGroupBox(tr("Wii Remote Gyroscope")); // MotionPlus can report values using either a slow scale (greater precision) or a fast scale // (greater range). To ensure the user can select every possible value, TAS input uses the // precision of the slow scale and the range of the fast scale. This does mean TAS input has more // selectable values than MotionPlus has reportable values, but that's not too big of a problem. constexpr double GYRO_STRETCH = static_cast(WiimoteEmu::MotionPlus::CALIBRATION_FAST_SCALE_DEGREES) / WiimoteEmu::MotionPlus::CALIBRATION_SLOW_SCALE_DEGREES; constexpr u32 GYRO_MIN = 0; constexpr u32 GYRO_MAX = WiimoteEmu::MotionPlus::MAX_VALUE * GYRO_STRETCH; constexpr u32 GYRO_ZERO = WiimoteEmu::MotionPlus::ZERO_VALUE * GYRO_STRETCH; constexpr double GYRO_SCALE = GYRO_MAX / 2 / WiimoteEmu::MotionPlus::FAST_MAX_RAD_PER_SEC; auto* remote_gyroscope_x_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(tr("X"), WiimoteEmu::Wiimote::GYROSCOPE_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE, &m_wiimote_overrider, GYRO_ZERO, GYRO_ZERO, GYRO_MIN, GYRO_MAX, Qt::Key_R, m_remote_gyroscope_box, GYRO_SCALE); auto* remote_gyroscope_y_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(tr("Y"), WiimoteEmu::Wiimote::GYROSCOPE_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE, &m_wiimote_overrider, GYRO_ZERO, GYRO_ZERO, GYRO_MIN, GYRO_MAX, Qt::Key_T, m_remote_gyroscope_box, GYRO_SCALE); auto* remote_gyroscope_z_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(tr("Z"), WiimoteEmu::Wiimote::GYROSCOPE_GROUP, ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE, &m_wiimote_overrider, GYRO_ZERO, GYRO_ZERO, GYRO_MIN, GYRO_MAX, Qt::Key_Y, m_remote_gyroscope_box, GYRO_SCALE); auto* remote_gyroscope_layout = new QVBoxLayout; remote_gyroscope_layout->addLayout(remote_gyroscope_x_layout); remote_gyroscope_layout->addLayout(remote_gyroscope_y_layout); remote_gyroscope_layout->addLayout(remote_gyroscope_z_layout); m_remote_gyroscope_box->setLayout(remote_gyroscope_layout); m_nunchuk_accelerometer_box = new QGroupBox(tr("Nunchuk Accelerometer")); auto* nunchuk_accelerometer_x_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(tr("X"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE, &m_nunchuk_overrider, ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_I, m_nunchuk_accelerometer_box); auto* nunchuk_accelerometer_y_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(tr("Y"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE, &m_nunchuk_overrider, ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_O, m_nunchuk_accelerometer_box); auto* nunchuk_accelerometer_z_layout = // i18n: Refers to a 3D axis (used when mapping motion controls) CreateSliderValuePairLayout(tr("Z"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP, ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE, &m_nunchuk_overrider, ACCEL_ZERO_G, ACCEL_ONE_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_P, m_nunchuk_accelerometer_box); auto* nunchuk_accelerometer_layout = new QVBoxLayout; nunchuk_accelerometer_layout->addLayout(nunchuk_accelerometer_x_layout); nunchuk_accelerometer_layout->addLayout(nunchuk_accelerometer_y_layout); nunchuk_accelerometer_layout->addLayout(nunchuk_accelerometer_z_layout); m_nunchuk_accelerometer_box->setLayout(nunchuk_accelerometer_layout); m_triggers_box = new QGroupBox(tr("Triggers")); auto* l_trigger_layout = CreateSliderValuePairLayout( tr("Left"), WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_ANALOG, &m_classic_overrider, 0, 0, 0, 31, Qt::Key_N, m_triggers_box); auto* r_trigger_layout = CreateSliderValuePairLayout( tr("Right"), WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_ANALOG, &m_classic_overrider, 0, 0, 0, 31, Qt::Key_M, m_triggers_box); auto* triggers_layout = new QVBoxLayout; triggers_layout->addLayout(l_trigger_layout); triggers_layout->addLayout(r_trigger_layout); m_triggers_box->setLayout(triggers_layout); m_a_button = CreateButton(QStringLiteral("&A"), WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::A_BUTTON, &m_wiimote_overrider); m_b_button = CreateButton(QStringLiteral("&B"), WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::B_BUTTON, &m_wiimote_overrider); m_1_button = CreateButton(QStringLiteral("&1"), WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::ONE_BUTTON, &m_wiimote_overrider); m_2_button = CreateButton(QStringLiteral("&2"), WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::TWO_BUTTON, &m_wiimote_overrider); m_plus_button = CreateButton(QStringLiteral("&+"), WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::PLUS_BUTTON, &m_wiimote_overrider); m_minus_button = CreateButton(QStringLiteral("&-"), WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::MINUS_BUTTON, &m_wiimote_overrider); m_home_button = CreateButton(QStringLiteral("&HOME"), WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::HOME_BUTTON, &m_wiimote_overrider); m_left_button = CreateButton(QStringLiteral("&Left"), WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_LEFT, &m_wiimote_overrider); m_up_button = CreateButton(QStringLiteral("&Up"), WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_UP, &m_wiimote_overrider); m_down_button = CreateButton(QStringLiteral("&Down"), WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_DOWN, &m_wiimote_overrider); m_right_button = CreateButton(QStringLiteral("&Right"), WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_RIGHT, &m_wiimote_overrider); m_c_button = CreateButton(QStringLiteral("&C"), WiimoteEmu::Nunchuk::BUTTONS_GROUP, WiimoteEmu::Nunchuk::C_BUTTON, &m_nunchuk_overrider); m_z_button = CreateButton(QStringLiteral("&Z"), WiimoteEmu::Nunchuk::BUTTONS_GROUP, WiimoteEmu::Nunchuk::Z_BUTTON, &m_nunchuk_overrider); auto* buttons_layout = new QGridLayout; buttons_layout->addWidget(m_a_button, 0, 0); buttons_layout->addWidget(m_b_button, 0, 1); buttons_layout->addWidget(m_1_button, 0, 2); buttons_layout->addWidget(m_2_button, 0, 3); buttons_layout->addWidget(m_plus_button, 0, 4); buttons_layout->addWidget(m_minus_button, 0, 5); buttons_layout->addWidget(m_home_button, 1, 0); buttons_layout->addWidget(m_left_button, 1, 1); buttons_layout->addWidget(m_up_button, 1, 2); buttons_layout->addWidget(m_down_button, 1, 3); buttons_layout->addWidget(m_right_button, 1, 4); buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 7); m_remote_buttons_box = new QGroupBox(tr("Wii Remote Buttons")); m_remote_buttons_box->setLayout(buttons_layout); auto* nunchuk_buttons_layout = new QHBoxLayout; nunchuk_buttons_layout->addWidget(m_c_button); nunchuk_buttons_layout->addWidget(m_z_button); nunchuk_buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding)); m_nunchuk_buttons_box = new QGroupBox(tr("Nunchuk Buttons")); m_nunchuk_buttons_box->setLayout(nunchuk_buttons_layout); m_classic_a_button = CreateButton(QStringLiteral("&A"), WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::A_BUTTON, &m_classic_overrider); m_classic_b_button = CreateButton(QStringLiteral("&B"), WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::B_BUTTON, &m_classic_overrider); m_classic_x_button = CreateButton(QStringLiteral("&X"), WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::X_BUTTON, &m_classic_overrider); m_classic_y_button = CreateButton(QStringLiteral("&Y"), WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::Y_BUTTON, &m_classic_overrider); m_classic_zl_button = CreateButton(QStringLiteral("&ZL"), WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::ZL_BUTTON, &m_classic_overrider); m_classic_zr_button = CreateButton(QStringLiteral("ZR"), WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::ZR_BUTTON, &m_classic_overrider); m_classic_plus_button = CreateButton(QStringLiteral("&+"), WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::PLUS_BUTTON, &m_classic_overrider); m_classic_minus_button = CreateButton(QStringLiteral("&-"), WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::MINUS_BUTTON, &m_classic_overrider); m_classic_home_button = CreateButton(QStringLiteral("&HOME"), WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::HOME_BUTTON, &m_classic_overrider); m_classic_l_button = CreateButton(QStringLiteral("&L"), WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_DIGITAL, &m_classic_overrider); m_classic_r_button = CreateButton(QStringLiteral("&R"), WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_DIGITAL, &m_classic_overrider); m_classic_left_button = CreateButton(QStringLiteral("L&eft"), WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_LEFT, &m_classic_overrider); m_classic_up_button = CreateButton(QStringLiteral("&Up"), WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_UP, &m_classic_overrider); m_classic_down_button = CreateButton(QStringLiteral("&Down"), WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_DOWN, &m_classic_overrider); m_classic_right_button = CreateButton(QStringLiteral("R&ight"), WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_RIGHT, &m_classic_overrider); auto* classic_buttons_layout = new QGridLayout; classic_buttons_layout->addWidget(m_classic_a_button, 0, 0); classic_buttons_layout->addWidget(m_classic_b_button, 0, 1); classic_buttons_layout->addWidget(m_classic_x_button, 0, 2); classic_buttons_layout->addWidget(m_classic_y_button, 0, 3); classic_buttons_layout->addWidget(m_classic_l_button, 0, 4); classic_buttons_layout->addWidget(m_classic_r_button, 0, 5); classic_buttons_layout->addWidget(m_classic_zl_button, 0, 6); classic_buttons_layout->addWidget(m_classic_zr_button, 0, 7); classic_buttons_layout->addWidget(m_classic_plus_button, 1, 0); classic_buttons_layout->addWidget(m_classic_minus_button, 1, 1); classic_buttons_layout->addWidget(m_classic_home_button, 1, 2); classic_buttons_layout->addWidget(m_classic_left_button, 1, 3); classic_buttons_layout->addWidget(m_classic_up_button, 1, 4); classic_buttons_layout->addWidget(m_classic_down_button, 1, 5); classic_buttons_layout->addWidget(m_classic_right_button, 1, 6); classic_buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 8); m_classic_buttons_box = new QGroupBox(tr("Classic Buttons")); m_classic_buttons_box->setLayout(classic_buttons_layout); auto* layout = new QVBoxLayout; layout->addLayout(top_layout); layout->addWidget(m_remote_accelerometer_box); layout->addWidget(m_remote_gyroscope_box); layout->addWidget(m_nunchuk_accelerometer_box); layout->addWidget(m_triggers_box); layout->addWidget(m_remote_buttons_box); layout->addWidget(m_nunchuk_buttons_box); layout->addWidget(m_classic_buttons_box); layout->addWidget(m_settings_box); setLayout(layout); if (Core::IsRunning()) { m_active_extension = GetWiimote()->GetActiveExtensionNumber(); m_is_motion_plus_attached = GetWiimote()->IsMotionPlusAttached(); } else { Common::IniFile ini; ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini"); const std::string section_name = "Wiimote" + std::to_string(num + 1); std::string extension; ini.GetIfExists(section_name, "Extension", &extension); if (extension == "Nunchuk") m_active_extension = WiimoteEmu::ExtensionNumber::NUNCHUK; else if (extension == "Classic") m_active_extension = WiimoteEmu::ExtensionNumber::CLASSIC; else m_active_extension = WiimoteEmu::ExtensionNumber::NONE; m_is_motion_plus_attached = true; ini.GetIfExists(section_name, "Extension/Attach MotionPlus", &m_is_motion_plus_attached); } UpdateExt(); } WiimoteEmu::Wiimote* WiiTASInputWindow::GetWiimote() { return static_cast(Wiimote::GetConfig()->GetController(m_num)); } ControllerEmu::Attachments* WiiTASInputWindow::GetAttachments() { return static_cast( GetWiimote()->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments)); } WiimoteEmu::Extension* WiiTASInputWindow::GetExtension() { return static_cast( GetAttachments()->GetAttachmentList()[m_active_extension].get()); } void WiiTASInputWindow::UpdateExt() { if (m_active_extension == WiimoteEmu::ExtensionNumber::NUNCHUK) { setWindowTitle(tr("Wii TAS Input %1 - Wii Remote + Nunchuk").arg(m_num + 1)); SetQWidgetWindowDecorations(m_ir_box); m_ir_box->show(); SetQWidgetWindowDecorations(m_nunchuk_stick_box); m_nunchuk_stick_box->show(); m_classic_right_stick_box->hide(); m_classic_left_stick_box->hide(); SetQWidgetWindowDecorations(m_remote_accelerometer_box); m_remote_accelerometer_box->show(); m_remote_gyroscope_box->setVisible(m_is_motion_plus_attached); SetQWidgetWindowDecorations(m_nunchuk_accelerometer_box); m_nunchuk_accelerometer_box->show(); m_triggers_box->hide(); SetQWidgetWindowDecorations(m_nunchuk_buttons_box); m_nunchuk_buttons_box->show(); SetQWidgetWindowDecorations(m_remote_buttons_box); m_remote_buttons_box->show(); m_classic_buttons_box->hide(); } else if (m_active_extension == WiimoteEmu::ExtensionNumber::CLASSIC) { setWindowTitle(tr("Wii TAS Input %1 - Classic Controller").arg(m_num + 1)); m_ir_box->hide(); m_nunchuk_stick_box->hide(); SetQWidgetWindowDecorations(m_classic_right_stick_box); m_classic_right_stick_box->show(); SetQWidgetWindowDecorations(m_classic_left_stick_box); m_classic_left_stick_box->show(); m_remote_accelerometer_box->hide(); m_remote_gyroscope_box->hide(); m_nunchuk_accelerometer_box->hide(); SetQWidgetWindowDecorations(m_triggers_box); m_triggers_box->show(); m_remote_buttons_box->hide(); m_nunchuk_buttons_box->hide(); SetQWidgetWindowDecorations(m_classic_buttons_box); m_classic_buttons_box->show(); } else { setWindowTitle(tr("Wii TAS Input %1 - Wii Remote").arg(m_num + 1)); m_ir_box->show(); m_nunchuk_stick_box->hide(); m_classic_right_stick_box->hide(); m_classic_left_stick_box->hide(); SetQWidgetWindowDecorations(m_remote_accelerometer_box); m_remote_accelerometer_box->show(); m_remote_gyroscope_box->setVisible(m_is_motion_plus_attached); m_nunchuk_accelerometer_box->hide(); m_triggers_box->hide(); SetQWidgetWindowDecorations(m_remote_buttons_box); m_remote_buttons_box->show(); m_nunchuk_buttons_box->hide(); m_classic_buttons_box->hide(); } } void WiiTASInputWindow::hideEvent(QHideEvent* event) { GetWiimote()->ClearInputOverrideFunction(); GetExtension()->ClearInputOverrideFunction(); } void WiiTASInputWindow::showEvent(QShowEvent* event) { WiimoteEmu::Wiimote* wiimote = GetWiimote(); if (m_active_extension != WiimoteEmu::ExtensionNumber::CLASSIC) wiimote->SetInputOverrideFunction(m_wiimote_overrider.GetInputOverrideFunction()); if (m_active_extension == WiimoteEmu::ExtensionNumber::NUNCHUK) GetExtension()->SetInputOverrideFunction(m_nunchuk_overrider.GetInputOverrideFunction()); if (m_active_extension == WiimoteEmu::ExtensionNumber::CLASSIC) GetExtension()->SetInputOverrideFunction(m_classic_overrider.GetInputOverrideFunction()); }