# Translation of dolphin-emu.pot to Japanese # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # Danbsky, 2011. msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-04-02 17:34-0500\n" "PO-Revision-Date: 2013-02-02 17:47+0000\n" "Last-Translator: glennricster \n" "Language-Team: Japanese (http://www.transifex.com/projects/p/dolphin-emu/" "language/ja/)\n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:511 msgid " (too many to display)" msgstr "(該当数が多すぎます)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:270 #: Source/Core/DolphinWX/Src/NetWindow.cpp:491 #: Source/Core/DolphinWX/Src/NetWindow.cpp:530 msgid " Game : " msgstr "タイトル:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:507 msgid "! NOT" msgstr "! (...で無い)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:70 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "メモリーカードファイル \"%s\" は存在しません。\n" " 容量16MBで新たに作成しますか ?" #: Source/Core/Core/Src/CoreParameter.cpp:143 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" は無効なファイル、またはゲームキューブ/Wii のISOではありません" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:722 #, c-format msgid "%08X: " msgstr "%08X: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:196 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$s コピー %1$s" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:124 #, c-format msgid "%d samples" msgstr "" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:123 #, c-format msgid "%d samples (quality level %d)" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296 #, c-format msgid "%s already exists, overwrite?" msgstr "%s はすでに存在します。上書きしますか?" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:167 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "%s のスクラビングに失敗しました。おそらく壊れています。" #: Source/Core/Core/Src/HW/GCMemcard.cpp:95 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカードファイルサイズです (0x%x バイト)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:110 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカード容量です (0x%x バイト)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:90 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s をメモリーカードファイルとして読み込めませんでした\n" "このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ" "ト)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367 #, c-format msgid "%s failed to open" msgstr "%s を開くのに失敗" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360 #, c-format msgid "%s is a 0 byte file" msgstr "%s は0バイトのファイルです" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:159 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s は圧縮済みです!これ以上圧縮することはできません。" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "%s はファイル名が長すぎます、45文字までに収めてください" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:202 #, c-format msgid "%sDelete%s" msgstr "%s 削除 %s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:200 #, c-format msgid "%sExport GCI%s" msgstr "%s エクスポート GCI %s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:198 #, c-format msgid "%sImport GCI%s" msgstr "%s インポート GCI %s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:763 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u ブロック空き | %u エントリ空き" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "&& AND" msgstr "&& (...と...)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:309 msgid "&About..." msgstr "Dolphinについて(&A)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "&Boot from DVD Drive..." msgstr "DVDドライブから起動(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:245 msgid "&Breakpoints" msgstr "ブレークポイント(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:124 msgid "&Browse for ISOs..." msgstr "ISOファイルのあるフォルダを選択(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:206 msgid "&Cheats Manager" msgstr "チートコード編集ツール(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:191 msgid "&DSP Settings" msgstr "サウンド設定(&D)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:885 msgid "&Delete ISO..." msgstr "このタイトルの実体を削除(&D)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:903 msgid "&Delete selected ISOs..." msgstr "選択したタイトルの実体を全て削除(&D)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:184 msgid "&Emulation" msgstr "エミュレーション(&E)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "&File" msgstr "ファイル(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:349 msgid "&Frame Advance" msgstr "Frame Advance(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:366 msgid "&Fullscreen" msgstr "全画面表示(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:190 msgid "&Graphics Settings" msgstr "グラフィック設定(&G)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:310 msgid "&Help" msgstr "ヘルプ(&H)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:194 msgid "&Hotkey Settings" msgstr "ホットキーのカスタマイズ(&H)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:247 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "&Load State" msgstr "ステートロード(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:204 msgid "&Memcard Manager (GC)" msgstr "GCメモリーカードマネージャ(&M)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:246 msgid "&Memory" msgstr "&Memory" #: Source/Core/DolphinWX/Src/FrameTools.cpp:327 msgid "&Open..." msgstr "開く(&O)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:200 msgid "&Options" msgstr "設定(&O)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:338 msgid "&Pause" msgstr "一時停止(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:340 msgid "&Play" msgstr "開始(&P)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:867 msgid "&Properties" msgstr "プロパティ(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 msgid "&Read-only mode" msgstr "読み込み専用 (&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:333 msgid "&Refresh List" msgstr "ゲームリストを再更新(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:244 msgid "&Registers" msgstr "レジスタ(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:346 msgid "&Reset" msgstr "リセット(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:248 msgid "&Sound" msgstr "サウンド(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:343 msgid "&Stop" msgstr "停止(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:221 msgid "&Tools" msgstr "ツール(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:249 msgid "&Video" msgstr "描画(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:298 msgid "&View" msgstr "表示(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:193 msgid "&Wiimote Settings" msgstr "Wii入力設定(&W)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:868 msgid "&Wiki" msgstr "公式Wiki(英語)で動作状況を確認(&W)" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:505 msgid "'" msgstr "'" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:59 msgid "(-)+zFar" msgstr "補正有効" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:54 msgid "(-)+zNear" msgstr "補正有効" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:99 msgid "(UNKNOWN)" msgstr "(不明)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:381 msgid "(off)" msgstr "オフ" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:655 msgid "0x44" msgstr "0x44" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:343 msgid "1.5x Native (960x792)" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 msgid "16 bit" msgstr "16 ビット" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:343 msgid "1x Native (640x528)" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:344 msgid "2.5x Native (1600x1320)" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:343 msgid "2x Native (1280x1056)" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 msgid "32 bit" msgstr "32 ビット" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:409 msgid "3D Vision" msgstr "3D Vision" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:344 msgid "3x Native (1920x1584)" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:344 msgid "4x Native (2560x2112)" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170 msgid "8 bit" msgstr "8 ビット" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43 msgid "" msgstr "コード名を入力してください" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:260 msgid "" msgstr "<対応できる解像度が見つかりません>" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:97 msgid "" msgstr "なし" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:162 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:162 msgid "" msgstr "入力を待機..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 msgid "" msgstr "<システムの言語>" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:696 msgid "A" msgstr "A" #: Source/Core/DolphinWX/Src/NetWindow.cpp:201 #: Source/Core/DolphinWX/Src/NetWindow.cpp:235 msgid "A NetPlay window is already open!!" msgstr "ネットプレイウィンドウはすでに開かれています!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399 msgid "A game is not currently running." msgstr "ゲームは現在、起動されていません" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68 #, fuzzy msgid "" "A supported bluetooth device could not be found.\n" "You must manually connect your wiimotes." msgstr "" "サポートしているBluetoothデバイスが見つかりませんでした\n" "Microsoft製以外のBluetoothスタックを使っている場合は、手動でペアリングを行" "い、『更新』ボタンのみ使用してください。" #: Source/Core/DolphinWX/Src/NetWindow.cpp:109 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "~ネットプレイに関しての注意事項~\n" "\n" "現在ネットプレイは以下の設定でしかうまく動作しません。\n" " - デュアルコア処理 【無効】\n" " - Audio Throttle 【無効】\n" " - サウンド出力API を \"No Audio Output\"に設定、または DSP-LLE を使用\n" " - コントローラの数を正しく設定する。また現在は [標準コントローラ] のみ動作\n" "\n" "全てのプレーヤーはDolphinのバージョンを同一に揃え、設定も統一すること。\n" "メモリーカードは無効にしておくか、参加するプレーヤーに同一のものを前もって配" "布しておく。\n" "Wii リモコンのサポートは実装されていません。\n" "\n" "TCPポートの開放を忘れずに!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:104 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:109 msgid "AM-Baseboard" msgstr "Triforce基板" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:299 msgid "AR Codes" msgstr "アクションリプレイコード" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "Dolphinについて" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "加速度" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470 msgid "Accuracy:" msgstr "精度:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Accurate VBeam emulation" msgstr "Accurate VBeam emulation" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 msgid "" "Accurately emulate EFB copies.\n" "Some games depend on this for certain graphical effects or gameplay " "functionality.\n" "\n" "If unsure, check EFB to Texture instead." msgstr "" "より正確なEFBコピーエミュレーションを行います。\n" "いくつかのゲームの画面効果やゲームプレイ性はこの機能に依っています。\n" "\n" "よく分からなければ、【Texture】を選択したままにしてください。" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:239 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:239 msgid "Action" msgstr "動作" #: Source/Core/Core/Src/ARDecrypt.cpp:481 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "コード復号化エラー:\n" "パリティチェックに失敗\n" "\n" "問題のあるコード:\n" "%s" #: Source/Core/Core/Src/ActionReplay.cpp:667 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:755 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide " "(%s)" #: Source/Core/Core/Src/ActionReplay.cpp:547 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And " "Fill (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:607 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To " "Pointer (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:802 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:682 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません " "(%s)\n" "マスターコードは必要ありません。使用しないでください。" #: Source/Core/Core/Src/ActionReplay.cpp:196 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "エラー: 無効なコード ライン: %s" #: Source/Core/Core/Src/ActionReplay.cpp:872 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:945 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: 不正な種類の通常コード %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:896 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:838 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:247 msgid "Adapter:" msgstr "ビデオカード:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:76 #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 msgid "Add" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1288 msgid "Add ActionReplay Code" msgstr "コードを追加" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1217 msgid "Add Patch" msgstr "パッチを追加" #: Source/Core/DolphinWX/Src/FrameAui.cpp:507 msgid "Add new pane" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:407 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:429 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:805 msgid "Add..." msgstr "追加" #: Source/Core/DolphinWX/Src/NetWindow.cpp:90 msgid "Address :" msgstr "接続先:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:58 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "zFarパラメータに指定した値を追加します\n" "浮動小数点数値の入力には2通りの表現が可能で、\n" "例えば''200''と''0.0002''は同じ値として解釈されます\n" "有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n" "\n" "補足:取得値はログウィンドウ/コンソールで確認します" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:53 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "zNearパラメータに指定した値を追加します\n" "浮動小数点数値の入力には2通りの表現が可能で、\n" "例えば''200''と''0.0002''は同じ値として解釈されます\n" "有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n" "\n" "補足:取得値はログウィンドウ/コンソールで確認します" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:755 msgid "Adjust the analog control pressure required to activate buttons." msgstr "ボタンが反応する感度を調整します" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:519 msgid "Advanced" msgstr "高度な設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:574 msgid "Advanced Settings" msgstr "高度な設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:591 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:810 msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)" msgstr "全ての GC/Wii イメージ (gcm, iso, wbfs, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1189 msgid "All Gamecube GCM files (gcm)" msgstr "GC GCMファイル (gcm)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1380 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1394 msgid "All Save States (sav, s##)" msgstr "全てのステートセーブファイル (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 msgid "All Wii ISO files (iso)" msgstr "Wii ISOファイル (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1207 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "圧縮されたGC/Wii ISOファイル (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:117 msgid "All files (*.*)|*.*" msgstr "全てのファイル (*.*)|*.*" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 msgid "" "Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 " "(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:285 msgid "Analyze" msgstr "分析" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:298 msgid "Angle" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:372 msgid "Anisotropic Filtering:" msgstr "異方性フィルタリング:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:355 msgid "Anti-Aliasing:" msgstr "アンチエイリアス:" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:308 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "" "Apploader のサイズが間違っています。このファイルは本当にApploaderですか?" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:302 msgid "Apploader unable to load from file" msgstr "Apploader ファイルから読み込むことができません" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:835 msgid "Apploader:" msgstr "Apploader" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135 msgid "Apply" msgstr "適用" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:124 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "フレーム描画後に後処理エフェクトを適用します。\n" "\n" "よく分からなければ、【オフ】を選択してください。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 msgid "Arabic" msgstr "アラビア語" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:614 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "\"%s\" このプロファイルを削除しますか?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1013 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "これら複数のタイトルの実体ファイルを削除しますか?\n" "元に戻すことはできません!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことはできません!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:57 #, fuzzy msgid "Arm JIT (experimental)" msgstr "JITIL リコンパイラ (実験的)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:783 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282 msgid "Aspect Ratio:" msgstr "アスペクト比:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:70 msgid "At least one pane must remain open." msgstr "At least one pane must remain open." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:258 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:546 msgid "Audio" msgstr "サウンド" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:688 msgid "Audio Backend:" msgstr "出力API (Audio Backend)" #: Source/Core/AudioCommon/Src/AOSoundStream.cpp:41 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Error opening AO device.\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:257 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 msgid "Auto" msgstr "自動" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:342 msgid "Auto (Multiple of 640x528)" msgstr "自動 (ゲーム解像度の倍数)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:342 msgid "Auto (Window Size)" msgstr "自動 (ウィンドウサイズに拡大)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:302 msgid "Auto adjust Window Size" msgstr "ウィンドウサイズを自動調整" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "内部解像度設定に合わせてウィンドウサイズを自動調整します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:697 msgid "B" msgstr "B" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:755 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 msgid "Back" msgstr "Back" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:692 msgid "Backend Settings" msgstr "出力設定" #: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:60 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:211 msgid "Backend:" msgstr "描画API:" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:318 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:95 msgid "Background Input" msgstr "バックグラウンド入力を許可" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:279 msgid "Backward" msgstr "後方" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264 msgid "Bad File Header" msgstr "ファイルヘッダの不良" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:627 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 msgid "Banner" msgstr "バナー" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:522 msgid "Banner Details" msgstr "バナーの詳細" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:486 msgid "Banner:" msgstr "バナー表示" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Bar" msgstr "バー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313 msgid "Basic" msgstr "基本設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:568 msgid "Basic Settings" msgstr "基本設定" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Bass" msgstr "バスドラ" #: Source/Core/Core/Src/HW/GCMemcard.cpp:186 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table checksum failed" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:631 msgid "Blocks" msgstr "ブロック数" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Blue" msgstr "青" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Blue Left" msgstr "青 - 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Blue Right" msgstr "青 - 右" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:87 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 msgid "Bottom" msgstr "下部" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:238 #, c-format msgid "Bound Controls: %lu" msgstr "コマンド数: %lu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "Broken" msgstr "ダメダメ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:436 msgid "Browse" msgstr "選択" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256 msgid "Browse for a directory to add" msgstr "ゲームリストに追加するフォルダを選択してください" #: Source/Core/DolphinWX/Src/FrameTools.cpp:436 msgid "Browse for an ISO directory..." msgstr "ISOのあるフォルダをブラウズ" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1079 msgid "Browse for output directory" msgstr "出力先を選択" #: Source/Core/DolphinWX/Src/NetWindow.cpp:328 msgid "Buffer:" msgstr "バッファ:" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:71 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:119 msgid "Buttons" msgstr "ボタン" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:698 msgid "C" msgstr "C" #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:77 msgid "C Stick" msgstr "C-スティック" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:77 msgid "C-Stick" msgstr "C-スティック" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:764 msgid "CP reg" msgstr "CP reg" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:560 msgid "CPU Emulator Engine" msgstr "CPUエミュレーション方式" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497 msgid "Cache Display Lists" msgstr "Cache Display Lists" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 msgid "" "Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" "Decreases emulation speed by some percent (depending on your GPU).\n" "This usually is a safe enhancement, but might cause issues sometimes.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ピクセル単位での光源処理を行います。\n" "GPUの性能にもよりますが、数パーセント程度、動作速度が低下します。\n" "このオプションは通常安全ですが、時に描画バグを引き起こすこともありま す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1867 #, fuzzy, c-format msgid "Can't find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" msgstr "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1881 #, fuzzy, c-format msgid "Can't find WiiMote by connection handle %02x" msgstr "Cant find WiiMote by connection handle %02x" #: Source/Core/Core/Src/HW/DVDInterface.cpp:674 #: Source/Core/Core/Src/HW/DVDInterface.cpp:684 #, fuzzy msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Cant read from DVD_Plugin - DVD-Interface: Fatal Error" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 msgid "Cancel" msgstr "キャンセル" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240 #, c-format msgid "Cannot open %s" msgstr "%s を開くことができません" #: Source/Core/Core/Src/CoreTiming.cpp:141 msgid "Cannot unregister events with events pending" msgstr "Cannot unregister events with events pending" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1072 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid gamecube memory card file" msgstr "" "そのファイルはメモリーカードデータとして使用できません\n" "%s\n" "これは不正なメモリーカードデータです" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1102 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "そのファイルはメモリーカードデータとして使用できません。\n" "両方のスロットで同じファイルを使用しようとしていませんか?" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:52 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 msgid "Catalan" msgstr "カタルーニャ語" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:311 msgid "Center" msgstr "Center" #: Source/Core/DolphinWX/Src/NetWindow.cpp:564 msgid "Change" msgstr "変更" #: Source/Core/DolphinWX/Src/FrameTools.cpp:330 msgid "Change &Disc..." msgstr "ディスクの入れ替え(&D)" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:179 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:179 msgid "Change Disc" msgstr "ディスクの入れ替え" #: Source/Core/DolphinWX/Src/NetWindow.cpp:556 msgid "Change Game" msgstr "ゲームを変更" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:508 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Dolphin本体の表示言語を変更します\n" "変更のために再起動が必要です" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:60 msgid "Changes sign to zFar Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:55 msgid "Changes sign to zNear Parameter (after correction)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:512 msgid "Changing this will have no effect while the emulator is running!" msgstr "この設定は次回のゲーム開始時に反映されます!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:295 msgid "Chat" msgstr "チャット欄" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:47 msgid "Cheat Code" msgstr "チートコード" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131 msgid "Cheat Search" msgstr "コードサーチ" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:38 msgid "Cheats Manager" msgstr "チートコード編集ツール" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:626 msgid "Check Partition Integrity" msgstr "パーティションの整合性をチェック" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:867 msgid "Checking integrity..." msgstr "チェックしています..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 msgid "Chinese (Simplified)" msgstr "簡体字中国語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 msgid "Chinese (Traditional)" msgstr "繁体字中国語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:812 msgid "Choose a DVD root directory:" msgstr "DVDルートフォルダを選択してください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:816 msgid "Choose a NAND root directory:" msgstr "NANDのあるルートフォルダを選択してください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:809 msgid "Choose a default ISO:" msgstr "ディスクチャンネルに表示するタイトルを選択" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1230 msgid "Choose a directory to add" msgstr "追加したいフォルダを選択" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1059 msgid "Choose a file to open" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:217 msgid "Choose a memory card:" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:813 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "apploaderとして使用するファイルを選択:(フォルダからのみ構築されたディスクに" "適用されます)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:770 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:809 msgid "Choose the folder to extract to" msgstr "保存先のフォルダを選択してください" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 msgid "Circle Stick" msgstr "丸み" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52 msgid "Classic" msgstr "クラシックコントローラ" #: Source/Core/DolphinWX/Src/LogWindow.cpp:144 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:487 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:913 msgid "Clear" msgstr "全消去" #: Source/Core/Core/Src/NetPlayServer.cpp:259 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "クライアントとの接続が切断されました!ネットプレイは現在無効です。ゲームを停" "止してください。" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:298 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:247 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:555 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:587 msgid "Close" msgstr "閉じる" #: Source/Core/DolphinWX/Src/FrameTools.cpp:188 msgid "Co&nfigure..." msgstr "Dolphin本体の設定(&N)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86 msgid "Code Info" msgstr "コードの情報" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:568 msgid "Code: " msgstr "コード:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 msgid "Command" msgstr "Command" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:629 msgid "Comment" msgstr "コメント" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 msgid "Comment:" msgstr "ゲーム紹介" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:893 msgid "Compress ISO..." msgstr "このタイトルを圧縮" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:905 msgid "Compress selected ISOs..." msgstr "選択したISOファイルを全て圧縮" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1088 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1224 msgid "Compressing ISO" msgstr "圧縮しています..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:443 msgid "Config" msgstr "本体設定" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:37 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "設定" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:111 msgid "Configure Control" msgstr "コントロールの設定" #: Source/Core/DolphinWX/Src/NetWindow.cpp:306 #: Source/Core/DolphinWX/Src/NetWindow.cpp:583 msgid "Configure Pads" msgstr "パッド設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:443 msgid "Configure..." msgstr "Dolphin本体の設定を行います" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1119 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1147 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1217 msgid "Confirm File Overwrite" msgstr "ファイルの上書きを確認" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:590 msgid "Confirm on Stop" msgstr "動作停止時に確認" #: Source/Core/DolphinWX/Src/NetWindow.cpp:83 #: Source/Core/DolphinWX/Src/NetWindow.cpp:105 msgid "Connect" msgstr "接続" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:777 msgid "Connect USB Keyboard" msgstr "USBキーボードの接続をエミュレート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:376 #, c-format msgid "Connect Wiimote %i" msgstr "%iPのWii リモコンを接続" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:195 msgid "Connect Wiimote 1" msgstr "1PのWii リモコンを接続" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:196 msgid "Connect Wiimote 2" msgstr "2PのWii リモコンを接続" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:197 msgid "Connect Wiimote 3" msgstr "3PのWii リモコンを接続" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:198 msgid "Connect Wiimote 4" msgstr "4PのWii リモコンを接続" #: Source/Core/DolphinWX/Src/Main.cpp:666 msgid "Connecting..." msgstr "接続中..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:155 msgid "Console" msgstr "コンソール" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71 msgid "Continuous Scanning" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 msgid "Control" msgstr "Control" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:189 msgid "Convert to GCI" msgstr "GCIファイルに変換" #: Source/Core/Core/Src/CoreParameter.cpp:380 msgid "Copy failed" msgstr "コピーに失敗" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 #, c-format msgid "Copy to Memcard %c" msgstr "メモリーカード%cにコピー" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:358 msgid "Core" msgstr "コア" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:154 #, c-format msgid "Could not create %s" msgstr "%s を作成することができませんでした" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:75 #, c-format msgid "Could not initialize backend %s." msgstr "Could not initialize backend %s." #: Source/Core/Core/Src/CoreParameter.cpp:138 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ" "プディスクではありません。オリジナルのGC/Wii のディスクはほとんどのPC用DVDド" "ライブでは読み込めない点に留意してください" #: Source/Core/Core/Src/CoreParameter.cpp:293 #, c-format msgid "Could not recognize ISO file %s" msgstr "ISOファイル %s を認識できませんでした" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:572 #, c-format msgid "Could not save %s" msgstr "%s をセーブできませんでした" #: Source/Core/DolphinWX/Src/NetWindow.cpp:551 msgid "" "Could not set pads. The player left or the game is currently running!\n" "(setting pads while the game is running is not yet supported)" msgstr "" "現在パッド設定を行えません。 プレーヤーが残っているかゲームが起動中です!\n" "(ゲーム中の設定変更は現在サポートされていません)" #: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:132 #, fuzzy, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "%s をメモリーカードへ書き込みすることができませんでした\n" "\n" "DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ" "んか?" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1120 msgid "Couldn't find open command for extension 'ini'!" msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!" #: Source/Core/Core/Src/BootManager.cpp:148 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "コアを初期化できませんでした。\n" "設定を確認してください。" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:507 msgid "Count:" msgstr "該当:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:455 msgid "Country:" msgstr "発売国" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:562 msgid "Create AR Code" msgstr "アクションリプレイコードを作成" #: Source/Core/DolphinWX/Src/FrameAui.cpp:543 #: Source/Core/DolphinWX/Src/FrameAui.cpp:608 msgid "Create new perspective" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:27 msgid "Creator: " msgstr "制作者: " #: Source/Core/Common/Src/MsgHandler.cpp:68 msgid "Critical" msgstr "致命的なエラー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:559 msgid "Crop" msgstr "クロッピング" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" "アスペクト比 4:3 から 5:4 もしくは 16:9 から 16:10になるよう、画面を クロッピ" "ングします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Crossfade" msgstr "クロスフェーダー" #: Source/Core/DolphinWX/Src/FrameTools.cpp:604 #, fuzzy, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Current dir changed from %s to %s after wxFileSelector!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Custom Projection Hack" msgstr "Custom Projection Hack" #: Source/Core/DolphinWX/Src/PHackSettings.h:30 msgid "Custom Projection Hack Settings" msgstr "Custom Projection Hackの設定" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Customize some Orthographic Projection parameters." msgstr "設定画面に入ります" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 msgid "Czech" msgstr "チェコ語" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:698 msgid "D" msgstr "D" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:89 msgid "D-Pad" msgstr "十字キー" #: Source/Core/DolphinWX/Src/FrameTools.cpp:445 msgid "DSP" msgstr "サウンド" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:652 msgid "DSP Emulator Engine" msgstr "DSPエミュレーション方式" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:324 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 msgid "DSP HLE emulation (fast)" msgstr "DSP-HLE エミュレーション (高速)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:269 msgid "DSP LLE interpreter (slow)" msgstr "DSP-LLE インタプリタ (低速)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:268 msgid "DSP LLE recompiler" msgstr "DSP-LLE リコンパイラ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:654 #, fuzzy msgid "DSP on Dedicated Thread" msgstr "DSP-LLEを別スレッドで実行" #: Source/Core/DolphinWX/Src/FrameTools.cpp:445 msgid "DSP settings" msgstr "サウンドに関する設定を行います" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:832 msgid "DVD Root:" msgstr "DVDルート" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:239 msgid "DVDLowRead - Fatal Error: failed to read from volume" msgstr "DVDLowRead - Fatal Error: failed to read from volume" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:333 msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" msgstr "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176 msgid "Data Size" msgstr "データサイズ" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Date:" msgstr "発売日" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:528 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:564 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:259 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:281 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:296 msgid "Dead Zone" msgstr "'遊び'の調整" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 msgid "Debug" msgstr "デバッグ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:531 msgid "Debugging" msgstr "デバッグ用項目" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:79 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:890 msgid "Decompress ISO..." msgstr "ISOファイルへ復元" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:906 msgid "Decompress selected ISOs..." msgstr "選択したファイルを全てISOファイルへ復元" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1088 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1224 msgid "Decompressing ISO" msgstr "復元中..." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:912 msgid "Default" msgstr "既定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:829 msgid "Default ISO:" msgstr "デフォルトISO" #: Source/Core/DolphinWX/Src/LogWindow.cpp:114 msgid "Default font" msgstr "既定のフォント" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:32 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:926 msgid "Delete" msgstr "削除" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:790 msgid "Delete Save" msgstr "このセーブデータを削除" #: Source/Core/VideoCommon/Src/AVIDump.cpp:77 #, c-format msgid "Delete the existing file '%s'?" msgstr "既存ファイル '%s' を削除しますか?" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:680 msgid "Description" msgstr "説明" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 msgid "Detect" msgstr "検出" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:233 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:328 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:127 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898 msgid "Device" msgstr "デバイス" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:744 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:792 msgid "Device Settings" msgstr "デバイス設定" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45 msgid "Dial" msgstr "ダイアル" #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:146 msgid "Direct3D11" msgstr "Direct3D11" #: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:136 msgid "Direct3D9" msgstr "Direct3D9" #: Source/Core/Core/Src/HW/GCMemcard.cpp:167 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "ディレクトリのチェックサムに失敗\n" "ディレクトリバックアップのチェックサムにも失敗" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:440 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:482 msgid "Disable" msgstr "無効化" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 msgid "Disable Fog" msgstr "Disable Fog" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "一切のXFBエミュレーションを行わないようにします。\n" "動作速度が大きく向上しますが、これに依存しているタイトルでは重大な バグが発生" "します。(特にHomebrewアプリ)\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 msgid "" "Disable emulation of EFB copies.\n" "These are often used for post-processing or render-to-texture effects, so " "while checking this setting gives a great speedup it almost always also " "causes issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "一切のEFBコピーエミュレーションを行わないようにします。\n" "これは後処理やテクスチャエフェクトとして頻繁に使用されるもので、 無効にすると" "大きな動作速度の向上が見込めますが、ほぼ確実に 描画バグが発生するでしょう。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:546 msgid "Disc" msgstr "ディスク" #: Source/Core/DiscIO/Src/DriveBlob.cpp:107 #: Source/Core/DiscIO/Src/DriveBlob.cpp:126 msgid "Disc Read Error" msgstr "ディスク読み取りエラー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 msgid "Display" msgstr "表示設定" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 msgid "" "Display the inputs read by the emulator.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレータが読み取った入力を画面に表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:80 msgid "Divide" msgstr "Divide" #: Source/Core/DolphinWX/Src/FrameTools.cpp:977 msgid "Do you want to stop the current emulation?" msgstr "動作中のゲームを停止しますか?" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:657 msgid "Dolby Pro Logic II decoder" msgstr "Dolby Pro Logic II decoder" #: Source/Core/DolphinWX/Src/FrameTools.cpp:856 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:188 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s グラフィック設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:306 msgid "Dolphin &Web Site" msgstr "Dolphin Webサイト(&W)" #: Source/Core/DolphinWX/Src/ConfigMain.h:37 msgid "Dolphin Configuration" msgstr "Dolphinの設定" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:183 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Wii リモコンのエミュレーション設定" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:394 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1126 msgid "Dolphin GCPad Configuration" msgstr "GCコントローラ設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:686 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1064 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS ムービー (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:8 msgid "Dolphin Wiimote Configuration" msgstr "Wiiリモコンの設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:307 msgid "Dolphin at &Google Code" msgstr "Dolphin 開発状況(&G)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:364 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "ゲームリストは空です。この文章をダブルクリックして GC/Wii のISO または WBFS " "もしくは WADファイルのあるフォルダを選択してください。" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:368 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "リスト中の全てのゲームが設定により表示されていません。この文章をダブルクリッ" "クすると表示されるようになります" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1159 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1245 msgid "Dolphin was unable to complete the requested action." msgstr "要求された操作を完了することができませんでした。" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:275 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:58 msgid "Down" msgstr "下" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:54 msgid "Download Codes (WiiRD Database)" msgstr "Webからコードを入手 (WiiRD Database)" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:297 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31 msgid "Drums" msgstr "ドラムコントローラ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:98 msgid "Dummy" msgstr "ダミーデバイス" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:655 msgid "Dump Audio" msgstr "サウンドのダンプ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:542 msgid "Dump EFB Target" msgstr "EFBターゲットをダンプ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:543 msgid "Dump Frames" msgstr "フレームをダンプ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:540 msgid "Dump Textures" msgstr "テクスチャをダンプ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 msgid "" "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Dump/Frames/ フォルダにレンダリングしたフレーム全てをダンプし、AVIとして" "保存します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 msgid "" "Dump decoded game textures to User/Dump/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Dump/Textures/<ゲームID>/ フォルダにテクスチャをダンプします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Dump/Textures/ フォルダにEFBコピーの内容をダンプします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:477 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:278 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 msgid "Dutch" msgstr "オランダ語" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "E&xit" msgstr "終了" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:438 msgid "EFB Copies" msgstr "EFB Copies" #: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:223 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近" "Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起" "動が必要になるかもしれません。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:166 msgid "EUROPE" msgstr "欧州" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:156 msgid "Early Memory Updates" msgstr "Early Memory Updates" #: Source/Core/DolphinWX/Src/FrameTools.cpp:461 msgid "Edit" msgstr "編集" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "コードを編集" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:285 msgid "Edit Config" msgstr "iniを編集" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "パッチを編集" #: Source/Core/DolphinWX/Src/FrameTools.cpp:461 msgid "Edit current perspective" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:406 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:428 msgid "Edit..." msgstr "編集" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Effect" msgstr "エフェクト" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 msgid "Embedded Frame Buffer" msgstr "Embedded Frame Buffer (内蔵フレームバッファ)" #: Source/Core/Core/Src/Core.cpp:202 msgid "Emu Thread already running" msgstr "エミュレーションスレッドはすでに稼働中です" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "XFBの正確なエミュレートを行います。\n" "著しく動作速度を低下させ、高解像度で描画することも出来なくなります が、少数の" "タイトルを動作させるのに必要です。\n" "\n" "よく分からなければ、【Virtual】を選択したままにしておいてください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n" "XFBエミュレーションが必要なタイトルのほとんどを【Real】設定よりも高速に 動作" "させることが可能です。 \n" "ただ、Homebrewアプリなどの元々XFBが必要でないゲームは上手く動作 しなくなりま" "す。\n" "\n" "よく分からなければ、こちらを選択しておいてください。" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24 msgid "Emulated Wiimote" msgstr "Wii リモコンをエミュレート" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "Emulation State: " msgstr "動作状況:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "有効" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 msgid "" "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " "supported by your GPU.\n" "Possibly causes issues.\n" "Requires fullscreen to work.\n" "\n" "If unsure, leave this unchecked." msgstr "" "立体視表示を有効にします。使用するにはGPUによる Nvidia 3D Vision のサポートが" "必要です。\n" "ほとんどの場合何かしらの問題が発生するでしょう。\n" "この機能はフルスクリーン表示時のみ動作します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 msgid "Enable AR Logging" msgstr "アクションリプレイコードのログを取得する" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:323 msgid "Enable Block Merging" msgstr "Enable Block Merging" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:330 msgid "Enable Bounding Box Calculation" msgstr "Enable Bounding Box Calculation" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:443 msgid "Enable Cache" msgstr "Enable Cache" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:555 msgid "Enable Cheats" msgstr "チートコードを有効化" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable Dual Core" msgstr "Enable Dual Core" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:553 msgid "Enable Dual Core (speedup)" msgstr "デュアルコア動作を行う (速度向上)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:560 msgid "Enable Hotkeys" msgstr "ホットキーを使用" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "Enable Idle Skipping" msgstr "Enable Idle Skipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:554 msgid "Enable Idle Skipping (speedup)" msgstr "アイドルスキップ処理を行う (速度向上)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "Enable MMU" msgstr "Enable MMU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:564 msgid "Enable Progressive Scan" msgstr "プログレッシブ表示を有効化" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:770 msgid "Enable Screen Saver" msgstr "スクリーンセーバーを有効化" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75 #, fuzzy msgid "Enable Speaker Data" msgstr "ページ分けして表示" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:327 msgid "Enable WideScreen" msgstr "Enable WideScreen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526 msgid "Enable Wireframe" msgstr "ワイヤーフレーム有効化" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "異方性フィルタリングを適用します。\n" "奥行きのあるテクスチャをより精細に描画することが出来ます。\n" "特定のゲームでは描画バグの原因になることがあります。\n" "\n" "よく分からなければ、【1x】を選択してください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "ディスクの読み取り速度を向上させます。必要になるタイトルはわずかです [有効=" "ロード時間短縮/無効=互換性・安定性重視]" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:803 msgid "Enable pages" msgstr "ページ分けして表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションを画面いっぱいに表示して行います。\n" "無効にするとウィンドウ画面でのエミュレーションとなります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:334 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "トワイライトプリンセスにおいて、広大なエリアで発生するFPS低下を抑えます。他の" "タイトルでは無効にしてください" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Enables Custom Projection Hack" msgstr "Enables Custom Projection Hack" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:521 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on " "OSX." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。OSX " "には現在未対応です" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:523 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。" "OpenALのみ対応" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:525 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend " "only. May need to rename soft_oal.dll to OpenAL32.dll to make it work." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。" "OpenALのみ対応。『soft_oal.dll』を『OenAL32.dll』にリネームすることで動作しま" "す" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n" "ほとんどのタイトルはこのオプションについて考える必要はありません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "メモリ管理機構を有効にします。いくつかのゲームで必要です [有効=互換性・安定" "性重視/無効=動作速度向上]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:53 msgid "End" msgstr "End" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 msgid "English" msgstr "英語" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:334 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:414 msgid "Enhancements" msgstr "画質向上の設定" #: Source/Core/DolphinWX/Src/FrameAui.cpp:607 msgid "Enter a name for the new perspective:" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:191 #, c-format msgid "Entry %d/%d" msgstr "エントリ %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85 #, c-format msgid "Entry 1/%d" msgstr "エントリ 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217 msgid "Equal" msgstr "に一致する" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:45 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:156 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1236 msgid "Error" msgstr "エラー" #: Source/Core/DolphinWX/Src/Main.cpp:420 msgid "Error loading selected language. Falling back to system default." msgstr "" "選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します" #: Source/Core/Common/Src/ChunkFile.h:226 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" #: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:342 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "エラー: フォント群 %s にアクセスを試みましたが読み込めませんでした。ゲームは" "フォントを正しく表示できないか、クラッシュするでしょう" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Escape" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/Core/Src/ArmMemTools.cpp:78 #: Source/Core/Core/Src/x64MemTools.cpp:217 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "Exception handler - access below memory space. %08llx%08llx" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:61 msgid "Execute" msgstr "Execute" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:459 msgid "Export Failed" msgstr "エクスポートに失敗" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:642 msgid "Export File" msgstr "ファイルを抽出" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:189 msgid "Export Recording" msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 msgid "Export Recording..." msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:792 msgid "Export Save" msgstr "セーブデータをエクスポート" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:874 msgid "Export Wii save (Experimental)" msgstr "セーブデータをエクスポート (実験的)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:793 msgid "Export all saves" msgstr "全てのセーブデータをエクスポート" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80 msgid "Export failed, try again?" msgstr "エクスポートに失敗しました。リトライしますか?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:559 msgid "Export save as..." msgstr "セーブデータのエクスポート先を選択" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:297 msgid "Extension" msgstr "拡張コントローラ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:480 msgid "External Frame Buffer" msgstr "External Frame Buffer (外部フレームバッファ)" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:61 msgid "Extra Parameter" msgstr "特殊パラメータ" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:62 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "『メトロイド Other M』のみに有用な設定です" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:617 msgid "Extract All Files..." msgstr "全てのファイルを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Extract Apploader..." msgstr "Apploaderを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:620 msgid "Extract DOL..." msgstr "DOLを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:613 msgid "Extract Directory..." msgstr "このフォルダを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:615 msgid "Extract File..." msgstr "このファイルを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:611 msgid "Extract Partition..." msgstr "このパーティションを抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:727 #, c-format msgid "Extracting %s" msgstr "%s を抽出" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 msgid "Extracting All Files" msgstr "全てのファイルをエクスポート" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:710 msgid "Extracting Directory" msgstr "フォルダをエクスポート" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:713 msgid "Extracting..." msgstr "抽出しています..." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:892 msgid "FIFO Byte" msgstr "FIFO バイト" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:45 msgid "FIFO Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "FRANCE" msgstr "フランス" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "FST Size:" msgstr "FSTサイズ" #: Source/Core/Core/Src/NetPlayClient.cpp:77 msgid "Failed to Connect!" msgstr "接続に失敗!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:225 msgid "Failed to Listen!!" msgstr "Listenに失敗!" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:307 msgid "Failed to download codes." msgstr "コードの取得に失敗しました" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:830 #, c-format msgid "Failed to extract to %s!" msgstr "%s への抽出に失敗" #: Source/Core/Core/Src/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" "DSP ROMの読み込みに失敗しました:\t%s\n" "\n" "このファイルはDSP-LLEを使用するのに必要なものです\n" "これは著作権を持つデータなのでDolphinには含まれていません\n" "DSPSpyを使用してあなたのGC/Wii 実機よりダンプを行って下さい\n" "\n" "ダンプが難しい環境ではこのファイルが不要なDSP-HLEエンジンを使用してください\n" "(本体設定→\"サウンド\"で選択できます)" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:121 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:144 msgid "Failed to load bthprops.cpl" msgstr "Failed to load bthprops.cpl" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:103 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:114 msgid "Failed to load hid.dll" msgstr "Failed to load hid.dll" #: Source/Core/Core/Src/Movie.cpp:792 #, c-format msgid "Failed to read %s" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151 msgid "Failed to read banner.bin" msgstr "Failed to read banner.bin" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185 #, fuzzy msgid "Failed to read bk header" msgstr "failed to read bk header" #: Source/Core/Core/Src/HW/GCMemcard.cpp:223 #, c-format msgid "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%llx" msgstr "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%llx" #: Source/Core/Core/Src/HW/GCMemcard.cpp:148 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:142 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286 #, c-format msgid "Failed to read data from file %d" msgstr "Failed to read data from file %d" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375 #, fuzzy, c-format msgid "Failed to read data from file: %s" msgstr "failed to read data from file: %s" #: Source/Core/Core/Src/HW/GCMemcard.cpp:136 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:130 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97 #, fuzzy msgid "Failed to read header" msgstr "failed to read header" #: Source/Core/Core/Src/HW/GCMemcard.cpp:119 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/Src/VolumeGC.cpp:61 msgid "Failed to read unique ID from disc image" msgstr "Failed to read unique ID from disc image" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:84 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Failed to write BT.DINF to SYSCONF" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228 msgid "Failed to write bkhdr" msgstr "Failed to write bkhdr" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164 #, c-format msgid "Failed to write header for %s" msgstr "Failed to write header for %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258 #, c-format msgid "Failed to write header for file %d" msgstr "Failed to write header for file %d" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 msgid "Farsi" msgstr "ペルシア語" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:474 msgid "Fast" msgstr "Fast" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "Fast version of the MMU. Does not work for every game." msgstr "高速なMMUを使用します。全てのゲームでうまく動くわけではありません" #: Source/Core/Core/Src/Movie.cpp:1046 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/Src/FrameTools.cpp:213 msgid "Fifo Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:99 msgid "File Info" msgstr "ファイル情報" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:304 msgid "File contained no codes." msgstr "コードを含まないファイルです" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:413 msgid "File converted to .gci" msgstr "ファイルはGCIへ変換されました" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:428 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "ファイルを開くことができませんでした\n" "もしくは有効な拡張子ではありません" #: Source/Core/Core/Src/HW/GCMemcard.cpp:84 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "このファイルの拡張子は \"%s\" です\n" "有効な拡張子は .raw/.gcp です" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:425 msgid "File is not recognized as a memcard" msgstr "このファイルはメモリーカードとして認識されませんでした" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:294 msgid "File not compressed" msgstr "圧縮されていないファイル" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:122 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Unknown open mode : 0x%02x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:534 msgid "Filesystem" msgstr "構造" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1113 msgid "Filetype 'ini' is unknown! Will not open!" msgstr " 'ini' は不明な拡張子です。開くことができません!" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:265 msgid "Find next" msgstr "次へ" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:266 msgid "Find previous" msgstr "前へ" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:632 msgid "First Block" msgstr "ブロック開始位置" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 msgid "Fix Checksums" msgstr "チェックサムを修正" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 msgid "Force 16:9" msgstr "強制的に 16:9 にする" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 msgid "Force 4:3" msgstr "強制的に 4:3 にする" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:561 msgid "Force Console as NTSC-J" msgstr "コンソールを日本向け (NTSC-J) に設定" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:403 msgid "Force Texture Filtering" msgstr "Force Texture Filtering" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 msgid "" "Force texture filtering even if the emulated game explicitly disabled it.\n" "Improves texture quality slightly but causes glitches in some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲーム側でフィルタ無効を明示している場面でも、強制的にフィルタリング を行いま" "す。\n" "特に高解像度出力時にテクスチャが綺麗になりますが、いくつかのゲーム で描画バグ" "を引き起こします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Causes graphical glitches is some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲームを強引にワイドスクリーンに対応させて出力します。\n" "このオプションは描画バグの原因になることがあります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "Left unchecked, dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し" "ます\n" "チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ" "イ時には自動的にこの設定は有効になります" #: Source/Core/Core/Src/HW/GCMemcard.cpp:74 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "ASCII コードでフォーマットしますか? (NTSC もしくは PAL)\n" "Shift_JIS (NTSC-J) ではフォーマットできません" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:278 msgid "Forward" msgstr "前方" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:505 #, c-format msgid "Found %d results for '" msgstr "検索結果:%d 件 '" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:857 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:925 msgid "Frame" msgstr "フレーム" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:867 msgid "Frame " msgstr "フレーム" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:185 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:185 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546 msgid "Frame Dumps use FFV1" msgstr "FFV1を使用してフレームをダンプ" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:227 msgid "Frame Info" msgstr "フレームの情報" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:116 msgid "Frame Range" msgstr "フレームの範囲" #: Source/Core/DolphinWX/Src/FrameTools.cpp:152 msgid "Frame S&kipping" msgstr "フレームスキップ(&K)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:565 msgid "Framelimit:" msgstr "フレームリミット:" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:204 msgid "Frames To Record" msgstr "録画フレーム数設定" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:544 msgid "Free Look" msgstr "フリールック" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:275 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 msgid "French" msgstr "フランス語" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38 msgid "Frets" msgstr "フレットボタン" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:118 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:137 msgid "From" msgstr "開始" #: Source/Core/DolphinWX/Src/FrameTools.cpp:440 msgid "FullScr" msgstr "全画面" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:261 msgid "Fullscreen resolution:" msgstr "全画面表示時の解像度:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:534 msgid "GCI File(*.gci)" msgstr "GCI ファイル (*.gci)" #: Source/Core/DolphinWX/Src/GCMicDlg.h:44 msgid "GCMic Configuration" msgstr "マイクの設定" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 msgid "GCPad" msgstr "入力(GC)" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:659 msgid "GX_CMD_INVL_VC" msgstr "GX_CMD_INVL_VC" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:451 msgid "Game ID:" msgstr "ゲームID" #: Source/Core/Core/Src/NetPlay.cpp:229 msgid "Game is already running!" msgstr "すでに起動しています!" #: Source/Core/Core/Src/NetPlay.cpp:259 msgid "Game isn't running!" msgstr "ゲームが起動していません!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:389 #, fuzzy msgid "Game not found!" msgstr "ゲームが見つかりません!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:388 msgid "Game-Specific Settings" msgstr "固有設定" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:293 msgid "GameConfig" msgstr "ゲーム設定" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:525 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GCセーブファイル(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 msgid "Gamecube" msgstr "ゲームキューブ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "Gamecube &Pad Settings" msgstr "ゲームキューブ入力設定(&P)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:218 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1063 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "メモリーカードファイル (*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:446 msgid "Gamecube Pad settings" msgstr "ゲームキューブの入力設定を行います" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 msgid "Gecko Codes" msgstr "Geckoコード" #: Source/Core/Core/Src/GeckoCode.cpp:222 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported. Try using the " "native code handler by placing the codehandler.bin file into the Sys " "directory and restarting Dolphin.)" msgstr "" "Geckoコードの実行に失敗 (CT%i CST%i) (%s)\n" "(コードに問題があるか、まだサポートされていないタイプのコードです\n" "ネイティブコードハンドラを試してみてください。Sys フォルダに codehandler.bin " "を置き、Dolphinを再起動することで利用できます)" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:172 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:172 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:544 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:202 msgid "General" msgstr "一般" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:139 msgid "General Settings" msgstr "一般" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:473 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:274 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 msgid "German" msgstr "ドイツ語" #: Source/Core/Core/Src/ActionReplay.cpp:449 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "" "GetARCode: インデックスのサイズがコードリストのサイズを上回っています %lu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "Graphics" msgstr "ビデオ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:444 msgid "Graphics settings" msgstr "描画に関する設定を行います" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218 msgid "Greater Than" msgstr "より大きい" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 msgid "" "Greatly increases quality of textures generated using render to texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly decreases performance and possibly causes issues (although " "unlikely).\n" "\n" "If unsure, leave this checked." msgstr "" "テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ" "せます。\n" "特に高解像度出力時に効果が大きく出ます。\n" "動作速度は少々低下し、まれに描画バグの原因にもなることもあります。\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 msgid "Greek" msgstr "ギリシア語" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Green" msgstr "緑" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Green Left" msgstr "緑 - 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Green Right" msgstr "緑 - 右" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35 msgid "Guitar" msgstr "ギターコントローラ" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1259 msgid "HCI_CMD_INQUIRY is called, please report!" msgstr "HCI_CMD_INQUIRY is called, please report!" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:501 msgid "Hacked Buffer Upload" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:428 msgid "Hacks" msgstr "高速化(Hacks)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:158 msgid "Header checksum failed" msgstr "Header checksum failed" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 msgid "Hebrew" msgstr "ヘブライ語" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:313 msgid "Height" msgstr "範囲(縦)" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:64 msgid "Help" msgstr "ヘルプ" #: Source/Core/DolphinWX/Src/Main.cpp:242 msgid "" "Hi,\n" "\n" "Dolphin requires Mac OS X 10.7 or greater.\n" "Unfortunately you're running an old version of OS X.\n" "The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n" "Please upgrade to 10.7 or greater to use the newest Dolphin version.\n" "\n" "Sayonara!\n" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:233 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "こんにちはこんにちは!\n" "\n" "Dolphinを動作させるにはSSE2をサポートしたCPUが必要なんだ。\n" "でも残念ながら君の使っているCPUはこれに対応してなくて、起動することができない" "みたい・・・\n" "\n" "さよなら!\n" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:309 msgid "Hide" msgstr "隠す" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304 msgid "Hide Mouse Cursor" msgstr "マウスカーソルを隠す" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this checked." msgstr "" "エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを 表示しな" "いようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:54 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/Src/NetWindow.cpp:85 #: Source/Core/DolphinWX/Src/NetWindow.cpp:138 msgid "Host" msgstr "ホスト" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "ホットキーの設定" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:272 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:272 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:587 msgid "Hotkeys" msgstr "ホットキー" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:312 msgid "Hungarian" msgstr "ハンガリー語" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24 msgid "Hybrid Wiimote" msgstr "Hybrid Wiimote" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:532 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:786 #, fuzzy, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload an IOS or a title that is not " "available in your NAND dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available " "in your nand dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:313 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - bad destination" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:742 msgid "IPL Settings" msgstr "IPL設定" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:282 msgid "IR" msgstr "ポインタ" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR ポインタ" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:95 msgid "IR Sensitivity:" msgstr "感度" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:505 msgid "ISO Details" msgstr "ゲームの詳細" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:824 msgid "ISO Directories" msgstr "フォルダ一覧" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:172 msgid "ITALY" msgstr "イタリア" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:630 msgid "Icon" msgstr "アイコン" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:331 msgid "" "If checked, the bounding box registers will be updated. Used by the Paper " "Mario games." msgstr "" "主にペーパーマリオシリーズで使われる、Bounding Boxレジスタをサポートします" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 msgid "" "If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)" msgstr "" "FPSが安定しないゲームで効果があります [有効=互換性向上/無効=動作速度向上]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:498 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50). Use " "Audio to throttle using the DSP (might fix audio clicks but can also cause " "constant noise depending on the game)." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:435 msgid "Ignore Format Changes" msgstr "Ignore Format Changes" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games though.\n" "\n" "If unsure, leave this checked." msgstr "" "EFBフォーマットに対する変更を一切無視するようにします。\n" "多くのゲームでデメリットなしに動作速度が改善されますが、いくつかの ゲームでは" "描画バグの原因になります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 msgid "" "Ignore any requests of the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "CPUのEFBに対する読込/書込リクエストを無視するようにします。\n" "いくつかのゲームで動作速度が改善されますが、特定のゲームの機能や 画面効果のエ" "ミュレーションが無効化されます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:791 msgid "Import Save" msgstr "セーブデータをインポート" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59 msgid "Import failed, try again?" msgstr "インポートに失敗しました。リトライしますか?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:454 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "インポートされたのは'gsc'ファイルのようです\n" "しかし正しいヘッダではありません" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:442 msgid "Imported file has invalid length" msgstr "インポートしたファイルの長さが正しくありません" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:451 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "インポートされたのは'sav'ファイルのようです\n" "しかし正しいヘッダではありません" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "In Game" msgstr "ソコソコ" #: Source/Core/DolphinWX/Src/NetWindow.cpp:594 msgid "In-Game" msgstr "ゲーム内" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "Info" msgstr "情報" #: Source/Core/Common/Src/MsgHandler.cpp:65 msgid "Information" msgstr "情報" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:481 msgid "Input" msgstr "入力" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:63 msgid "Insert" msgstr "Insert" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:176 msgid "Insert Encrypted or Decrypted code here..." msgstr "ここに暗号化or復号化されたコードを貼り付けてください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:776 msgid "Insert SD Card" msgstr "SDカードの挿入をエミュレート" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:34 msgid "Insert name here.." msgstr "コード名を入力してください" #: Source/Core/DolphinWX/Src/FrameTools.cpp:210 msgid "Install WAD" msgstr "WiiメニューにWADファイルを追加" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:895 msgid "Install to Wii Menu" msgstr "Wiiメニューへインストール" #: Source/Core/Core/Src/x64MemTools.cpp:252 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "InstallExceptionHandler が呼び出されましたが、このプラットフォームはまだサ" "ポートされていません" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1287 msgid "Installing WAD..." msgstr "追加しています..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:888 msgid "Integrity Check Error" msgstr "エラーが確認されました!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:894 msgid "Integrity check completed" msgstr "完了" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:893 msgid "Integrity check completed. No errors have been found." msgstr "チェック終了。整合性に問題はありませんでした。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:885 #, c-format msgid "" "Integrity check for partition %d failed. Your dump is most likely corrupted " "or has been patched incorrectly." msgstr "" "パーティション %d に問題が見つかりました。 データが破損しているか、正しくパッ" "チが当てられていない可能性があります。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:545 msgid "Interface" msgstr "表示" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:640 msgid "Interface Settings" msgstr "Dolphinの表示に関する設定" #: Source/Core/Core/Src/State.cpp:240 msgid "Internal LZO Error - compression failed" msgstr "Internal LZO Error - compression failed" #: Source/Core/Core/Src/State.cpp:348 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "もう一度ロードを試してみてください" #: Source/Core/Core/Src/State.cpp:485 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internal LZO Error - lzo_init() failed" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:349 msgid "Internal Resolution:" msgstr "内部解像度の変更:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:55 msgid "Interpreter (VERY slow)" msgstr "インタプリタ (非推奨)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:348 msgid "Intro" msgstr "イントロ" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Invalid Size(%x) or Magic word (%x)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:612 msgid "Invalid Value!" msgstr "無効な値です!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:462 msgid "Invalid bat.map or dir entry" msgstr "Invalid bat.map or dir entry" #: Source/Core/Core/Src/CoreTiming.cpp:556 #, c-format msgid "Invalid event type %i" msgstr "Invalid event type %i" #: Source/Core/Core/Src/HW/DVDInterface.cpp:322 msgid "Invalid file" msgstr "不正なファイル" #: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:41 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "このGCMの opening.bnr ファイルは正しくありません\n" "%s\n" " このゲームをダンプしなおしてください" #: Source/Core/Core/Src/Movie.cpp:735 msgid "Invalid recording file" msgstr "不正な録画ファイル" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:473 msgid "Invalid search parameters (no object selected)" msgstr "エラー:オブジェクトを選択してください" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:456 msgid "Invalid search string (couldn't convert to number)" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:444 msgid "Invalid search string (only even string lengths supported)" msgstr "" #: Source/Core/Core/Src/Core.cpp:523 msgid "Invalid state" msgstr "不正なステートファイル" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:277 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:313 msgid "Italian" msgstr "イタリア語" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:183 msgid "JAPAN" msgstr "日本" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:59 msgid "JIT Recompiler (recommended)" msgstr "JIT リコンパイラ (推奨)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:60 msgid "JITIL experimental recompiler" msgstr "JITIL リコンパイラ (実験的)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:314 msgid "Japanese" msgstr "日本語" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:188 msgid "KOREA" msgstr "韓国" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "常にエミュレーションウィンドウを他のウィンドウよりも手前に 表示するようにしま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:303 msgid "Keep window on top" msgstr "最前面に表示" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:241 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:241 msgid "Key" msgstr "キー設定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:315 msgid "Korean" msgstr "韓国語" #. i18n: Left #: Source/Core/Core/Src/HW/GCPadEmu.cpp:57 msgid "L" msgstr "L" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "Lボタン" #. i18n: Left-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:61 msgid "L-Analog" msgstr "L (アナログ)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:598 msgid "Language:" msgstr "GUI言語:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 msgid "Last Overwritten State" msgstr "最後に上書きしたステートセーブ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:173 #: Source/Core/DolphinWX/Src/FrameTools.cpp:175 msgid "Last Saved State" msgstr "最新のステートセーブ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:690 msgid "Latency:" msgstr "レイテンシー:" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:276 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:55 msgid "Left" msgstr "左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60 msgid "Left Stick" msgstr "左スティック" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:257 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:257 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "左クリックでキーの入力待ち\n" "スペースキーを入力で消去します" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:689 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左クリックで入力待ち\n" "中クリックで消去\n" "右クリックで詳細設定に入ります" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:694 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "左or右クリックで設定画面に入ります\n" "中クリックで消去します" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219 msgid "Less Than" msgstr "より小さい" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:558 msgid "Limit by FPS" msgstr "FPSによる制限を有効化" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:924 msgid "Load" msgstr "読込" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:541 msgid "Load Custom Textures" msgstr "カスタムテクスチャを読み込む" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:200 msgid "Load State Slot 1" msgstr "ステートロード - スロット 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:201 msgid "Load State Slot 2" msgstr "ステートロード - スロット 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:202 msgid "Load State Slot 3" msgstr "ステートロード - スロット 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:203 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:203 msgid "Load State Slot 4" msgstr "ステートロード - スロット 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:204 msgid "Load State Slot 5" msgstr "ステートロード - スロット 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:205 msgid "Load State Slot 6" msgstr "ステートロード - スロット 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:206 msgid "Load State Slot 7" msgstr "ステートロード - スロット 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:207 msgid "Load State Slot 8" msgstr "ステートロード - スロット 8" #: Source/Core/DolphinWX/Src/FrameTools.cpp:169 msgid "Load State..." msgstr "ファイルからロード" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1322 msgid "Load Wii System Menu" msgstr "Wiiメニューを起動" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1317 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Wiiメニューを起動 ( バージョン:%d %c )" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 msgid "" "Load custom textures from User/Load/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "User/Load/Textures/<ゲームID>/ フォルダよりカスタムテクスチャを読み込むように" "します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:50 msgid "Load preset values from hack patterns available." msgstr "特定のゲーム向けの設定値を読み込みます" #: Source/Core/DolphinWX/Src/NetWindow.cpp:592 msgid "Local" msgstr "ローカル" #: Source/Core/DolphinWX/Src/LogWindow.h:51 msgid "Log" msgstr "ログ" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:26 msgid "Log Configuration" msgstr "ログの設定" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301 msgid "Log FPS to file" msgstr "FPSのログを保存" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:96 msgid "Log Types" msgstr "表示するログ情報" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 msgid "" "Log the number of frames rendered per second to User/Logs/fps.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "FPSのログを User/Logs/fps.txt に保存します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:81 msgid "Logger Outputs" msgstr "ログ出力先" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132 #: Source/Core/DolphinWX/Src/Frame.cpp:327 msgid "Logging" msgstr "ログ" #: Source/Core/Core/Src/NetPlayClient.cpp:255 msgid "Lost connection to server!" msgstr "サーバーとの接続が切断されました!" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "M Button" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "MD5の不整合\n" " %016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "MMU Speed Hack" msgstr "MMU Speed Hack" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:527 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:563 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark セーブファイル(*.gcs)" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:76 #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:51 msgid "Main Stick" msgstr "コントロールスティック" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:459 msgid "Maker ID:" msgstr "メーカーID" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:482 msgid "Maker:" msgstr "メーカー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 #, fuzzy msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "フォグ(霧)処理を無効化します。\n" "動作速度が改善されますが、フォグ処理に頼った画面効果が正しく表示 されなくなり" "ます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100 msgid "Max" msgstr "最大" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:448 msgid "Memcard already has a save for this title" msgstr "このタイトルのセーブデータはすでに存在します" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:291 msgid "Memcard already opened" msgstr "すでに開いています" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:912 msgid "Memory Byte" msgstr "メモリバイト" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:225 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:106 msgid "Memory Card" msgstr "メモリーカード" #: Source/Core/DolphinWX/Src/MemcardManager.h:36 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "メモリーカードマネージャ ~使用前にはバックアップを!" #: Source/Core/Core/Src/CoreParameter.cpp:372 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "スロット%c 内のメモリーカードのファイル名に問題があります\n" "リージョンが規定されていません\n" "\n" "スロット%c の場所が以下に変更されました\n" "%s\n" "この場所に古いファイルをコピーしますか?\n" #: Source/Core/Core/Src/HW/GCMemcard.cpp:124 msgid "Memorycard filesize does not match the header size" msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 msgid "Menu" msgstr "メニュー" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:107 msgid "Mic" msgstr "マイク" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99 msgid "Min" msgstr "最小" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:577 msgid "Misc" msgstr "その他" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:789 msgid "Misc Settings" msgstr "その他の設定" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:240 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:294 msgid "Modifier" msgstr "感度変更" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使" "用するにはゲームの再起動が必要です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/LogWindow.cpp:115 msgid "Monospaced font" msgstr "等幅フォント" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:305 msgid "Motion Plus" msgstr "モーションプラス" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:309 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:86 msgid "Motor" msgstr "モーター" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:663 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "オプションにマウスカーソルを合わせるとここに説明が表示されます。\n" "\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:75 msgid "Multiply" msgstr "Multiply" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:651 msgid "NOP" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:629 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:129 msgid "NP Add" msgstr "NP Add" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:124 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:132 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:126 msgid "NP Delete" msgstr "NP Delete" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:133 msgid "NP Divide" msgstr "NP Divide" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 msgid "NP Down" msgstr "NP Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 msgid "NP End" msgstr "NP End" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:111 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:127 msgid "NP Equal" msgstr "NP Equal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 msgid "NP Home" msgstr "NP Home" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:125 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 msgid "NP Left" msgstr "NP Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:128 msgid "NP Multiply" msgstr "NP Multiply" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 msgid "NP Right" msgstr "NP Right" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:130 msgid "NP Separator" msgstr "NP Separator" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:109 msgid "NP Space" msgstr "NP Space" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:131 msgid "NP Subtract" msgstr "NP Subtract" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:110 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 msgid "NP Up" msgstr "NP Up" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:447 #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:50 msgid "Name:" msgstr "名前" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:565 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:25 msgid "Name: " msgstr "名前: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:526 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:562 msgid "Native GCI files(*.gci)" msgstr "ネイティブ GCI ファイル(*.gci)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161 msgid "New Scan" msgstr "新規検索" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:206 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:801 msgid "Next Page" msgstr "次のページ" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165 msgid "Next Scan" msgstr "続けて検索" #: Source/Core/DolphinWX/Src/NetWindow.cpp:68 msgid "Nickname :" msgstr "ニックネーム:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:196 msgid "No Country (SDK)" msgstr "No Country (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:370 msgid "No ISOs or WADS found" msgstr "リストに項目がありません!" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508 #, c-format msgid "No banner file found for title %s" msgstr "%s のバナーファイルはありません" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:761 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:768 msgid "No description available" msgstr "説明なし" #: Source/Core/DolphinWX/Src/FrameAui.cpp:514 msgid "No docking" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:859 msgid "No file loaded" msgstr "読み込みファイルなし" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:439 msgid "No free dir index entries" msgstr "空きエントリがありません" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:895 msgid "No recorded file" msgstr "録画ファイルなし" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501 #, c-format msgid "No save folder found for title %s" msgstr "%s のセーブフォルダがありません" #: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:144 #: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:122 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:23 #: Source/Core/DolphinWX/Src/NetWindow.cpp:600 msgid "None" msgstr "なし" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:316 msgid "Norwegian Bokmaal" msgstr "ノルウェー語" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216 msgid "Not Equal" msgstr "に一致しない" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:804 msgid "Not Set" msgstr "未確認" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108 #, fuzzy, c-format msgid "Not a Wii save or read failure for file header size %x" msgstr "not a wii save or read failure for file header size %x" #: Source/Core/DolphinWX/Src/Main.cpp:665 msgid "Not connected" msgstr "未接続" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309 msgid "Notes" msgstr "ノート" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:26 msgid "Notes: " msgstr "補足: " #: Source/Core/DolphinWX/Src/FrameAui.cpp:71 #: Source/Core/DolphinWX/Src/FrameAui.cpp:74 #: Source/Core/DolphinWX/Src/FrameAui.cpp:580 #: Source/Core/DolphinWX/Src/FrameAui.cpp:621 #: Source/Core/DolphinWX/Src/FrameAui.cpp:629 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:44 msgid "Notice" msgstr "注意" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88 msgid "Number Of Codes: " msgstr "行数:" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "ヌンチャク" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "ヌンチャクの加速度" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:877 msgid "Object" msgstr "オブジェクト" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:135 msgid "Object Range" msgstr "オブジェクトの範囲" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:256 msgid "Off" msgstr "オフ" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "オフセット値:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:595 msgid "On-Screen Display Messages" msgstr "オンスクリーンメッセージを表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:436 #, c-format msgid "Only %d blocks available" msgstr "残り %d ブロックしかありません!" #: Source/Core/DolphinWX/Src/FrameTools.cpp:434 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:178 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:178 msgid "Open" msgstr "開く" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:876 msgid "Open &containing folder" msgstr "実体のあるフォルダを開く(&C)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:873 msgid "Open Wii &save folder" msgstr "セーブデータのあるフォルダを開く(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:434 msgid "Open file..." msgstr "起動するファイルを選択" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:61 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: can't create context for device %s" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:72 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: can't find sound devices" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:66 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: can't open device %s" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499 msgid "OpenCL Texture Decoder" msgstr "OpenCL Texture Decoder" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:500 msgid "OpenMP Texture Decoder" msgstr "OpenMP Texture Decoder" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:317 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:94 msgid "Options" msgstr "設定" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Orange" msgstr "オレンジ" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:468 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the the saves to a new memcard\n" msgstr "" "ディレクトリ内のファイル順序が、ブロックの順序と一致していません\n" "右クリックから『全てのセーブデータをエクスポート』を実行して、\n" "新しいメモリーカードにセーブデータを移行してください\n" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:321 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:506 msgid "Other" msgstr "その他" #: Source/Core/Core/Src/NetPlayClient.cpp:206 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "ゲーム中に他のプレーヤーが切断されてしまいました!手動でゲームを停止させてく" "ださい" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:481 msgid "Output" msgstr "出力" #: Source/Core/DolphinWX/Src/FrameTools.cpp:356 msgid "P&lay Recording..." msgstr "録画ファイルを再生(&L)" #: Source/Core/Core/Src/HW/GCPad.cpp:30 msgid "Pad" msgstr "パッド" #: Source/Core/DolphinWX/Src/NetWindow.cpp:602 msgid "Pad " msgstr "Pad " #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34 msgid "Pads" msgstr "パッド" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "Paragraph" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:64 msgid "Parameters" msgstr "パラメータ" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:222 #, c-format msgid "Partition %i" msgstr "パーティション %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:296 msgid "Patches" msgstr "パッチ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:549 msgid "Paths" msgstr "フォルダ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1528 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1529 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 msgid "Pause" msgstr "一時停止" #: Source/Core/DolphinWX/Src/FrameTools.cpp:142 msgid "Pause at end of movie" msgstr "再生終了時に一時停止" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Perfect" msgstr "カンペキ!" #: Source/Core/DolphinWX/Src/FrameAui.cpp:609 #, c-format msgid "Perspective %d" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:165 #: Source/Core/DolphinWX/Src/FrameTools.cpp:438 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1537 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1538 msgid "Play" msgstr "開始" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:188 msgid "Play Recording" msgstr "録画ファイルを再生" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:182 msgid "Play/Pause" msgstr "開始/一時停止" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 msgid "Playable" msgstr "サクサク" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:154 msgid "Playback Options" msgstr "再生オプション" #: Source/Core/DolphinWX/Src/NetWindow.cpp:301 msgid "Players" msgstr "プレイヤー一覧" #: Source/Core/DolphinWX/Src/FrameTools.cpp:978 msgid "Please confirm..." msgstr "確認" #: Source/Core/DolphinWX/Src/FrameAui.cpp:579 msgid "Please create a perspective before saving" msgstr "" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:317 msgid "Polish" msgstr "ポーランド語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:726 msgid "Port 1" msgstr "ポート 1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:727 msgid "Port 2" msgstr "ポート 2" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 msgid "Port 3" msgstr "ポート 3" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "Port 4" msgstr "ポート 4" #: Source/Core/DolphinWX/Src/NetWindow.cpp:97 #: Source/Core/DolphinWX/Src/NetWindow.cpp:130 msgid "Port :" msgstr "ポート:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:318 msgid "Portuguese" msgstr "ポルトガル語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:319 msgid "Portuguese (Brazilian)" msgstr "ブラジル語" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:396 msgid "Post-Processing Effect:" msgstr "Post-Processing Effect:" #: Source/Core/Core/Src/Movie.cpp:936 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "" #: Source/Core/Core/Src/Movie.cpp:1055 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "" #: Source/Core/Core/Src/Movie.cpp:1032 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:48 msgid "Presets: " msgstr "プリセット:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:205 msgid "Prev Page" msgstr "前のページ" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:800 msgid "Previous Page" msgstr "前のページ" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196 msgid "Previous Value" msgstr "ここより前" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:60 msgid "Print" msgstr "Print" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:894 msgid "Profile" msgstr "プロファイル" #: Source/Core/DolphinWX/Src/ISOProperties.h:55 msgid "Properties" msgstr "プロパティ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:297 msgid "Purge Cache" msgstr "キャッシュの整頓を実行" #: Source/Core/Common/Src/MsgHandler.cpp:66 msgid "Question" msgstr "確認" #: Source/Core/DolphinWX/Src/NetWindow.cpp:159 #: Source/Core/DolphinWX/Src/NetWindow.cpp:316 msgid "Quit" msgstr "終了" #. i18n: Right #: Source/Core/Core/Src/HW/GCPadEmu.cpp:59 msgid "R" msgstr "R" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "Rボタン" #. i18n: Right-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:63 msgid "R-Analog" msgstr "R (アナログ)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:442 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:175 msgid "RUSSIA" msgstr "ロシア" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528 msgid "Range" msgstr "範囲/強さ" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:190 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:190 msgid "Read-only mode" msgstr "読み込み専用 有効/無効" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:484 msgid "Real" msgstr "Real" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24 msgid "Real Wiimote" msgstr "実機Wii リモコンを接続" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:63 msgid "Real Wiimotes" msgstr "実機Wii リモコンの設定" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 msgid "Reconnect Wiimote on State Loading" msgstr "ステートロード時にWii リモコンを再接続" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:193 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:217 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:791 msgid "Record" msgstr "録画" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:174 msgid "Recording Info" msgstr "録画情報" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:202 msgid "Recording Options" msgstr "録画オプション" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Red" msgstr "赤" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Red Left" msgstr "赤 - 左" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Red Right" msgstr "赤 - 右" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select None." msgstr "" "3Dグラフィックスのエイリアシングを軽減させます。\n" "使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n" "このオプションは大きな動作速度低下を招き、また描画バグの原因に なることもあり" "ます。\n" "\n" "よく分からなければ、【なし】のままにしておいてください。" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:60 #: Source/Core/DolphinWX/Src/FrameTools.cpp:435 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:903 msgid "Refresh" msgstr "再更新" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:180 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:180 msgid "Refresh List" msgstr "ゲームリストを再更新" #: Source/Core/DolphinWX/Src/FrameTools.cpp:435 msgid "Refresh game list" msgstr "ゲームリストを再更新します" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:408 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:430 #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:806 msgid "Remove" msgstr "削除" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ワイヤーフレームでレンダリングを行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:305 msgid "Render to Main Window" msgstr "メインウィンドウ部分に描画" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:184 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915 msgid "Reset" msgstr "初期化" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190 msgid "Results" msgstr "結果表示欄" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 msgid "Return" msgstr "Return" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:277 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:57 msgid "Right" msgstr "右" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61 msgid "Right Stick" msgstr "右スティック" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:308 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:85 msgid "Rumble" msgstr "振動" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:511 #, fuzzy msgid "" "Run DSP HLE and LLE on a dedicated thread (not recommended: might cause " "audio glitches with HLE and freezes with LLE)." msgstr "DSP-LLEの処理を別スレッドに分離して行います (非推奨)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:320 msgid "Russian" msgstr "ロシア語" #: Source/Core/DolphinWX/Src/FrameTools.cpp:163 msgid "Sa&ve State" msgstr "ステートセーブ(&V)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:472 msgid "Safe" msgstr "Safe" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:196 #: Source/Core/DolphinWX/Src/FrameTools.cpp:460 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:925 msgid "Save" msgstr "保存" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:532 msgid "Save GCI as..." msgstr "セーブデータの保存先を選択" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:209 msgid "Save State Slot 1" msgstr "ステートセーブ - スロット 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:210 msgid "Save State Slot 2" msgstr "ステートセーブ - スロット 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:211 msgid "Save State Slot 3" msgstr "ステートセーブ - スロット 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:212 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:212 msgid "Save State Slot 4" msgstr "ステートセーブ - スロット 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:213 msgid "Save State Slot 5" msgstr "ステートセーブ - スロット 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:214 msgid "Save State Slot 6" msgstr "ステートセーブ - スロット 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:215 msgid "Save State Slot 7" msgstr "ステートセーブ - スロット 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:216 msgid "Save State Slot 8" msgstr "ステートセーブ - スロット 8" #: Source/Core/DolphinWX/Src/FrameTools.cpp:165 msgid "Save State..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:585 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 msgid "Save as..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1203 msgid "Save compressed GCM/ISO" msgstr "圧縮するタイトルの保存先を選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:460 msgid "Save current perspective" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1192 msgid "Save decompressed GCM/ISO" msgstr "復元するタイトルの保存先を選択" #: Source/Core/Core/Src/Movie.cpp:801 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401 msgid "Scaled EFB Copy" msgstr "Scaled EFB Copy" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:556 #, c-format msgid "Scanning %s" msgstr "確認しています... .%s" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:539 msgid "Scanning for ISOs" msgstr "確認中..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:540 msgid "Scanning..." msgstr "確認中..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:441 msgid "ScrShot" msgstr "画面撮影" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:264 msgid "Search" msgstr "検索" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227 msgid "Search Filter" msgstr "フィルタリング" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:804 msgid "Search Subfolders" msgstr "サブフォルダも検索" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:250 msgid "Search current Object" msgstr "現在のオブジェクトを検索" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:254 msgid "Search for hex Value:" msgstr "値を検索" #: Source/Core/Common/Src/SysConf.h:103 Source/Core/Common/Src/SysConf.h:126 #: Source/Core/Common/Src/SysConf.h:146 Source/Core/Common/Src/SysConf.h:167 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Section %s not found in SYSCONF" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:59 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:490 msgid "Select" msgstr "選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:684 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1062 msgid "Select The Recording File" msgstr "録画ファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1275 msgid "Select a Wii WAD file to install" msgstr "追加するWADファイルを選択" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 msgid "" "Select a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "描画に使用するビデオカードを選択します。\n" "\n" "よく分からなければ、一番上のものを選択してください。" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:520 msgid "Select a save file to import" msgstr "インポートするセーブファイルを選択" #: Source/Core/DolphinWX/Src/FrameAui.cpp:363 msgid "Select floating windows" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:589 msgid "Select the file to load" msgstr "ロードするファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1231 msgid "Select the save file" msgstr "セーブファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1378 msgid "Select the state to load" msgstr "ロードするステートセーブファイルを選択" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1392 msgid "Select the state to save" msgstr "ステートセーブの保存先を選択" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "レンダリング時のアスペクト比を選択します。\n" "自動: ネイティブのアスペクト比を使用します。\n" "ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n" "\n" "よく分からなければ、【自動】を選択してください。" #: Source/Core/InputCommon/Src/InputConfig.cpp:61 msgid "Selected controller profile does not exist" msgstr "選択されたプロファイルは存在しません" #: Source/Core/DolphinWX/Src/LogWindow.cpp:116 msgid "Selected font" msgstr "選択したフォント" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, use your desktop resolution.\n" "If still unsure, use the highest resolution which works for you." msgstr "" "フルスクリーン表示時の解像度を選択します。\n" "内部解像度と同じか、それより上の解像度を選択してください。 高解像度であっても" "動作速度にはほとんど影響しません。\n" "\n" "よく分からなければ、デスクトップの解像度と同じものを、\n" "もしくは、正常に動作する一番高い解像度を選択してください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:70 #, fuzzy msgid "" "Selects what graphics API to use internally.\n" "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " "Direct3D 11 is somewhere between the two.\n" "Note that the Direct3D backends are only available on Windows.\n" "\n" "If unsure, use Direct3D 11." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "通常【Direct3D9】が最も高速ですが、【OpenGL】はより正確です。\n" "【Direct3D11】は2つの間のような動作になります。\n" "Direct3D9/Direct3D11 は Windows のみ使用可能です。\n" "\n" "よく分からなければ、【Direct3D9】を選択してください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:72 #, fuzzy msgid "" "Selects what graphics API to use internally.\n" "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " "Direct3D 11 is somewhere between the two.\n" "Note that the Direct3D backends are only available on Windows.\n" "\n" "If unsure, use OpenGL." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "通常【Direct3D9】が最も高速ですが、【OpenGL】はより正確です。\n" "【Direct3D11】は2つの間のような動作になります。\n" "Direct3D9/Direct3D11 は Windows のみ使用可能です。\n" "\n" "よく分からなければ、【Direct3D9】を選択してください。" #: Source/Core/DolphinWX/Src/NetWindow.cpp:288 msgid "Send" msgstr "送信" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:94 msgid "Sensor Bar Position:" msgstr "センサーバーの位置" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:77 msgid "Separator" msgstr "Separator" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:321 msgid "Serbian" msgstr "セルビア語" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:515 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:488 msgid "Set" msgstr "適用" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:877 msgid "Set as &default ISO" msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:802 #, c-format msgid "Set as default Memcard %c" msgstr "メモリーカード%cを既定として設定" #: Source/Core/Core/Src/ActionReplay.cpp:460 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive: インデックスのサイズがコードリストのサイズを上回っていま" "す %lu" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:528 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" "レイテンシーを調整します(単位:ms)。高くすることで音の問題を軽減できます。" "OpenALのみ" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 msgid "Settings..." msgstr "設定" #: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:222 msgid "SetupWiiMem: Cant find setting file" msgstr "SetupWiiMem: Cant find setting file" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:291 msgid "Shake" msgstr "シェイク" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 msgid "Short Name:" msgstr "通称" #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:103 msgid "Shoulder Buttons" msgstr "LRトリガー" #: Source/Core/DolphinWX/Src/FrameTools.cpp:231 msgid "Show &Console" msgstr "コンソール(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Log" msgstr "ログを表示(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:226 msgid "Show &Statusbar" msgstr "ステータスバー(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:224 msgid "Show &Toolbar" msgstr "ツールバー(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:295 msgid "Show Drives" msgstr "DVDドライブ内のソフトを表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 msgid "Show EFB Copy Regions" msgstr "Show EFB Copy Regions" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300 msgid "Show FPS" msgstr "FPSを表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:285 msgid "Show France" msgstr "フランス" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558 msgid "Show Input Display" msgstr "キー入力を表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:287 msgid "Show Italy" msgstr "イタリア" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show JAP" msgstr "日本" #: Source/Core/DolphinWX/Src/FrameTools.cpp:289 msgid "Show Korea" msgstr "韓国" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:471 msgid "Show Language:" msgstr "次の言語で表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:230 msgid "Show Log &Configuration" msgstr "ログの設定を表示(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show PAL" msgstr "PAL規格" #: Source/Core/DolphinWX/Src/FrameTools.cpp:268 msgid "Show Platforms" msgstr "特定機種のソフトだけを表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:277 msgid "Show Regions" msgstr "特定リージョンのソフトだけを表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 msgid "Show Statistics" msgstr "統計情報を表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:291 msgid "Show Taiwan" msgstr "台湾" #: Source/Core/DolphinWX/Src/FrameTools.cpp:282 msgid "Show USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinWX/Src/FrameTools.cpp:273 msgid "Show Wad" msgstr "WAD(Wiiウェア/VC/チャンネル)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:269 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:504 msgid "Show a confirmation box before stopping a game." msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:505 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "潜在的に深刻なエラーが発生した場合にダイアログを表示します\n" "無効にすると致命的でないエラー表示に悩まされなくなりますが、クラッシュ時にエ" "ラー表示なしに突然強制終了されるようになります" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:816 msgid "Show first block" msgstr "ブロック開始位置を表示" #: Source/Core/DolphinWX/Src/FrameTools.cpp:144 msgid "Show lag counter" msgstr "ラグカウンターを表示" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 msgid "" "Show messages on the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "エミュレーションウインドウ上にメッセージを表示します。\n" "メモリーカードへの書き込み、起動時のシステム情報、 JIT cacheの消去などが含ま" "れます。" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:815 msgid "Show save blocks" msgstr "ブロック数を表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:813 msgid "Show save comment" msgstr "コメントを表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:814 msgid "Show save icon" msgstr "アイコンを表示" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 msgid "Show save title" msgstr "タイトルを表示" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数" "を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/FrameTools.cpp:293 msgid "Show unknown" msgstr "不明" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 msgid "" "Show various statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面上に様々な統計情報を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:319 msgid "Sideways Wiimote" msgstr "横持ち(Sideways)で使用" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 msgid "Simplified Chinese" msgstr "簡体字中国語" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:311 msgid "Size" msgstr "サイズ" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:709 msgid "Skip BIOS" msgstr "BIOSをスキップ" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Skip DCBZ clearing" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:498 msgid "Skip Dest. Alpha Pass" msgstr "Skip Dest. Alpha Pass" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451 msgid "Skip EFB Access from CPU" msgstr "Skip EFB Access from CPU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 msgid "" "Skip the destination alpha pass used in many games for various graphical " "effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "多くのタイトルで画面効果に使用されている、アルファ透過処理をスキップ しま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:125 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "Sometimes also increases visual quality.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "RAM設定時、エミュレーション精度を少し犠牲に、動作速度向上を 行うオプションで" "す。\n" "時に画質を向上させることもあるようです。\n" "何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を" "【Safe】側に設定してください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/FrameTools.cpp:388 #: Source/Core/DolphinWX/Src/FrameTools.cpp:400 #, c-format msgid "Slot %i" msgstr "スロット %i" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:713 msgid "Slot A" msgstr "スロットA" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:714 msgid "Slot B" msgstr "スロットB" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:62 msgid "Snapshot" msgstr "スクリーンショット" #: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:58 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "【Software Renderer】は他の描画APIに比べ、非常に低速です。\n" "デバッグ用途としてのみ有用なものです。\n" "それでも使用しますか?よく分からなければ、選択しないでください。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:677 msgid "Sound Settings" msgstr "サウンド設定" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:77 #, c-format msgid "Sound backend %s is not valid." msgstr "Sound backend %s is not valid." #: Source/Core/AudioCommon/Src/DSoundStream.cpp:59 #, c-format msgid "Sound buffer creation failed: %s" msgstr "Sound buffer creation failed: %s" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:31 msgid "Space" msgstr "Space" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:475 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:276 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:322 msgid "Spanish" msgstr "スペイン語" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:98 msgid "Speaker Volume:" msgstr "リモコンスピーカーの音量" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality a lot but is also quite heavy on performance and might cause " "glitches in certain games.\n" "\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " "issues. Generally speaking, the lower the internal resolution is, the better " "your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" "内部解像度の計算方式を設定します。高解像度に設定することで大きく 画質が向上し" "ます。\n" "しかし、ゲームによっては非常に重くなったり描画バグの原因となります。\n" "【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より少し重くなり ますが、描" "画バグは発生しにくくなります。\n" "また一般的に内部解像度が低いほど、動作速度は向上します。\n" "\n" "よく分からなければ、【1x Native】を選択してください。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "Speed up Disc Transfer Rate" msgstr "Speed up Disc Transfer Rate" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:243 msgid "Square Stick" msgstr "丸み" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:100 msgid "Standard Controller" msgstr "標準コントローラ" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:50 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 #: Source/Core/DolphinWX/Src/NetWindow.cpp:322 msgid "Start" msgstr "スタート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:208 msgid "Start &NetPlay" msgstr "ネットプレイを開始(&N)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:353 msgid "Start Re&cording" msgstr "録画を開始(&C)" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:187 msgid "Start Recording" msgstr "録画を開始" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:312 msgid "State" msgstr "動作率" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:173 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:173 msgid "State Saves" msgstr "ステートセーブ/ロード" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:101 msgid "Steering Wheel" msgstr "SPEED FORCE" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53 msgid "Stick" msgstr "スティック" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:420 #: Source/Core/DolphinWX/Src/FrameTools.cpp:439 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:183 #: Source/Core/DolphinWX/Src/NetWindow.cpp:325 msgid "Stop" msgstr "停止" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 msgid "" "Store EFB copies in GPU texture objects.\n" "This is not so accurate, but it works well enough for most games and gives a " "great speedup over EFB to RAM.\n" "\n" "If unsure, leave this checked." msgstr "" "EFBコピーをGPUにテクスチャオブジェクトとして格納します。\n" "これは不正確な処理ですが、ほとんどのゲームで上手く働き、 また【RAM】設定より" "も高速に動作します。\n" "\n" "よく分からなければ、こちらを選択しておいてください" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280 msgid "Stretch to Window" msgstr "ウィンドウに合わせる" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43 msgid "Strum" msgstr "ストラム" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:78 msgid "Subtract" msgstr "Subtract" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77 #, c-format msgid "Successfully exported file to %s" msgstr "%s へのエクスポートに成功しました" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56 msgid "Successfully imported save files" msgstr "セーブファイルのインポートに成功" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:285 msgid "Swing" msgstr "動き" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:319 msgid "Synchronize GPU thread" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:738 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:786 msgid "System Language:" msgstr "システムの言語:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:191 msgid "TAIWAN" msgstr "台湾" #: Source/Core/DolphinWX/Src/FrameTools.cpp:141 #: Source/Core/DolphinWX/Src/TASInputDlg.h:32 msgid "TAS Input" msgstr "TAS Input" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/Src/FrameAui.cpp:510 msgid "Tab split" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37 msgid "Table Left" msgstr "左テーブル" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Table Right" msgstr "右テーブル" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 #: Source/Core/DolphinWX/Src/FrameTools.cpp:441 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:193 msgid "Take Screenshot" msgstr "画面撮影" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:102 msgid "TaruKonga (Bongos)" msgstr "タルコンガ" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485 msgid "Test" msgstr "テスト" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441 msgid "Texture" msgstr "Texture" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:458 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:529 msgid "Texture Format Overlay" msgstr "テクスチャフォーマット情報表示" #: Source/Core/Core/Src/CoreParameter.cpp:227 msgid "The WAD has been installed successfully" msgstr "WADファイルの追加に成功" #: Source/Core/Core/Src/ActionReplay.cpp:197 msgid "The address is invalid" msgstr "無効なアドレスです" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:509 msgid "The checksum was successfully fixed" msgstr "チェックサムの修正に成功しました" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1236 msgid "The chosen directory is already in the list" msgstr "選択したフォルダはすでにリストに存在します!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1117 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1145 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1216 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "%s はすでに存在します\n" "上書きしますか?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:51 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "ファイル %s に書き込むことができませんでした。他のプログラムによって使用され" "ていないか確認してください。" #: Source/Core/AudioCommon/Src/WaveFile.cpp:44 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。" #: Source/Core/Core/Src/Boot/Boot.cpp:332 #, c-format msgid "The file you specified (%s) does not exist" msgstr "指定したファイル (%s) は存在しません" #: Source/Core/DolphinWX/Src/FrameAui.cpp:628 msgid "The name can not be empty" msgstr "空の名前は使用できません" #: Source/Core/DolphinWX/Src/FrameAui.cpp:620 msgid "The name can not contain the character ','" msgstr "',' を含む名前は使用できません" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:142 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "復号化しましたが、このコードには一つも行が含まれていません。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 msgid "" "The safer you adjust this, the less likely the emulator will be missing any " "texture updates from RAM.\n" "\n" "If unsure, use the rightmost value." msgstr "" "このスライダをSafe側に設定しておくと、RAMからのテクスチャ更新に 失敗しにくく" "なります。\n" "\n" "よく分からなければ、右端に合わせておいてください。" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:445 msgid "The save you are trying to copy has an invalid file size" msgstr "コピーしようとしているセーブファイルのサイズが正しくありません" #: Source/Core/DolphinWX/Src/Main.cpp:427 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "選択した言語はこのシステムではサポートされていません。デフォルト設定を使用し" "ます" #: Source/Core/Core/Src/NetPlayClient.cpp:43 msgid "The server and client's NetPlay versions are incompatible!" msgstr "サーバーとクライアントでネットプレイのバージョンに互換性がありません!" #: Source/Core/Core/Src/NetPlayClient.cpp:40 msgid "The server is full!" msgstr "このサーバーは満員です!" #: Source/Core/Core/Src/NetPlayClient.cpp:46 msgid "The server responded: the game is currently running!" msgstr "サーバーより:このゲームは、現在実行中です!" #: Source/Core/Core/Src/NetPlayClient.cpp:49 msgid "The server sent an unknown error message!" msgstr "サーバーは、不明なエラーメッセージを送信しました!" #: Source/Core/Core/Src/CoreParameter.cpp:120 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "指定されたファイル \"%s\" は存在しません" #: Source/Core/Core/Src/ActionReplay.cpp:198 msgid "The value is invalid" msgstr "無効な値です" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:636 msgid "Theme:" msgstr "テーマ:" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:476 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです。" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "ここで設定した項目は ''このゲームに限り'' Dolphinの基本設定を上書きします\n" "例) ここで「Enable Dual Core」のチェックを外しておくと\n" "   本体設定でデュアルコア処理を有効化している場合でも、このゲームのみシング" "ルコア動作が可能" #: Source/Core/Core/Src/ActionReplay.cpp:355 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "このアクションリプレイシミュレータは、アクションリプレイそのものを変更する" "コードはサポートしていません。" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:518 msgid "This could cause slow down in Wii Menu and some games." msgstr "" "有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり" "ます" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " "SHIFT+R to reset the camera.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:497 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n" "有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も" "あります" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:286 msgid "This will let you Manually Edit the INI config file" msgstr "このゲームの設定をテキストで編集します" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:249 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:254 msgid "Threshold" msgstr "しきい値" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:288 msgid "Tilt" msgstr "傾き" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:628 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:304 msgid "Title" msgstr "タイトル" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:125 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:144 msgid "To" msgstr "終了" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:72 msgid "Toggle All Log Types" msgstr "全てのログ情報を選択/解除" #: Source/Core/DolphinWX/Src/FrameTools.cpp:440 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 #: Source/Core/DolphinWX/Src/GCMicDlg.cpp:192 msgid "Toggle Fullscreen" msgstr "フルスクリーン表示切り替え" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:87 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 msgid "Top" msgstr "上部" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 msgid "Traditional Chinese" msgstr "繁体字中国語" #: Source/Core/Core/Src/Boot/Boot.cpp:426 msgid "Tried to load an unknown file type." msgstr "不明なファイルタイプを読み込もうとしました" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:80 msgid "Triggers" msgstr "トリガー" #: Source/Core/Common/Src/SysConf.h:91 Source/Core/Common/Src/SysConf.h:114 msgid "Trying to read from invalid SYSCONF" msgstr "Trying to read from invalid SYSCONF" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:44 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:323 msgid "Turkish" msgstr "トルコ語" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Turntable" msgstr "ターンテーブル" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71 msgid "Type" msgstr "形式" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 msgid "UDP Port:" msgstr "UDPポート:" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:279 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "UDPで接続" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:199 msgid "UNKNOWN" msgstr "不明" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:756 #, c-format msgid "UNKNOWN_%02X" msgstr "UNKNOWN_%02X" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:178 msgid "USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:225 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "この値ではパッチを作成できません。\n" "入力された値が不正です。" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:124 #, c-format msgid "" "Unable to parse line %lu of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "暗号化または復号化コードとして入力された内の行 %lu を解析できません。内容を確" "認して下さい。\n" "この行を無視して解析を続けますか?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:405 #, c-format msgid "Undefined %i" msgstr "未定義 %i" #: Source/Core/DolphinWX/Src/FrameTools.cpp:177 msgid "Undo Load State" msgstr "ステートロード前の状態に戻す" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:718 msgid "Unexpected 0x80 call? Aborting..." msgstr "Unexpected 0x80 call? Aborting..." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 msgid "Unknown" msgstr "フィルタ無し" #: Source/Core/Core/Src/HW/DVDInterface.cpp:966 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unknown DVD command %08x - fatal error" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:457 #, fuzzy, c-format msgid "Unknown command 0x%08x" msgstr "unknown cmd 0x%08x" #: Source/Core/Common/Src/SysConf.cpp:145 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Unknown entry type %i in SYSCONF (%s@%x)!" #: Source/Core/Core/Src/NetPlayClient.cpp:228 #, c-format msgid "Unknown message received with id : %d" msgstr "次のIDから不明なメッセージを受信 : %d" #: Source/Core/Core/Src/NetPlayServer.cpp:504 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:274 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:56 msgid "Up" msgstr "上" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "再取得" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:320 msgid "Upright Wiimote" msgstr "直立状態(Upright)で使用" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:771 msgid "Use EuRGB60 Mode (PAL60)" msgstr "EuRGB60 (PAL60) モードを使用" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:291 msgid "Use Fullscreen" msgstr "フルスクリーンで表示" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:575 msgid "Use Hex" msgstr "16進" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:593 msgid "Use Panic Handlers" msgstr "パニックハンドラを使用" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 msgid "" "Use a hacked upload strategy to stream vertices.\n" "This usually speed up, but is forbidden by OpenGL specification and may " "causes heavy glitches.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 msgid "" "Use multiple threads to decode textures.\n" "Might result in a speedup (especially on CPUs with more than two cores).\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャのデコードに複数のスレッドを使用するようにします。\n" "特に3つ以上のコアを持つCPUで動作速度が向上する可能性があります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:126 msgid "" "Usually if shader compilation fails, an error message is displayed.\n" "However, one may skip the popups to allow interruption free gameplay by " "checking this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "通常、シェーダーのコンパイルに失敗すると、エラーメッセージが表示され るように" "なっています。\n" "このオプションを有効にすることで、このエラーメッセージをスキップして 快適な" "ゲームプレイが可能になります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:549 msgid "Utility" msgstr "ユーティリティ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:290 msgid "V-Sync" msgstr "垂直同期 (V-Sync)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209 msgid "Value" msgstr "値" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73 msgid "Value:" msgstr "値:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:572 msgid "Value: " msgstr "値:" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:51 msgid "Verbosity" msgstr "Verbosityモード" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:380 msgid "Video" msgstr "描画" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:483 msgid "Virtual" msgstr "Virtual" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:683 msgid "Volume" msgstr "音量" #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:498 #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:527 #, c-format msgid "WAD installation failed: error creating %s" msgstr "WAD installation failed: error creating %s" #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:547 msgid "WAD installation failed: error creating ticket" msgstr "WAD installation failed: error creating ticket" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面のちらつきを防ぐため、垂直同期を待つようにします。\n" "フルスピードで動作できていないタイトルでは、このオプションは動作速度の 低下を" "招きます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Common/Src/MsgHandler.cpp:67 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 #: Source/Core/DolphinWX/Src/VideoConfigDiag.h:85 msgid "Warning" msgstr "警告" #: Source/Core/Core/Src/Boot/Boot.cpp:291 msgid "Warning - starting DOL in wrong console mode!" msgstr "Warning - starting DOL in wrong console mode!" #: Source/Core/Core/Src/Boot/Boot.cpp:341 msgid "Warning - starting ELF in wrong console mode!" msgstr "Warning - starting ELF in wrong console mode!" #: Source/Core/Core/Src/Boot/Boot.cpp:221 msgid "Warning - starting ISO in wrong console mode!" msgstr "Warning - starting ISO in wrong console mode!" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n" "%s\n" "続けますか?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:585 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "このメモリーカードのすべてのファイルを次のフォルダに保管します。\n" "%s\n" "注意:すでにフォルダがある場合、中のセーブファイルは上書きされます。\n" "\n" "続けますか?" #: Source/Core/Core/Src/Movie.cpp:844 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" #: Source/Core/Core/Src/Movie.cpp:861 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Src/Movie.cpp:870 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" #: Source/Core/AudioCommon/Src/WaveFile.cpp:106 #: Source/Core/AudioCommon/Src/WaveFile.cpp:129 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - file not open." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56 msgid "Whammy" msgstr "ワーミー" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:405 msgid "Widescreen Hack" msgstr "疑似ワイドスクリーン化" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:312 msgid "Width" msgstr "範囲(横)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:548 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:371 msgid "Wii Console" msgstr "Wii コンソール" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:838 msgid "Wii NAND Root:" msgstr "Wii NANDルート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:205 msgid "Wii Save Import" msgstr "Wiiのセーブデータをインポート" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1233 msgid "Wii save files (*.bin)|*.bin" msgstr "Wiiセーブデータ (*.bin)|*.bin" #: Source/Core/DiscIO/Src/WiiWad.cpp:82 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: ファイルからの読み込みができませんでした" #: Source/Core/Core/Src/HW/Wiimote.cpp:17 #: Source/Core/DolphinWX/Src/FrameTools.cpp:447 msgid "Wiimote" msgstr "入力(Wii)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #, c-format msgid "Wiimote %i" msgstr "Wii リモコン %i" #: Source/Core/DolphinWX/Src/Main.cpp:667 msgid "Wiimote Connected" msgstr "Wii リモコン接続中" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:91 msgid "Wiimote Motor" msgstr "Wii リモコンの振動を有効化" #: Source/Core/DolphinWX/Src/FrameTools.cpp:447 msgid "Wiimote settings" msgstr "Wii リモコンの設定を行います" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:48 msgid "Wiimotes" msgstr "デバイス設定" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:134 msgid "Windows Left" msgstr "Windows Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:136 msgid "Windows Menu" msgstr "Windows Menu" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:135 msgid "Windows Right" msgstr "Windows Right" #: Source/Core/DolphinWX/Src/LogWindow.cpp:131 msgid "Word Wrap" msgstr "ワードラップ" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1288 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:867 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1089 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1225 msgid "Working..." msgstr "動作中..." #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 msgid "Write to Console" msgstr "コンソールに出力" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:67 msgid "Write to Debugger" msgstr "デバッガに書込" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:57 msgid "Write to File" msgstr "ファイルに出力" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61 msgid "Write to Window" msgstr "ウィンドウに出力" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice failed: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114 #, c-format msgid "XAudio2 init failed: %#X" msgstr "XAudio2 init failed: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "XAudio2 master voice creation failed: %#X" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:766 msgid "XF reg" msgstr "XF reg" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21 msgid "Yellow" msgstr "黄" #: Source/Core/Core/Src/DSP/DSPCore.cpp:120 msgid "" "You are using a free DSP ROM made by the Dolphin Team.\n" "All Wii games will work correctly, and most GC games should also work fine, " "but the GBA/IPL/CARD UCodes will not work.\n" msgstr "" #: Source/Core/Core/Src/DSP/DSPCore.cpp:116 #, fuzzy msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Only games using the Zelda UCode will work correctly.\n" msgstr "" "DSP-LLEの代わりに、開発中の合法DSPロムを使用します。\n" "しかし、現在はZelda ucode型タイトルしか対応していません!\n" "実機よりDSP-LLEをダンプして置き換えることをオススメします。\n" #: Source/Core/DolphinWX/Src/FrameAui.cpp:73 msgid "You can't close panes that have pages in them." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:207 msgid "You must choose a game!!" msgstr "ソフトが選ばれていません" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:605 msgid "You must enter a name!" msgstr "名前が入力されていません!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:603 msgid "You must enter a valid profile name." msgstr "有効なプロファイル名を入力してください" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:930 msgid "You must restart Dolphin in order for the change to take effect." msgstr "変更を有効にするにはDolphinを再起動してください" #: Source/Core/Core/Src/DSP/DSPCore.cpp:109 #, fuzzy msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "ファイル %s のハッシュは不完全です\n" "この問題を修正するために動作を停止しますか?\n" "\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう" #: Source/Core/Core/Src/CoreParameter.cpp:176 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "この GCM/ISO ファイルは不正と思われます (国情報が無効)\n" "PAL規格と仮定して続けますか?" #: Source/Core/Common/Src/SysConf.cpp:58 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" "このSYSCONFファイルのサイズが正しくないようです\n" "正しくは 0x%04x (このファイルは 0x%04llx)\n" "新しく作成しますか?" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 msgid "ZTP hack" msgstr "ZTP hack" #: Source/Core/Core/Src/ActionReplay.cpp:387 msgid "Zero 3 code not supported" msgstr "03コードはサポートされていません" #: Source/Core/Core/Src/ActionReplay.cpp:408 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Zero code unknown to dolphin: %08x" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:436 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:460 msgid "[ waiting ]" msgstr "[ 入力を待機... ]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "▼▼▼故障中の機能▼▼▼\n" "Highlight regions the EFB was copied from.\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:91 msgid "[Custom]" msgstr "[ カスタム設定 ]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 msgid "" "[EXPERIMENTAL]\n" "Aims to speed up emulation by offloading texture decoding to the GPU using " "the OpenCL framework.\n" "However, right now it's known to cause texture defects in various games. " "Also it's slower than regular CPU texture decoding in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "◆◆◆実験的機能◆◆◆\n" "OpenCLフレームワークをGPU上で利用し、テクスチャのデコード処理の 負荷軽減を計" "り、動作速度を向上させるのが目的です。\n" "現状、様々なゲームで描画バグが発生することが知られています。 またほとんどの場" "合でCPUによる通常のデコードよりも遅くなります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 msgid "" "[EXPERIMENTAL]\n" "Speeds up emulation a bit by caching display lists.\n" "Possibly causes issues though.\n" "\n" "If unsure, leave this unchecked." msgstr "" "◆◆◆実験的機能◆◆◆\n" "ディスプレイリストのキャッシュにより動作速度を向上させます。\n" "ほとんどの場合何かしらの問題が発生するでしょう。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508 msgid "^ ADD" msgstr "^ (...に加えて)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:814 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/Core/Src/PowerPC/JitInterface.cpp:285 #, c-format msgid "iCacheJIT: Reading Opcode from %x. Please report." msgstr "iCacheJIT: Reading Opcode from %x. Please report." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:935 msgid "s" msgstr " " #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1123 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute returned -1 on application run!" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:56 msgid "zFar Correction: " msgstr "zFar 補正値:" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:51 msgid "zNear Correction: " msgstr "zNear 補正値:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:493 msgid "| OR" msgstr "| (...もしくは)" #~ msgid "%i connected" #~ msgstr "接続数 %i 個" #~ msgid "Alternate Wiimote Timing" #~ msgstr "Wii リモコンの同期調整" #~ msgid "" #~ "Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. " #~ "No effect on emulated wiimotes." #~ msgstr "" #~ "Wii リモコン内蔵のスピーカーを無効化します。実機Wii リモコン使用中ランダム" #~ "に切断される問題を解消します" #~ msgid "Pair Up" #~ msgstr "ペアリング" #~ msgid "Reconnect Wiimote Confirm" #~ msgstr "Wii リモコンの再接続" #~ msgid "" #~ "Wiimote %i has been disconnected by system.\n" #~ "Maybe this game doesn't support multi-wiimote,\n" #~ "or maybe it is due to idle time out or other reason.\n" #~ "Do you want to reconnect immediately?" #~ msgstr "" #~ "%iP のWii リモコンが切断されました\n" #~ "このゲームは複数のWii リモコンをサポートしていない、\n" #~ "またはしばらく入力がなかったため省電力モードに入ったのかもしれません\n" #~ "再接続しますか?"