#pragma once #include #include "VideoCommon/VideoBackendBase.h" namespace DX11 { class VideoBackend : public VideoBackendHardware { bool Initialize(void *&) override; void Shutdown() override; std::string GetName() const override; std::string GetDisplayName() const override; void Video_Prepare() override; void Video_Cleanup() override; void ShowConfig(void* parent) override; void UpdateFPSDisplay(const std::string&) override; unsigned int PeekMessages() override; void* m_window_handle; }; }