/////////////////////////////////////////////////////////////////////////////// // Name: wx/aui/dockart.h // Purpose: wxaui: wx advanced user interface - docking window manager // Author: Benjamin I. Williams // Modified by: // Created: 2005-05-17 // RCS-ID: $Id: dockart.h 43154 2006-11-07 10:29:02Z BIW $ // Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved. // Licence: wxWindows Library Licence, Version 3.1 /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_DOCKART_H_ #define _WX_DOCKART_H_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "wx/defs.h" #if wxUSE_AUI #include "wx/pen.h" #include "wx/brush.h" #include "wx/bitmap.h" #include "wx/colour.h" // dock art provider code - a dock provider provides all drawing // functionality to the wxAui dock manager. This allows the dock // manager to have plugable look-and-feels class WXDLLIMPEXP_AUI wxAuiDockArt { public: wxAuiDockArt() { } virtual ~wxAuiDockArt() { } virtual int GetMetric(int id) = 0; virtual void SetMetric(int id, int new_val) = 0; virtual void SetFont(int id, const wxFont& font) = 0; virtual wxFont GetFont(int id) = 0; virtual wxColour GetColour(int id) = 0; virtual void SetColour(int id, const wxColor& colour) = 0; wxColour GetColor(int id) { return GetColour(id); } void SetColor(int id, const wxColour& color) { SetColour(id, color); } virtual void DrawSash(wxDC& dc, wxWindow* window, int orientation, const wxRect& rect) = 0; virtual void DrawBackground(wxDC& dc, wxWindow* window, int orientation, const wxRect& rect) = 0; virtual void DrawCaption(wxDC& dc, wxWindow* window, const wxString& text, const wxRect& rect, wxAuiPaneInfo& pane) = 0; virtual void DrawGripper(wxDC& dc, wxWindow* window, const wxRect& rect, wxAuiPaneInfo& pane) = 0; virtual void DrawBorder(wxDC& dc, wxWindow* window, const wxRect& rect, wxAuiPaneInfo& pane) = 0; virtual void DrawPaneButton(wxDC& dc, wxWindow* window, int button, int button_state, const wxRect& rect, wxAuiPaneInfo& pane) = 0; }; // this is the default art provider for wxAuiManager. Dock art // can be customized by creating a class derived from this one, // or replacing this class entirely class WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt { public: wxAuiDefaultDockArt(); int GetMetric(int metric_id); void SetMetric(int metric_id, int new_val); wxColour GetColour(int id); void SetColour(int id, const wxColor& colour); void SetFont(int id, const wxFont& font); wxFont GetFont(int id); void DrawSash(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect); void DrawBackground(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect); void DrawCaption(wxDC& dc, wxWindow *window, const wxString& text, const wxRect& rect, wxAuiPaneInfo& pane); void DrawGripper(wxDC& dc, wxWindow *window, const wxRect& rect, wxAuiPaneInfo& pane); void DrawBorder(wxDC& dc, wxWindow *window, const wxRect& rect, wxAuiPaneInfo& pane); void DrawPaneButton(wxDC& dc, wxWindow *window, int button, int button_state, const wxRect& rect, wxAuiPaneInfo& pane); protected: void DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active); protected: wxPen m_border_pen; wxBrush m_sash_brush; wxBrush m_background_brush; wxBrush m_gripper_brush; wxFont m_caption_font; wxBitmap m_inactive_close_bitmap; wxBitmap m_inactive_pin_bitmap; wxBitmap m_inactive_maximize_bitmap; wxBitmap m_inactive_restore_bitmap; wxBitmap m_active_close_bitmap; wxBitmap m_active_pin_bitmap; wxBitmap m_active_maximize_bitmap; wxBitmap m_active_restore_bitmap; wxPen m_gripper_pen1; wxPen m_gripper_pen2; wxPen m_gripper_pen3; wxColour m_base_colour; wxColour m_active_caption_colour; wxColour m_active_caption_gradient_colour; wxColour m_active_caption_text_colour; wxColour m_inactive_caption_colour; wxColour m_inactive_caption_gradient_colour; wxColour m_inactive_caption_text_colour; int m_border_size; int m_caption_size; int m_sash_size; int m_button_size; int m_gripper_size; int m_gradient_type; }; #endif // wxUSE_AUI #endif //_WX_DOCKART_H_