# -*- python -*- Import('env') import sys name = "Plugin_VideoSoftware" files = [ 'BPMemLoader.cpp', 'Clipper.cpp', 'CommandProcessor.cpp', 'CPMemLoader.cpp', 'DebugUtil.cpp', 'EfbCopy.cpp', 'EfbInterface.cpp', 'GLUtil.cpp', 'HwRasterizer.cpp', 'main.cpp', 'OpcodeDecoder.cpp', 'PixelEngine.cpp', 'Rasterizer.cpp', 'RasterFont.cpp', 'Renderer.cpp', 'SetupUnit.cpp', 'Statistics.cpp', 'Tev.cpp', 'TextureEncoder.cpp', 'TextureSampler.cpp', 'TransformUnit.cpp', 'VertexFormatConverter.cpp', 'VertexLoader.cpp', 'VideoConfig.cpp', 'XFMemLoader.cpp', ] libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ] if sys.platform == 'darwin' and not env['HAVE_WX']: files += [ 'cocoaGL.m' ] elif sys.platform == 'win32': files += [ 'Win32.cpp' ] env.SharedLibrary('#' + env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)