// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoCommon.h" #include "VertexLoader.h" #include "VertexManager.h" DecodedVArray tempvarray; namespace VertexLoaderManager { void Init() { tempvarray.Create(65536*3, 1, 8, 3, 2, 8); } void Shutdown() { tempvarray.Destroy(); } int GetVertexSize(int vat) { VertexLoader& vtxLoader = g_VertexLoaders[vat]; vtxLoader.Setup(); return vtxLoader.GetVertexSize(); } void RunVertices(int vat, int primitive, int num_vertices) { tempvarray.Reset(); VertexLoader::SetVArray(&tempvarray); VertexLoader& vtxLoader = g_VertexLoaders[vat]; vtxLoader.Setup(); vtxLoader.PrepareRun(); int vsize = vtxLoader.GetVertexSize(); vtxLoader.RunVertices(num_vertices); VertexManager::AddVertices(primitive, num_vertices, &tempvarray); } }