// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _DYNAMICLIBRARY_H #define _DYNAMICLIBRARY_H #ifdef _WIN32 #include #endif #include // Abstracts the (few) differences between dynamically loading DLLs under Windows // and .so / .dylib under Linux/MacOSX. class DynamicLibrary { public: DynamicLibrary(); int Load(const char *filename); int Unload(); void *Get(const char *funcname) const; bool IsLoaded() const { return library != 0; } private: std::string library_file; #ifdef _WIN32 HINSTANCE library; #else void *library; #endif }; #endif