// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _VERTEXLOADER_H #define _VERTEXLOADER_H #include "CPMemory.h" #include "DataReader.h" #include "NativeVertexFormat.h" // There are 8 of these. Most games only use the first, and just reconfigure it all the time // as needed, unfortunately. // TODO - clarify the role of this class. It seems to have taken on some irrelevant stuff. class VertexLoader { public: enum { NRM_ZERO = 0, NRM_ONE = 1, NRM_THREE = 3 }; private: // The 3 possible values (0, 1, 2) should be documented here. enum { AD_CLEAN = 0, AD_DIRTY = 1, AD_VAT_DIRTY = 2, } m_AttrDirty; // Flipper vertex format ============= int m_VertexSize; // number of bytes of a raw GC vertex // Raw VAttr UVAT_group0 m_group0; UVAT_group1 m_group1; UVAT_group2 m_group2; TVtxAttr m_VtxAttr; // Decoded into easy format // Common for all loaders (? then why is it here?) TVtxDesc m_VtxDesc; // PC vertex format, + converter ====== NativeVertexFormat m_NativeFmt; void SetupColor(int num, int _iMode, int _iFormat, int _iElements); void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac); public: // constructor VertexLoader(); ~VertexLoader(); // run the pipeline void PrepareForVertexFormat(); void RunVertices(int primitive, int count); void WriteCall(TPipelineFunction); int GetGCVertexSize() const { _assert_( !m_AttrDirty ); return m_VertexSize; } int GetVBVertexStride() const { _assert_( !m_AttrDirty); return m_NativeFmt.m_VBVertexStride; } int ComputeVertexSize(); void SetVAT_group0(u32 _group0) { if ((m_group0.Hex & ~0x3e0001f0) != (_group0 & ~0x3e0001f0)) { m_AttrDirty = AD_VAT_DIRTY; } m_group0.Hex = _group0; m_VtxAttr.PosElements = m_group0.PosElements; m_VtxAttr.PosFormat = m_group0.PosFormat; m_VtxAttr.PosFrac = m_group0.PosFrac; m_VtxAttr.NormalElements = m_group0.NormalElements; m_VtxAttr.NormalFormat = m_group0.NormalFormat; m_VtxAttr.color[0].Elements = m_group0.Color0Elements; m_VtxAttr.color[0].Comp = m_group0.Color0Comp; m_VtxAttr.color[1].Elements = m_group0.Color1Elements; m_VtxAttr.color[1].Comp = m_group0.Color1Comp; m_VtxAttr.texCoord[0].Elements = m_group0.Tex0CoordElements; m_VtxAttr.texCoord[0].Format = m_group0.Tex0CoordFormat; m_VtxAttr.texCoord[0].Frac = m_group0.Tex0Frac; m_VtxAttr.ByteDequant = m_group0.ByteDequant; m_VtxAttr.NormalIndex3 = m_group0.NormalIndex3; }; void SetVAT_group1(u32 _group1) { if ((m_group1.Hex & ~0x7c3e1f0) != (_group1 & ~0x7c3e1f0)) { m_AttrDirty = AD_VAT_DIRTY; } m_group1.Hex = _group1; m_VtxAttr.texCoord[1].Elements = m_group1.Tex1CoordElements; m_VtxAttr.texCoord[1].Format = m_group1.Tex1CoordFormat; m_VtxAttr.texCoord[1].Frac = m_group1.Tex1Frac; m_VtxAttr.texCoord[2].Elements = m_group1.Tex2CoordElements; m_VtxAttr.texCoord[2].Format = m_group1.Tex2CoordFormat; m_VtxAttr.texCoord[2].Frac = m_group1.Tex2Frac; m_VtxAttr.texCoord[3].Elements = m_group1.Tex3CoordElements; m_VtxAttr.texCoord[3].Format = m_group1.Tex3CoordFormat; m_VtxAttr.texCoord[3].Frac = m_group1.Tex3Frac; m_VtxAttr.texCoord[4].Elements = m_group1.Tex4CoordElements; m_VtxAttr.texCoord[4].Format = m_group1.Tex4CoordFormat; }; void SetVAT_group2(u32 _group2) { if ((m_group2.Hex & ~0xf87c3e1f) != (_group2 & ~0xf87c3e1f)) { m_AttrDirty = AD_VAT_DIRTY; } m_group2.Hex = _group2; m_VtxAttr.texCoord[4].Frac = m_group2.Tex4Frac; m_VtxAttr.texCoord[5].Elements = m_group2.Tex5CoordElements; m_VtxAttr.texCoord[5].Format = m_group2.Tex5CoordFormat; m_VtxAttr.texCoord[5].Frac = m_group2.Tex5Frac; m_VtxAttr.texCoord[6].Elements = m_group2.Tex6CoordElements; m_VtxAttr.texCoord[6].Format = m_group2.Tex6CoordFormat; m_VtxAttr.texCoord[6].Frac = m_group2.Tex6Frac; m_VtxAttr.texCoord[7].Elements = m_group2.Tex7CoordElements; m_VtxAttr.texCoord[7].Format = m_group2.Tex7CoordFormat; m_VtxAttr.texCoord[7].Frac = m_group2.Tex7Frac; }; }; extern VertexLoader g_VertexLoaders[8]; #endif