// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "VideoCommon.h" namespace EfbInterface { const int DEPTH_BUFFER_START = EFB_WIDTH * EFB_HEIGHT * 3; // xfb color format - packed so the compiler doesn't mess with alignment #pragma pack(push,1) typedef struct { u8 Y; u8 UV; } yuv422_packed; #pragma pack(pop) // But this struct is only used internally, so we could optimise alignment typedef struct { u8 Y; s8 U; s8 V; } yuv444; enum { ALP_C, BLU_C, GRN_C, RED_C }; // color order is ABGR in order to emulate RGBA on little-endian hardware // does full blending of an incoming pixel void BlendTev(u16 x, u16 y, u8 *color); // compare z at location x,y // writes it if it passes // returns result of compare. bool ZCompare(u16 x, u16 y, u32 z); // sets the color and alpha void SetColor(u16 x, u16 y, u8 *color); void SetDepth(u16 x, u16 y, u32 depth); void GetColor(u16 x, u16 y, u8 *color); void GetColorYUV(u16 x, u16 y, yuv444 *color); u32 GetDepth(u16 x, u16 y); u8* GetPixelPointer(u16 x, u16 y, bool depth); void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma); void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma); void DoState(PointerWrap &p); }