// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include "Common.h" #include "LinearDiskCache.h" #include "D3DBase.h" #include #include "PixelShaderGen.h" #include "VertexShaderGen.h" namespace DX9 { typedef u32 tevhash; tevhash GetCurrentTEV(); class PixelShaderCache { private: struct PSCacheEntry { LPDIRECT3DPIXELSHADER9 shader; bool owns_shader; PIXELSHADERUIDSAFE safe_uid; std::string code; PSCacheEntry() : shader(NULL), owns_shader(true) {} void Destroy() { if (shader && owns_shader) shader->Release(); shader = NULL; } }; typedef std::map PSCache; static PSCache PixelShaders; static const PSCacheEntry *last_entry; static PIXELSHADERUID last_uid; static void Clear(); public: static void Init(); static void Shutdown(); static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 componets); static bool InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate); static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram(int SSAAMode); static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode); static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode, bool depthConversion); static LPDIRECT3DPIXELSHADER9 GetClearProgram(); static LPDIRECT3DPIXELSHADER9 ReinterpRGBA6ToRGB8(); static LPDIRECT3DPIXELSHADER9 ReinterpRGB8ToRGBA6(); }; } // namespace DX9