// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _TextureMngr_H #define _TextureMngr_H #include #include "GLUtil.h" #include "BPStructs.h" struct TRectangle { int left, top, right, bottom; }; class TextureMngr { public: struct TCacheEntry { TCacheEntry() : texture(0), addr(0), hash(0), w(0), h(0), isRenderTarget(false), isUpsideDown(false), isNonPow2(true), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; } GLuint texture; u32 addr; u32 hash; u32 paletteHash; u32 hashoffset; u32 oldpixel; // used for simple cleanup TexMode0 mode; // current filter and clamp modes that texture is set to int frameCount; int w,h,fmt; bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target // later conversions would have to convert properly from rendertexfmt to texfmt bool isUpsideDown; bool isNonPow2; // if nonpow2, use GL_TEXTURE_2D, else GL_TEXTURE_RECTANGLE_NV bool bHaveMipMaps; void SetTextureParameters(TexMode0& newmode); void Destroy(); void ConvertFromRenderTarget(u32 taddr, int twidth, int theight, int tformat, int tlutaddr, int tlutfmt); }; struct DEPTHTARGET { DEPTHTARGET() : targ(0), framecount(0) {} GLuint targ; int framecount; }; private: typedef std::map TexCache; static u8 *temp; static TexCache textures; static std::map mapDepthTargets; static int nTex2DEnabled, nTexRECTEnabled; public: static void Init(); static void Cleanup(); static void Shutdown(); static void Invalidate(); static TCacheEntry* Load(int texstage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt); static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, TRectangle *source); static void EnableTex2D(int stage); static void EnableTexRECT(int stage); static void DisableStage(int stage); // sets active texture }; #endif