// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // This is currently only used by the DX backend, but it may make sense to // use it in the GL backend or a future DX10 backend too. #ifndef _INDEXGENERATOR_H #define _INDEXGENERATOR_H #include "CommonTypes.h" class IndexGenerator { public: // Init static void Init(); static void Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr); static void AddIndices(int primitive, u32 numVertices); // Interface static u32 GetNumTriangles() {return numT;} static u32 GetNumLines() {return numL;} static u32 GetNumPoints() {return numP;} // returns numprimitives static u32 GetNumVerts() {return index;} static u32 GetTriangleindexLen() {return (u32)(Tptr - BASETptr);} static u32 GetLineindexLen() {return (u32)(Lptr - BASELptr);} static u32 GetPointindexLen() {return (u32)(Pptr - BASEPptr);} static u32 GetRemainingIndices(); /* enum IndexPrimitiveType { Prim_None = 0, Prim_List, Prim_Strip, Prim_Fan }; */ private: // Triangles template static void AddList(u32 numVerts); template static void AddStrip(u32 numVerts); template static void AddFan(u32 numVerts); template static void AddQuads(u32 numVerts); // Lines static void AddLineList(u32 numVerts); static void AddLineStrip(u32 numVerts); // Points static void AddPoints(u32 numVerts); template static void WriteTriangle(u32 index1, u32 index2, u32 index3); static u16 *Tptr; static u16 *BASETptr; static u16 *Lptr; static u16 *BASELptr; static u16 *Pptr; static u16 *BASEPptr; // TODO: redundant variables static u32 numT; static u32 numL; static u32 numP; static u32 index; }; #endif // _INDEXGENERATOR_H