///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/region.h // Purpose: generic wxRegion class // Author: David Elliott // Modified by: // Created: 2004/04/12 // RCS-ID: $Id: region.h 41429 2006-09-25 11:47:23Z VZ $ // Copyright: (c) 2004 David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GENERIC_REGION_H__ #define _WX_GENERIC_REGION_H__ class WXDLLEXPORT wxRegionGeneric : public wxRegionBase { public: wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h); wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegionGeneric(const wxRect& rect); wxRegionGeneric(); virtual ~wxRegionGeneric(); // wxRegionBase pure virtuals virtual void Clear(); virtual bool IsEmpty() const; protected: virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; // wxRegionBase pure virtuals virtual bool DoIsEqual(const wxRegion& region) const; virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const; virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const; virtual wxRegionContain DoContainsRect(const wxRect& rect) const; virtual bool DoOffset(wxCoord x, wxCoord y); virtual bool DoUnionWithRect(const wxRect& rect); virtual bool DoUnionWithRegion(const wxRegion& region); virtual bool DoIntersect(const wxRegion& region); virtual bool DoSubtract(const wxRegion& region); virtual bool DoXor(const wxRegion& region); friend class WXDLLEXPORT wxRegionIteratorGeneric; }; class WXDLLEXPORT wxRegionIteratorGeneric : public wxObject { public: wxRegionIteratorGeneric(); wxRegionIteratorGeneric(const wxRegionGeneric& region); wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator); virtual ~wxRegionIteratorGeneric(); wxRegionIteratorGeneric& operator=(const wxRegionIteratorGeneric& iterator); void Reset() { m_current = 0; } void Reset(const wxRegionGeneric& region); operator bool () const { return HaveRects(); } bool HaveRects() const; wxRegionIteratorGeneric& operator++(); wxRegionIteratorGeneric operator++(int); long GetX() const; long GetY() const; long GetW() const; long GetWidth() const { return GetW(); } long GetH() const; long GetHeight() const { return GetH(); } wxRect GetRect() const; private: long m_current; wxRegionGeneric m_region; }; #endif // _WX_GENERIC_REGION_H__