// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Thread.h" namespace W32Util { Thread::Thread ( DWORD (WINAPI * pFun) (void* arg), void* pArg) { _handle = CreateThread ( 0, // Security attributes 0, // Stack size pFun, pArg, CREATE_SUSPENDED, &_tid); } Thread::~Thread (void) { if (_handle != NULL) { if (CloseHandle (_handle) == FALSE) { Terminate(); } } } void Thread::Resume (void) { if (_handle != NULL) ResumeThread (_handle); } void Thread::WaitForDeath (void) { if (_handle != NULL) WaitForSingleObject (_handle, 100); } void Thread::Terminate (void) { if (_handle != NULL) TerminateThread (_handle, 0); _handle = NULL; } void Thread::SetPriority (int _nPriority) { if (_handle != NULL) SetThreadPriority(_handle, _nPriority); } void Thread::Suspend (void) { if (_handle != NULL) SuspendThread(_handle); } }