// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include "ImageWrite.h" #include "FileUtil.h" #pragma pack(push, 1) struct TGA_HEADER { u8 identsize; // size of ID field that follows 18 u8 header (0 usually) u8 colourmaptype; // type of colour map 0=none, 1=has palette u8 imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed s16 colourmapstart; // first colour map entry in palette s16 colourmaplength; // number of colours in palette u8 colourmapbits; // number of bits per palette entry 15,16,24,32 s16 xstart; // image x origin s16 ystart; // image y origin s16 width; // image width in pixels s16 height; // image height in pixels u8 bits; // image bits per pixel 8,16,24,32 u8 descriptor; // image descriptor bits (vh flip bits) // pixel data follows header }; #pragma pack(pop) bool SaveTGA(const char* filename, int width, int height, void* pdata) { TGA_HEADER hdr; File::IOFile f(filename, "wb"); if (!f) return false; _assert_(sizeof(TGA_HEADER) == 18 && sizeof(hdr) == 18); memset(&hdr, 0, sizeof(hdr)); hdr.imagetype = 2; hdr.bits = 32; hdr.width = width; hdr.height = height; hdr.descriptor |= 8|(1<<5); // 8bit alpha, flip vertical f.WriteArray(&hdr, 1); f.WriteBytes(pdata, width * height * 4); return true; } bool SaveData(const char* filename, const char* data) { std::ofstream f; OpenFStream(f, filename, std::ios::binary); f << data; return true; }