// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoCommon/BPMemory.h" class Tev { struct InputRegType { unsigned a : 8; unsigned b : 8; unsigned c : 8; signed d : 11; }; struct TextureCoordinateType { signed s : 24; signed t : 24; }; // color order: ABGR s16 Reg[4][4]; s16 KonstantColors[4][4]; s16 TexColor[4]; s16 RasColor[4]; s16 StageKonst[4]; s16 Zero16[4]; s16 FixedConstants[9]; u8 AlphaBump; u8 IndirectTex[4][4]; TextureCoordinateType TexCoord; s16* m_ColorInputLUT[16][3]; s16* m_AlphaInputLUT[8]; // values must point to ABGR color s16* m_KonstLUT[32][4]; s16 m_BiasLUT[4]; u8 m_ScaleLShiftLUT[4]; u8 m_ScaleRShiftLUT[4]; // enumeration for color input LUT enum { BLU_INP, GRN_INP, RED_INP }; enum BufferBase { DIRECT = 0, DIRECT_TFETCH = 16, INDIRECT = 32 }; void SetRasColor(int colorChan, int swaptable); void DrawColorRegular(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]); void DrawColorCompare(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]); void DrawAlphaRegular(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]); void DrawAlphaCompare(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]); void Indirect(unsigned int stageNum, s32 s, s32 t); public: s32 Position[3]; u8 Color[2][4]; // must be RGBA for correct swap table ordering TextureCoordinateType Uv[8]; s32 IndirectLod[4]; bool IndirectLinear[4]; s32 TextureLod[16]; bool TextureLinear[16]; enum { ALP_C, BLU_C, GRN_C, RED_C }; void Init(); void Draw(); void SetRegColor(int reg, int comp, s16 color); };