// Copyright 2009 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/HiresTextures.h" #include #include #include #include #include #include #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/Flag.h" #include "Common/IOFile.h" #include "Common/Image.h" #include "Common/Logging/Log.h" #include "Common/MemoryUtil.h" #include "Common/StringUtil.h" #include "Common/Swap.h" #include "Common/Thread.h" #include "Common/Timer.h" #include "Core/Config/GraphicsSettings.h" #include "Core/ConfigManager.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/VideoConfig.h" struct DiskTexture { std::string path; bool has_arbitrary_mipmaps; }; constexpr std::string_view s_format_prefix{"tex1_"}; static std::unordered_map s_textureMap; static std::unordered_map> s_textureCache; static std::mutex s_textureCacheMutex; static Common::Flag s_textureCacheAbortLoading; static std::thread s_prefetcher; void HiresTexture::Init() { // Note: Update is not called here so that we handle dynamic textures on startup more gracefully } void HiresTexture::Shutdown() { Clear(); } void HiresTexture::Update() { if (s_prefetcher.joinable()) { s_textureCacheAbortLoading.Set(); s_prefetcher.join(); } if (!g_ActiveConfig.bHiresTextures) { Clear(); return; } if (!g_ActiveConfig.bCacheHiresTextures) { s_textureCache.clear(); } const std::string& game_id = SConfig::GetInstance().GetGameID(); const std::set texture_directories = GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id); const std::vector extensions{".png", ".dds"}; for (const auto& texture_directory : texture_directories) { const auto texture_paths = Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true); bool failed_insert = false; for (auto& path : texture_paths) { std::string filename; SplitPath(path, nullptr, &filename, nullptr); if (filename.substr(0, s_format_prefix.length()) == s_format_prefix) { const size_t arb_index = filename.rfind("_arb"); const bool has_arbitrary_mipmaps = arb_index != std::string::npos; if (has_arbitrary_mipmaps) filename.erase(arb_index, 4); const auto [it, inserted] = s_textureMap.try_emplace(filename, DiskTexture{path, has_arbitrary_mipmaps}); if (!inserted) { failed_insert = true; } } } if (failed_insert) { ERROR_LOG_FMT(VIDEO, "One or more textures at path '{}' were already inserted", texture_directory); } } if (g_ActiveConfig.bCacheHiresTextures) { // remove cached but deleted textures auto iter = s_textureCache.begin(); while (iter != s_textureCache.end()) { if (s_textureMap.find(iter->first) == s_textureMap.end()) { iter = s_textureCache.erase(iter); } else { iter++; } } s_textureCacheAbortLoading.Clear(); s_prefetcher = std::thread(Prefetch); } } void HiresTexture::Clear() { if (s_prefetcher.joinable()) { s_textureCacheAbortLoading.Set(); s_prefetcher.join(); } s_textureMap.clear(); s_textureCache.clear(); } void HiresTexture::Prefetch() { Common::SetCurrentThreadName("Prefetcher"); size_t size_sum = 0; const size_t sys_mem = Common::MemPhysical(); const size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024); // keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases const size_t max_mem = (sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem); Common::Timer timer; timer.Start(); for (const auto& entry : s_textureMap) { const std::string& base_filename = entry.first; if (base_filename.find("_mip") == std::string::npos) { std::unique_lock lk(s_textureCacheMutex); auto iter = s_textureCache.find(base_filename); if (iter == s_textureCache.end()) { // unlock while loading a texture. This may result in a race condition where // we'll load a texture twice, but it reduces the stuttering a lot. lk.unlock(); std::unique_ptr texture = Load(base_filename, 0, 0); lk.lock(); if (texture) { std::shared_ptr ptr(std::move(texture)); iter = s_textureCache.insert(iter, std::make_pair(base_filename, ptr)); } } if (iter != s_textureCache.end()) { for (const VideoCommon::CustomTextureData::Level& l : iter->second->m_data.m_levels) size_sum += l.data.size(); } } if (s_textureCacheAbortLoading.IsSet()) { return; } if (size_sum > max_mem) { Config::SetCurrent(Config::GFX_HIRES_TEXTURES, false); OSD::AddMessage( fmt::format( "Custom Textures prefetching after {:.1f} MB aborted, not enough RAM available", size_sum / (1024.0 * 1024.0)), 10000); return; } } OSD::AddMessage(fmt::format("Custom Textures loaded, {:.1f} MB in {:.1f}s", size_sum / (1024.0 * 1024.0), timer.ElapsedMs() / 1000.0), 10000); } std::string HiresTexture::GenBaseName(const TextureInfo& texture_info, bool dump) { if (!dump && s_textureMap.empty()) return ""; const auto texture_name_details = texture_info.CalculateTextureName(); // look for an exact match first const std::string full_name = texture_name_details.GetFullName(); if (dump || s_textureMap.find(full_name) != s_textureMap.end()) return full_name; // else try and find a wildcard if (!dump) { // Single wildcard ignoring the tlut hash const std::string texture_name_single_wildcard_tlut = fmt::format("{}_{}_$_{}", texture_name_details.base_name, texture_name_details.texture_name, texture_name_details.format_name); if (s_textureMap.find(texture_name_single_wildcard_tlut) != s_textureMap.end()) return texture_name_single_wildcard_tlut; // Single wildcard ignoring the texture hash const std::string texture_name_single_wildcard_tex = fmt::format("{}_${}_{}", texture_name_details.base_name, texture_name_details.tlut_name, texture_name_details.format_name); if (s_textureMap.find(texture_name_single_wildcard_tex) != s_textureMap.end()) return texture_name_single_wildcard_tex; } return ""; } std::shared_ptr HiresTexture::Search(const TextureInfo& texture_info) { const std::string base_filename = GenBaseName(texture_info); std::lock_guard lk(s_textureCacheMutex); auto iter = s_textureCache.find(base_filename); if (iter != s_textureCache.end()) { return iter->second; } std::shared_ptr ptr( Load(base_filename, texture_info.GetRawWidth(), texture_info.GetRawHeight())); if (ptr && g_ActiveConfig.bCacheHiresTextures) { s_textureCache[base_filename] = ptr; } return ptr; } std::unique_ptr HiresTexture::Load(const std::string& base_filename, u32 width, u32 height) { // We need to have a level 0 custom texture to even consider loading. auto filename_iter = s_textureMap.find(base_filename); if (filename_iter == s_textureMap.end()) return nullptr; // Try to load level 0 (and any mipmaps) from a DDS file. // If this fails, it's fine, we'll just load level0 again using SOIL. // Can't use make_unique due to private constructor. std::unique_ptr ret = std::unique_ptr(new HiresTexture()); const DiskTexture& first_mip_file = filename_iter->second; ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps; VideoCommon::LoadDDSTexture(&ret->m_data, first_mip_file.path); // Load remaining mip levels, or from the start if it's not a DDS texture. for (u32 mip_level = static_cast(ret->m_data.m_levels.size());; mip_level++) { std::string filename = base_filename; if (mip_level != 0) filename += fmt::format("_mip{}", mip_level); filename_iter = s_textureMap.find(filename); if (filename_iter == s_textureMap.end()) break; // Try loading DDS textures first, that way we maintain compression of DXT formats. // TODO: Reduce the number of open() calls here. We could use one fd. VideoCommon::CustomTextureData::Level level; if (!LoadDDSTexture(&level, filename_iter->second.path, mip_level)) { if (!LoadPNGTexture(&level, filename_iter->second.path)) { ERROR_LOG_FMT(VIDEO, "Custom texture {} failed to load", filename); break; } } ret->m_data.m_levels.push_back(std::move(level)); } // If we failed to load any mip levels, we can't use this texture at all. if (ret->m_data.m_levels.empty()) return nullptr; // Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects. const VideoCommon::CustomTextureData::Level& first_mip = ret->m_data.m_levels[0]; if (first_mip.width * height != first_mip.height * width) { ERROR_LOG_FMT(VIDEO, "Invalid custom texture size {}x{} for texture {}. The aspect differs " "from the native size {}x{}.", first_mip.width, first_mip.height, first_mip_file.path, width, height); } // Same deal if the custom texture isn't a multiple of the native size. if (width != 0 && height != 0 && (first_mip.width % width || first_mip.height % height)) { ERROR_LOG_FMT(VIDEO, "Invalid custom texture size {}x{} for texture {}. Please use an integer " "upscaling factor based on the native size {}x{}.", first_mip.width, first_mip.height, first_mip_file.path, width, height); } // Verify that each mip level is the correct size (divide by 2 each time). u32 current_mip_width = first_mip.width; u32 current_mip_height = first_mip.height; for (u32 mip_level = 1; mip_level < static_cast(ret->m_data.m_levels.size()); mip_level++) { if (current_mip_width != 1 || current_mip_height != 1) { current_mip_width = std::max(current_mip_width / 2, 1u); current_mip_height = std::max(current_mip_height / 2, 1u); const VideoCommon::CustomTextureData::Level& level = ret->m_data.m_levels[mip_level]; if (current_mip_width == level.width && current_mip_height == level.height) continue; ERROR_LOG_FMT( VIDEO, "Invalid custom texture size {}x{} for texture {}. Mipmap level {} must be {}x{}.", level.width, level.height, first_mip_file.path, mip_level, current_mip_width, current_mip_height); } else { // It is invalid to have more than a single 1x1 mipmap. ERROR_LOG_FMT(VIDEO, "Custom texture {} has too many 1x1 mipmaps. Skipping extra levels.", first_mip_file.path); } // Drop this mip level and any others after it. while (ret->m_data.m_levels.size() > mip_level) ret->m_data.m_levels.pop_back(); } // All levels have to have the same format. if (std::any_of(ret->m_data.m_levels.begin(), ret->m_data.m_levels.end(), [&ret](const VideoCommon::CustomTextureData::Level& l) { return l.format != ret->m_data.m_levels[0].format; })) { ERROR_LOG_FMT(VIDEO, "Custom texture {} has inconsistent formats across mip levels.", first_mip_file.path); return nullptr; } return ret; } std::set GetTextureDirectoriesWithGameId(const std::string& root_directory, const std::string& game_id) { std::set result; const std::string texture_directory = root_directory + game_id; if (File::Exists(texture_directory)) { result.insert(texture_directory); } else { // If there's no directory with the region-specific ID, look for a 3-character region-free one const std::string region_free_directory = root_directory + game_id.substr(0, 3); if (File::Exists(region_free_directory)) { result.insert(region_free_directory); } } const auto match_gameid_or_all = [game_id](const std::string& filename) { std::string basename; SplitPath(filename, nullptr, &basename, nullptr); return basename == game_id || basename == game_id.substr(0, 3) || basename == "all"; }; // Look for any other directories that might be specific to the given gameid const auto files = Common::DoFileSearch({root_directory}, {".txt"}, true); for (const auto& file : files) { if (match_gameid_or_all(file)) { // The following code is used to calculate the top directory // of a found gameid.txt file // ex: /My folder/gameids/.txt // would insert "/My folder" const auto directory_path = file.substr(root_directory.size()); const std::size_t first_path_separator_position = directory_path.find_first_of(DIR_SEP_CHR); result.insert(root_directory + directory_path.substr(0, first_path_separator_position)); } } return result; } HiresTexture::~HiresTexture() { } AbstractTextureFormat HiresTexture::GetFormat() const { return m_data.m_levels.at(0).format; } bool HiresTexture::HasArbitraryMipmaps() const { return m_has_arbitrary_mipmaps; }