// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/Common.h" #include "VideoCommon/VertexManagerBase.h" extern u8* g_video_buffer_read_ptr; extern u8* g_vertex_manager_write_ptr; __forceinline void DataSkip(u32 skip) { g_video_buffer_read_ptr += skip; } // probably unnecessary template __forceinline void DataSkip() { g_video_buffer_read_ptr += count; } template __forceinline T DataPeek(int _uOffset, u8** bufp = &g_video_buffer_read_ptr) { auto const result = Common::FromBigEndian(*reinterpret_cast(*bufp + _uOffset)); return result; } // TODO: kill these __forceinline u8 DataPeek8(int _uOffset) { return DataPeek(_uOffset); } __forceinline u16 DataPeek16(int _uOffset) { return DataPeek(_uOffset); } __forceinline u32 DataPeek32(int _uOffset) { return DataPeek(_uOffset); } template __forceinline T DataRead(u8** bufp = &g_video_buffer_read_ptr) { auto const result = DataPeek(0, bufp); *bufp += sizeof(T); return result; } // TODO: kill these __forceinline u8 DataReadU8() { return DataRead(); } __forceinline s8 DataReadS8() { return DataRead(); } __forceinline u16 DataReadU16() { return DataRead(); } __forceinline u32 DataReadU32() { return DataRead(); } __forceinline u32 DataReadU32Unswapped() { u32 tmp = *(u32*)g_video_buffer_read_ptr; g_video_buffer_read_ptr += 4; return tmp; } __forceinline u8* DataGetPosition() { return g_video_buffer_read_ptr; } template __forceinline void DataWrite(T data) { *(T*)g_vertex_manager_write_ptr = data; g_vertex_manager_write_ptr += sizeof(T); }