// Copyright 2019 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" enum class EFBReinterpretType; enum class TextureFormat; namespace FramebufferShaderGen { std::string GenerateScreenQuadVertexShader(); std::string GeneratePassthroughGeometryShader(u32 num_tex, u32 num_colors); std::string GenerateTextureCopyVertexShader(); std::string GenerateTextureCopyPixelShader(); std::string GenerateResolveDepthPixelShader(u32 samples); std::string GenerateClearVertexShader(); std::string GenerateEFBPokeVertexShader(); std::string GenerateColorPixelShader(); std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples); std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format); std::string GenerateEFBRestorePixelShader(); std::string GenerateImGuiVertexShader(); std::string GenerateImGuiPixelShader(); } // namespace FramebufferShaderGen