// Copyright 2022 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoBackends/Metal/MTLBoundingBox.h" #include "VideoBackends/Metal/MTLObjectCache.h" #include "VideoBackends/Metal/MTLStateTracker.h" static constexpr size_t BUFFER_SIZE = sizeof(BBoxType) * NUM_BBOX_VALUES; Metal::BoundingBox::~BoundingBox() { if (g_state_tracker) g_state_tracker->SetBBoxBuffer(nullptr, nullptr, nullptr); } bool Metal::BoundingBox::Initialize() { const MTLResourceOptions gpu_options = MTLResourceStorageModeShared | MTLResourceHazardTrackingModeUntracked; const id dev = g_device; m_upload_fence = MRCTransfer([dev newFence]); [m_upload_fence setLabel:@"BBox Upload Fence"]; m_download_fence = MRCTransfer([dev newFence]); [m_download_fence setLabel:@"BBox Download Fence"]; m_gpu_buffer = MRCTransfer([dev newBufferWithLength:BUFFER_SIZE options:gpu_options]); [m_gpu_buffer setLabel:@"BBox Buffer"]; m_cpu_buffer_ptr = static_cast([m_gpu_buffer contents]); g_state_tracker->SetBBoxBuffer(m_gpu_buffer, m_upload_fence, m_download_fence); return true; } std::vector Metal::BoundingBox::Read(u32 index, u32 length) { @autoreleasepool { g_state_tracker->EndRenderPass(); g_state_tracker->FlushEncoders(); g_state_tracker->WaitForFlushedEncoders(); return std::vector(m_cpu_buffer_ptr + index, m_cpu_buffer_ptr + index + length); } } void Metal::BoundingBox::Write(u32 index, const std::vector& values) { const u32 size = values.size() * sizeof(BBoxType); if (!g_state_tracker->HasUnflushedData() && !g_state_tracker->GPUBusy()) { // We can just write directly to the buffer! memcpy(m_cpu_buffer_ptr + index, values.data(), size); } else { @autoreleasepool { StateTracker::Map map = g_state_tracker->Allocate(StateTracker::UploadBuffer::Other, size, StateTracker::AlignMask::Other); memcpy(map.cpu_buffer, values.data(), size); g_state_tracker->EndRenderPass(); id upload = [g_state_tracker->GetRenderCmdBuf() blitCommandEncoder]; [upload setLabel:@"BBox Upload"]; [upload waitForFence:m_download_fence]; [upload copyFromBuffer:map.gpu_buffer sourceOffset:map.gpu_offset toBuffer:m_gpu_buffer destinationOffset:index * sizeof(BBoxType) size:size]; [upload updateFence:m_upload_fence]; [upload endEncoding]; } } }