// Copyright 2014 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/VertexLoaderBase.h" #include #include #include #include #include #include #include "Common/Assert.h" #include "Common/BitSet.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/MsgHandler.h" #include "VideoCommon/VertexLoader.h" #include "VideoCommon/VertexLoader_Color.h" #include "VideoCommon/VertexLoader_Normal.h" #include "VideoCommon/VertexLoader_Position.h" #include "VideoCommon/VertexLoader_TextCoord.h" #ifdef _M_X86_64 #include "VideoCommon/VertexLoaderX64.h" #elif defined(_M_ARM_64) #include "VideoCommon/VertexLoaderARM64.h" #endif // a hacky implementation to compare two vertex loaders class VertexLoaderTester : public VertexLoaderBase { public: VertexLoaderTester(std::unique_ptr a_, std::unique_ptr b_, const TVtxDesc& vtx_desc, const VAT& vtx_attr) : VertexLoaderBase(vtx_desc, vtx_attr), a(std::move(a_)), b(std::move(b_)) { ASSERT(a && b); if (a->m_vertex_size == b->m_vertex_size && a->m_native_components == b->m_native_components && a->m_native_vtx_decl.stride == b->m_native_vtx_decl.stride) { // These are generated from the VAT and vertex desc, so they should match. // m_native_vtx_decl.stride isn't set yet, though. ASSERT(m_vertex_size == a->m_vertex_size && m_native_components == a->m_native_components); memcpy(&m_native_vtx_decl, &a->m_native_vtx_decl, sizeof(PortableVertexDeclaration)); } else { PanicAlertFmt("Can't compare vertex loaders that expect different vertex formats!\n" "a: m_vertex_size {}, m_native_components {:#010x}, stride {}\n" "b: m_vertex_size {}, m_native_components {:#010x}, stride {}", a->m_vertex_size, a->m_native_components, a->m_native_vtx_decl.stride, b->m_vertex_size, b->m_native_components, b->m_native_vtx_decl.stride); } } int RunVertices(const u8* src, u8* dst, int count) override { buffer_a.resize(count * a->m_native_vtx_decl.stride + 4); buffer_b.resize(count * b->m_native_vtx_decl.stride + 4); int count_a = a->RunVertices(src, buffer_a.data(), count); int count_b = b->RunVertices(src, buffer_b.data(), count); if (count_a != count_b) { ERROR_LOG_FMT( VIDEO, "The two vertex loaders have loaded a different amount of vertices (a: {}, b: {}).", count_a, count_b); } if (memcmp(buffer_a.data(), buffer_b.data(), std::min(count_a, count_b) * m_native_vtx_decl.stride)) { ERROR_LOG_FMT(VIDEO, "The two vertex loaders have loaded different data. Configuration:" "\nVertex desc:\n{}\n\nVertex attr:\n{}", m_VtxDesc, m_VtxAttr); } memcpy(dst, buffer_a.data(), count_a * m_native_vtx_decl.stride); m_numLoadedVertices += count; return count_a; } private: std::unique_ptr a; std::unique_ptr b; std::vector buffer_a; std::vector buffer_b; }; u32 VertexLoaderBase::GetVertexSize(const TVtxDesc& vtx_desc, const VAT& vtx_attr) { u32 size = 0; // Each enabled TexMatIdx adds one byte, as does PosMatIdx size += Common::CountSetBits(vtx_desc.low.Hex & 0x1FF); const u32 pos_size = VertexLoader_Position::GetSize(vtx_desc.low.Position, vtx_attr.g0.PosFormat, vtx_attr.g0.PosElements); size += pos_size; const u32 norm_size = VertexLoader_Normal::GetSize(vtx_desc.low.Normal, vtx_attr.g0.NormalFormat, vtx_attr.g0.NormalElements, vtx_attr.g0.NormalIndex3); size += norm_size; for (u32 i = 0; i < vtx_desc.low.Color.Size(); i++) { const u32 color_size = VertexLoader_Color::GetSize(vtx_desc.low.Color[i], vtx_attr.GetColorFormat(i)); size += color_size; } for (u32 i = 0; i < vtx_desc.high.TexCoord.Size(); i++) { const u32 tc_size = VertexLoader_TextCoord::GetSize( vtx_desc.high.TexCoord[i], vtx_attr.GetTexFormat(i), vtx_attr.GetTexElements(i)); size += tc_size; } return size; } u32 VertexLoaderBase::GetVertexComponents(const TVtxDesc& vtx_desc, const VAT& vtx_attr) { u32 components = 0; if (vtx_desc.low.PosMatIdx) components |= VB_HAS_POSMTXIDX; for (u32 i = 0; i < vtx_desc.low.TexMatIdx.Size(); i++) { if (vtx_desc.low.TexMatIdx[i]) components |= VB_HAS_TEXMTXIDX0 << i; } // Vertices always have positions; thus there is no VB_HAS_POS as it would always be set if (vtx_desc.low.Normal != VertexComponentFormat::NotPresent) { components |= VB_HAS_NORMAL; if (vtx_attr.g0.NormalElements == NormalComponentCount::NTB) components |= VB_HAS_TANGENT | VB_HAS_BINORMAL; } for (u32 i = 0; i < vtx_desc.low.Color.Size(); i++) { if (vtx_desc.low.Color[i] != VertexComponentFormat::NotPresent) components |= VB_HAS_COL0 << i; } for (u32 i = 0; i < vtx_desc.high.TexCoord.Size(); i++) { if (vtx_desc.high.TexCoord[i] != VertexComponentFormat::NotPresent) components |= VB_HAS_UV0 << i; } return components; } std::unique_ptr VertexLoaderBase::CreateVertexLoader(const TVtxDesc& vtx_desc, const VAT& vtx_attr) { std::unique_ptr loader = nullptr; // #define COMPARE_VERTEXLOADERS #if defined(_M_X86_64) loader = std::make_unique(vtx_desc, vtx_attr); #elif defined(_M_ARM_64) loader = std::make_unique(vtx_desc, vtx_attr); #endif // Use the software loader as a fallback // (not currently applicable, as both VertexLoaderX64 and VertexLoaderARM64 // are always usable, but if a loader that only works on some CPUs is created // then this fallback would be used) if (!loader) loader = std::make_unique(vtx_desc, vtx_attr); #if defined(COMPARE_VERTEXLOADERS) return std::make_unique( std::make_unique(vtx_desc, vtx_attr), // the software one std::move(loader), // the new one to compare vtx_desc, vtx_attr); #else return loader; #endif }