// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/NandPaths.h" namespace File { class IOFile; } namespace DiscIO { enum class Region; bool AddTicket(const std::vector& signed_ticket); std::vector FindSignedTicket(u64 title_id); std::vector FindTicket(u64 title_id); std::vector GetKeyFromTicket(const std::vector& ticket); class CNANDContentData { public: virtual ~CNANDContentData() = 0; virtual void Open() {} virtual std::vector Get() = 0; virtual bool GetRange(u32 start, u32 size, u8* buffer) = 0; virtual void Close() {} }; class CNANDContentDataFile final : public CNANDContentData { public: explicit CNANDContentDataFile(const std::string& filename); ~CNANDContentDataFile(); void Open() override; std::vector Get() override; bool GetRange(u32 start, u32 size, u8* buffer) override; void Close() override; private: void EnsureOpen(); const std::string m_filename; std::unique_ptr m_file; }; class CNANDContentDataBuffer final : public CNANDContentData { public: explicit CNANDContentDataBuffer(const std::vector& buffer) : m_buffer(buffer) {} std::vector Get() override { return m_buffer; } bool GetRange(u32 start, u32 size, u8* buffer) override; private: const std::vector m_buffer; }; struct SNANDContent { u32 m_ContentID; u16 m_Index; u16 m_Type; u32 m_Size; u8 m_SHA1Hash[20]; u8 m_Header[36]; // all of the above std::unique_ptr m_Data; }; // Instances of this class must be created by CNANDContentManager class CNANDContentLoader final { public: explicit CNANDContentLoader(const std::string& content_name); ~CNANDContentLoader(); bool IsValid() const { return m_Valid; } void RemoveTitle() const; u64 GetTitleID() const { return m_TitleID; } u16 GetIosVersion() const { return m_IosVersion; } u32 GetBootIndex() const { return m_BootIndex; } size_t GetContentSize() const { return m_Content.size(); } const SNANDContent* GetContentByIndex(int index) const; const u8* GetTMDView() const { return m_TMDView; } const u8* GetTMDHeader() const { return m_TMDHeader; } const std::vector& GetTicket() const { return m_Ticket; } const std::vector& GetContent() const { return m_Content; } u16 GetTitleVersion() const { return m_TitleVersion; } u16 GetNumEntries() const { return m_NumEntries; } DiscIO::Region GetRegion() const; u8 GetCountryChar() const { return m_Country; } enum { TMD_VIEW_SIZE = 0x58, TMD_HEADER_SIZE = 0x1E4, CONTENT_HEADER_SIZE = 0x24, TICKET_SIZE = 0x2A4 }; private: bool Initialize(const std::string& name); void InitializeContentEntries(const std::vector& tmd, const std::vector& decrypted_title_key, const std::vector& data_app); bool m_Valid; bool m_IsWAD; std::string m_Path; u64 m_TitleID; u16 m_IosVersion; u32 m_BootIndex; u16 m_NumEntries; u16 m_TitleVersion; u8 m_TMDView[TMD_VIEW_SIZE]; u8 m_TMDHeader[TMD_HEADER_SIZE]; std::vector m_Ticket; u8 m_Country; std::vector m_Content; }; // we open the NAND Content files too often... let's cache them class CNANDContentManager { public: static CNANDContentManager& Access() { static CNANDContentManager instance; return instance; } u64 Install_WiiWAD(const std::string& fileName); const CNANDContentLoader& GetNANDLoader(const std::string& content_path); const CNANDContentLoader& GetNANDLoader(u64 title_id, Common::FromWhichRoot from); bool RemoveTitle(u64 title_id, Common::FromWhichRoot from); void ClearCache(); private: CNANDContentManager() {} ~CNANDContentManager(); CNANDContentManager(CNANDContentManager const&) = delete; void operator=(CNANDContentManager const&) = delete; std::unordered_map> m_map; }; class CSharedContent final { public: explicit CSharedContent(Common::FromWhichRoot root); std::string GetFilenameFromSHA1(const u8* hash) const; std::string AddSharedContent(const u8* hash); private: #pragma pack(push, 1) struct SElement { u8 FileName[8]; u8 SHA1Hash[20]; }; #pragma pack(pop) Common::FromWhichRoot m_root; u32 m_LastID; std::string m_ContentMap; std::vector m_Elements; }; class cUIDsys final { public: explicit cUIDsys(Common::FromWhichRoot root); u32 GetUIDFromTitle(u64 title_id); void AddTitle(u64 title_id); void GetTitleIDs(std::vector& title_ids, bool owned = false); private: #pragma pack(push, 1) struct SElement { u8 titleID[8]; u8 UID[4]; }; #pragma pack(pop) u32 m_LastUID; std::string m_UidSys; std::vector m_Elements; }; }